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Messages - S.T.C.

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201
Existing Games / Re: Call of Duty Series
« on: September 23, 2014, 11:25:01 AM »
Never played Modern Warfare II, but the returning maps from it in Ghosts I remember to be very colorful. Also Black Ops II has zombies, something that really sticks out. Extinction is fun and all, but has less story and headshots aren't encouraged. Also no mystery box or customization like starting from level 20.
So you don't like Extinction because its not zombies? I like it, but its close to impossible on solo and I mainly prefer zombies. MW2 is ok, just unbalanced. Ghosts is...meh, it just didn't really have any standout factors. As for colorful maps, Black Ops 1 is the brightest and the most colorful one imo.

202
Off-Topic Discussion / Full Metal Challenge
« on: September 21, 2014, 12:35:16 PM »
http://en.m.wikipedia.org/wiki/Full_Metal_Challenge

I'm pretty sure some of you know of this show, I just now found out all the episodes are on youtube now.

203
Tournament Archives / Re: RA2 Trials 5 Early Discussion and Ideas
« on: September 20, 2014, 11:11:30 AM »
In other words, I was agreeing.

204
Tournament Archives / Re: RA2 Trials 5 Early Discussion and Ideas
« on: September 19, 2014, 03:52:58 PM »
What you could do is have 4 robots in each heat, with 2 pairs on robots in 3 different challenges, the winners (aka whoever won 2 challenges) would then fight each other in the Fight to The Finish arena to win the heat.
Challenges:
#1
King of the hill, but I think an increased time period to 2 minutes would work better, maybe use the other King of the hill arena since I think it would work better (aka less stupid things)
#2
Sumo, Ring arena with no walls would work good.
#3
1 v 1 battle in the combat arena, sounds pretty gud, then you don't have to worry about flippers that much I guess.

OK, removing the Robotica similarities aside, I could use something among the lines of the COMBAT ZOOONE to remove an advantage on flippers later on so they won't be OP.

205
Game Development / Re: My 2 cents on RA3.
« on: September 19, 2014, 10:00:05 AM »
Loading .bot files into a Unity environment? Hmm. Not a bad idea. I'm just gonna download the game and study the save files for a while.

EDIT: Alright.. Anybody got some terminology on this?
(Image removed from quote.)
You're gonna want to use Notepad+ on bot files.

206
Tournament Archives / Re: RA2 Trials 5 Early Discussion and Ideas
« on: September 19, 2014, 09:47:17 AM »
Recently modified the first post to say that this is an Ironforge HW tournament. I also slightly changed how the losers bracket works so the first 2 bots to lose in the main finals go to the losers bracket.

Like I said, still need trial ideas. It could be something completely new or something that makes the sumo trial a bit more fair.

Anither thing I'd like to add, which I've mentioned before a couple of times, if anyone is good at arena modding, the fight to the finish arena still needs walls that come down after a minute. It'd be nice if I could have a working FTTF arena for this tournament so if anyone knows how to do this and is willing to then let me know lol.

207
Tournament Archives / Re: RA2 Trials 5 Early Discussion and Ideas
« on: September 18, 2014, 08:47:47 PM »
1. The thing with the ring arena is that there's walls, and the objective is to remove the trialbot from the arena as fast as possible. I could ban flippers entirely, but I'm unsure of adding weapon restrictions again.
2. Considering it.
3. Yes, its both.

208
Tournament Archives / RA2 Trials 5 - Signups
« on: September 18, 2014, 05:54:04 PM »
Tournament Rules:

1. Two bots start off in the King of the Hill match (1:00 minute match) in the Hilltop Arena . The goal here is to get more points than your opponent.

2. So the 2nd trial is gonna be a survival trial. On the Combat Arena, 1 entry will fight against 2 trialbots and attempt to survive as long as possible against them. The amount of time you survived will be summed up to the KoTH points and the winner will advance (if you survive 1 minute and 15 seconds, then 115 points will be added to your original score). If you destroyed both Trialbots, then 200 will be your score for this trial.

Trialbots:

1.

2.

3. Then the heat will end up with 2 bots, those 2 will fight it out in the RING ARENA and here's how it works; two bots start on the arena and they will fight it out for 3 minutes and the bot that gets destroyed, immobilized, or thrown OOTA will be eliminated and the winner will go to the finals.

4. All four finalists will face off in the KoTH and the bot with the lowest points will be eliminated. If a 2-way tie for last happens then both bots are eliminated and we head to the fight to the finish, if a 3-way tie for last or 4-way tie happens then the trial will start over. If three bots remain, they will face again in the KoTH, but the trialbot will join the others as a distraction. If there's a 2-way tie or 3-way tie for last, the trial will restart. The final two will head off to the Ring Arena...well I think we already get how that works.

I'm bringing back the losers bracket. This time, the bot that loses the KoTH on the semi-finals goes to the losers bracket semi-final and the bot that loses on the second trial in the semi finals goes to the second trial in the losers bracket semi-final.

More Rules:

1. Ironforge Heavyweight (both IRL and Standard)
2. Realistic Rules Apply
3. No cheatbot2 or custom components.
4. No SnSs (won't do good in the KoTH part anyways).
5. No crawlers.
6. Please AI your own bots, if you can't then I will AI the bots.
7.NO WHINING ABOUT THE BOT AI BEING SCREWY UNLESS THERE IS BELIEVABLE EVIDENCE AND NOT SOMETHING STUPID.
8. Multibots are NOT allowed (due to the fact that if there's a tie).
9. No havok prone bots.
10. No AAM or BFE.

My Entry

Feel free to let me know if I'm missing anything, or if I got something wrong.

Entries:
1. S.T.C.
2. NeighImACarrot
3. Martymidget
4. ty4er
5. G.K.
6. Mr. AS
7. Thrackerzod
8. RedAce
9. Squirrel_Monkey
10. MassimoV
11. Avalanche
12. Helloface199
13. Meganerdbomb
14. Reier
15. 090901
16. Badnik96

Received
Accepted
Problem

DEADLINE:
July 25th.

Click me for Ironforge download link

210
Existing Games / Re: Smash Bros U/3DS
« on: September 14, 2014, 02:16:52 PM »
Demo code? Can I has? :O

211
Tournament Archives / Re: The Great Round Robin 2-IRL SBV
« on: September 09, 2014, 10:09:15 PM »
Not alot going on here, any updates?

212
Existing Games / Re: Weekly/Fortnightly game nights
« on: September 04, 2014, 02:50:03 PM »
We could also possibly play Worms Armageddon or one of the newest worms games. Recently got back into Worms again.
All I have is Worms: Clan Wars. I suck at it but I wouldn't mind playing it in the future.

213
Existing Games / Re: Cards Against Humanity....Online!
« on: September 01, 2014, 07:35:17 PM »

214
Existing Games / Re: Cards Against Humanity....Online!
« on: August 29, 2014, 07:23:03 PM »

215
Existing Games / Re: Cards Against GTM Custom CAH Deck (In Progress)
« on: August 28, 2014, 10:39:08 PM »
Edited the first post again, I added a lot more than I thought I would've today! Keep sending ideas, I've added most of the ones requested so far.

216
Existing Games / Re: Cards Against GTM Custom CAH Deck (In Progress)
« on: August 28, 2014, 04:35:35 PM »
Updated first post, added more cards. Keep the requests coming.

217
Existing Games / Cards Against GTM Custom CAH Deck (In Progress)
« on: August 28, 2014, 12:40:57 PM »
https://github.com/ajanata/PretendYoureXyzzy/wiki/Cardcast

So, basically, I'm using Cardcast to make a GTM themed deck for Cards against Humanity. I lack some creativity in making the cards so if anyone has any ideas on what to add for black and white cards, just post them here! There's really not much to it so and I just started. When I feel like I have enough cards I'll add the 5-digit code on this post.

The 5 digit code is - HNIQD

to add on CAH, post: /addcardcast HNIQD

I got, at the moment, 105 black cards and 198 white cards.

218
Existing Games / Re: Cards Against Humanity....Online!
« on: August 27, 2014, 07:37:18 PM »

219
Tournament Archives / Re: GTM All Stars! PVB
« on: August 24, 2014, 02:29:52 PM »
KOS, you and I both know the weapons are not the wrong way :P

220
Existing Games / Re: Cards Against Humanity....Online!
« on: August 18, 2014, 06:46:43 PM »

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