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Tournament Archives / Red vs Blue Discussion
« on: May 17, 2013, 01:04:15 AM »
It looks like my next tournament will be Red vs Blue! This tournament will have 2 large teams made up of up to 20 people on each depending on how many people enter, if I get 40 entries than we will see every robot weight class for both stock and DSL.
I will list available robots like this (just an example):
Stock:
AW AW
BW BW
LW LW
MW MW
HW HW
DSL:
AW AW
BW BW
LW LW
MW MW
HW HW
Normal text colour will mean that the robot type is still available and green will mean that the robot type is taken.
The format will be as follows:
*I will randomise teams with - http://www.random.org/lists/ the first of each robot type will go on team red and second on team blue.
*Every robot gets one match against the same weight class and mod type (stock or DSL) from the opposing team.
*Every match will consist of 5 rounds.
*Every round win will earn you a point for your team.
*The team with the most points at the end will be declared the winner.
Rules:
Stock and DSL rules:
*Multi-bots (2 clusters maximum per multi-bot) are allowed.
*No Nasty Pickles, Bumble bots, Trinity Flyers, Crawlers or any other cheap robots.
*Robots must show controlled movement and have at least 2 wheel drive.
*Standard in-game glitches (such as axle loading) allowed (STOCK ONLY).
*No AAM, Hax mode, Trov glitch, BFE or any other nonsense.
*No new uberstack glitch.
*No Cheatbot2.
*AI parts are allowed but...
*No 140cm extender.
*No trying to find loopholes, you should know what "Stock" means.
DSL specific rules:
*Normal DSL realistic rules apply.
*DSL 2.1 only.
*Glitches are allowed, so long as the realism is kept intact.
Match/general rules:
*All weight classes including Fleaweight, Featherweight, Cruiserweight, SHW and UHW.
*5 rounds per match, 1 point per round.
*I will restart matches due to match-altering glitches only.
*Robots that cause 3 glitches will be eliminated and given the loss.
*All matches will take place in the (possibly re-skinned) combat arena.
*All matches will be 2-3 minutes in length based on weight class (FLW - BW = 2 mins, all others will be 3 mins).
*I can AI all basic bots, anything odd will require you to AI it yourself.
*40 entries max.
I will list available robots like this (just an example):
Stock:
AW AW
BW BW
LW LW
MW MW
HW HW
DSL:
AW AW
BW BW
LW LW
MW MW
HW HW
Normal text colour will mean that the robot type is still available and green will mean that the robot type is taken.
The format will be as follows:
*I will randomise teams with - http://www.random.org/lists/ the first of each robot type will go on team red and second on team blue.
*Every robot gets one match against the same weight class and mod type (stock or DSL) from the opposing team.
*Every match will consist of 5 rounds.
*Every round win will earn you a point for your team.
*The team with the most points at the end will be declared the winner.
Rules:
Stock and DSL rules:
*Multi-bots (2 clusters maximum per multi-bot) are allowed.
*No Nasty Pickles, Bumble bots, Trinity Flyers, Crawlers or any other cheap robots.
*Robots must show controlled movement and have at least 2 wheel drive.
*Standard in-game glitches (such as axle loading) allowed (STOCK ONLY).
*No AAM, Hax mode, Trov glitch, BFE or any other nonsense.
*No new uberstack glitch.
*No Cheatbot2.
*AI parts are allowed but...
*No 140cm extender.
*No trying to find loopholes, you should know what "Stock" means.
DSL specific rules:
*Normal DSL realistic rules apply.
*DSL 2.1 only.
*Glitches are allowed, so long as the realism is kept intact.
Match/general rules:
*All weight classes including Fleaweight, Featherweight, Cruiserweight, SHW and UHW.
*5 rounds per match, 1 point per round.
*I will restart matches due to match-altering glitches only.
*Robots that cause 3 glitches will be eliminated and given the loss.
*All matches will take place in the (possibly re-skinned) combat arena.
*All matches will be 2-3 minutes in length based on weight class (FLW - BW = 2 mins, all others will be 3 mins).
*I can AI all basic bots, anything odd will require you to AI it yourself.
*40 entries max.