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Messages - Arcane

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21
Showcases / Re: Arcane's RR2 Creations
« on: February 11, 2020, 11:42:10 AM »
Aw cheers lads :heart_smiley: always makes things worthwhile to know that people actually do enjoy the stuff I put out there.

I've already put up pictures on discord but I'll throw these onto the rep pile on here too seeing as it's near enough completed.

X-Terminator.jpg

- X-Terminator

Thermidor 2.jpg

- Thermidor 2

EDIT: Adding Thermidor to this post rather than making a new one.

22
Showcases / Re: Minthemad's RR2 Showcase
« on: February 11, 2020, 11:38:08 AM »
Yeah some truly amazing stuff here man, Vulcan in particular is as close to perfect as you can get. Huge props to you.

23
Showcases / Re: Arcane's RR2 Creations
« on: February 10, 2020, 08:45:03 AM »
May as well throw these in here, my first contribution to Kix & teams replica pack;

A6C5FBCE-C5D2-42A4-96BD-763DB4A2BE4C.jpeg

- Pussycat & Behemoth

24
Showcases / Re: Arcane's RR2 Creations
« on: February 03, 2020, 06:09:52 PM »
May as well inject some life into this showcase, even if it's only a couple of reps.

Axe Backwards2.jpg

- Axe Backwards

Kraken.jpg

- Kraken

Mousetrap.jpg

- Mousetrap

Raging Knightmare.jpg

- Raging Knightmare

Grim Reaper.jpg

- The Grim Reaper

Also may as well show off these two in their finished states;

Basilisk.jpg

- Basilisk [Completed]

RotatoЯ.jpg

- RotatoЯ [Completed]

25
Oh and i used to use arrow keys to move tabs is a bad thing, especially for people who use arrows to change the part location numbers

I have to agree with Kix here, I frequently use the arrow keys to change part location/size/colour tint number and it’s been frustrating to have this hot-keyed to changing tabs.

Everything else added in this build is exceptional work and from what I can see so far is working as intended, I’m looking forward to putting the new shapes to use.

26
I can’t fault the work that’s going into this game.

Really great to see another member onboard with the development too.

27
Once again, some exceptional work gone into this update.

It’s always exciting to see where this game will go.

28
Showcases / Re: Arcane's RR2 Creations
« on: November 02, 2019, 03:34:11 PM »
Well it's been a busy few weeks, I've been doing a lot of rescaling and adding detail/logos/sponsor decals to the older replicas which has resulted in there not being anything exciting for me to showcase in a while.

I have however been able to crank out a couple of new rep builds so I thought I'd do an update;

SOW & Overhaul MK2.jpg

- SOW & Overhaul

I was also hoping to have Witch Doctor ready to post along with these two but truth be told I'm having issues with that one... :ermm:

That looks amazing :D

Ayyy cheers man!

NUT.


Advice: if you attach HUGE’s wheels to actual wheels, they’ll become invincible.

Thank you for the tip, the wheel glitch is a great discovery as it solves quite a few issues.

29
Showcases / Re: Arcane's RR2 Creations
« on: October 22, 2019, 05:10:04 PM »
HUGE vs Bloodsport.jpg

- HUUUUUUUUUUUUUUUUGE & Bloodsport

HUGE is very vulnerable in RR2 due to it's wheels being technically counted as weapons and so are prone to getting torn off with little pressure from another bot. It does drive surprisingly well though and definitely the most fun bot to build so far!

Bloodsport was the result of an accidental copy/paste of Gigabyte in the bot folder, figured it would save me a lot of time to delete the shell and build a new framework around the Gigabyte chassis. So I guess Bloodsport is quite literally a Gigabyte reskin... lol.

PS: Apologies for the triple post btw, can't remember if that's frowned upon on here or not.

30
Showcases / Re: Arcane's RR2 Creations
« on: October 20, 2019, 05:44:34 PM »
Ghost Raptor.jpg

- Ghost Raptor [Updated]

Another rebuild; this time Ghost Raptor has been resized to the same scale as the rest of the bots and the wedges are now hinged. Just like the real Ghost Raptor it fights a lot better once the bar spinner has broken off and can wedge other bots around. :smile:

31
Showcases / Re: Arcane's RR2 Creations
« on: October 19, 2019, 06:59:32 PM »
0208FD68-8685-466D-B975-11EF3973C6A4.jpeg


Just a small update for the time being while I iron out some kinks in the older designs; added some decals to Icewave and updated Endgame into the 2019 version.

32
Showcases / Re: Wham's RR2 Botz
« on: October 17, 2019, 07:36:49 AM »
Killalot is definitely the most impressive RR2 bot I’ve seen.

Massive respect to you Wham!

33
Showcases / Re: Wham's RR2 Botz
« on: September 18, 2019, 06:18:32 AM »
Once again some incredible work here Wham, I can’t praise these enough, it reminds me of the old thread back from when you making your RW mod for RA2.

I’m curious if you’ve been fighting your replicas when you’re not building and if so which one performs better than expected?

34
Showcases / Re: Arcane's RR2 Creations
« on: September 17, 2019, 06:00:47 AM »
RotatoЯ.jpg

- RotatoЯ

I'd been meaning to finish RotatoЯ off recently but making letters is a PAIN (especially on an angled side panel). So this is it in it's current state, hopefully when I'm motivated enough I'll go back and finish off the detailing and make the discs.

35
Showcases / Re: Wham's RR2 Botz
« on: September 12, 2019, 04:30:24 PM »
Amazing work as always Wham, which rep did you spend the most time on?

36
I haven't played around with the new build too much yet but I have noticed a quality of life downgrade whereby if you resize a component that has other components attached/linked to it, then it moves all the attached components by a large amount and often in different directions as opposed to moving them a small fraction like it used it in previous builds.

Basically makes resizing components a re-positioning nightmare.

The gearboxes sounds brilliant though, as always with these updates I'm really excited to see where this game goes.

Oh darn, in what situation does the scaling problems occur? Could you send the bot as well? So I can see exactly what situation you are having problems with.
Might have messed that up when I reworked a part of the code to reduce redundancy.

15655CDE-F521-4A1F-9905-C0850FEA0E11.jpeg


All the component were lined up in place on this Basilisk replica, I clicked on the one part of the flipper panel to make it 0.05 wider and any attached components (and even some non attached) repositioned themselves in a clump together. In the past it would only slightly move any attached component out of alignment by 0.1 whereas this build of the game is drastically moving pieces around.

It’s not limited to just one bot either as it’s been a repeatable issue on any bot I try to amend in this latest build.

I can send you over a bot file once I’m back home if it’s of any help.

37
I haven't played around with the new build too much yet but I have noticed a quality of life downgrade whereby if you resize a component that has other components attached/linked to it, then it moves all the attached components by a large amount and often in different directions as opposed to moving them a small fraction like it used it in previous builds.

Basically makes resizing components a re-positioning nightmare.

The gearboxes sounds brilliant though, as always with these updates I'm really excited to see where this game goes.

38
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: September 03, 2019, 01:47:10 PM »
Interesting design, I thought the white triangle piece at the front was just a gap at first.

I like it alot thought.


39
Showcases / Re: Arcane's RR2 Creations
« on: September 02, 2019, 12:43:30 PM »
Awesome rep! Now you just need a greydioactive version to truly match your first bot  heck

Lol oh yeah I forgot about greydioactive. Cheers bud!

Anywho here's another one to add to the pile;

Blacksmith.jpg

- Blacksmith

40
Showcases / Re: Arcane's RR2 Creations
« on: September 01, 2019, 04:47:05 PM »
The very first bot I posted on GTM was an RA2 replica of Radioactive... who'd have thought a few years later I'd be rebuilding it in a different game!

Radioactive.jpg

- Radioactive

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