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Messages - Draemur-chan

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21
DSL TC Showcases / Re: Drae-chan's DSL Basement
« on: February 03, 2017, 06:06:58 AM »
Gonna do exactly that, but with two sledgehammers. Single sledgehammer sounds.... havoky.

EDIT: Screw that, gonna try for a double VS with two bars, each having 2 hammers.

22
DSL TC Showcases / Re: Drae-chan's DSL Basement
« on: February 02, 2017, 10:34:39 AM »
Damn it, i want to play the game but i have absolutely no idea on what kind of bot should i make. Ideas, anyone?

23
DSL TC Showcases / Re: Drae-chan's DSL Basement
« on: January 21, 2017, 09:32:31 AM »
I know it could be prettier, but I can't toss bot editor and image editor together to make a skin in realtime.
It's a LW, just 300 grams short of the weight limit. Flipper is enough for most lightweight opponents. Also, it's less of flipper and more of a forklift, decided to carry bots out of arena and toss them out.
PC BSoD'd on me, sadly, so no botfile. It had a single red battery, motors are right angle drive magmotors, it also is armored with titanium 3mm (my standard armor choice for lightweights).

EDIT: now that I think about it, by removing all the useless empty space and reducing amount of armor I might be able to take it all the way down to BW without downgrading the drive.

24
DSL TC Showcases / Re: Drae-chan's DSL Basement
« on: January 21, 2017, 07:52:55 AM »


Screw wedges.
Screw spinners.
Screw rammers.
I FRIGGIN LOVE FLIPPERS.
(Also is that what you meant by editing the skin to make it look properly?)

25
DSL TC Showcases / Re: Drae-chan's DSL Basement
« on: January 21, 2017, 06:29:58 AM »
You see, now that's unrealistic, because it would be impossible to get those drive motors into place that cleanly. Either adjust the skin accordingly-

Wait a second, i have to make the skin make sense too?
*groan*
I hate using in-game editor or Gimp for it, has anyone made a good skin editor for RA2?

26
DSL TC Showcases / Re: Drae-chan's DSL Basement
« on: January 21, 2017, 06:22:00 AM »
Hex plate? I have to try it.
Downgrading motors would make it slower (duh), it's supposed to be rather fast. But i can try.

27
DSL TC Showcases / Re: Drae-chan's DSL Basement
« on: January 21, 2017, 06:08:01 AM »

Have a god-knows-what. (HS?)
Yes, that disc is insanely fragile, but does better than a saw. If the teeth break off you still have  a wannabe rammer.

28
DSL TC Showcases / Re: Drae-chan's DSL Basement
« on: January 20, 2017, 12:29:42 PM »


The Perms aren't touching, but dumb collision mesh would make game think they are. (Ignoring odd collision meshes and relying on the part model mesh)
The extenders are not moving, just 'combined'. (Non-moving part intersections)
The spiky poles are stacked, but something like that would make sense in my opinion. (Stacks that would make sense irl)

Are these things legal in realistic building?

29
DSL TC Showcases / Re: Drae-chan's DSL Basement
« on: January 20, 2017, 11:39:26 AM »
So stacking bars and armor and such is legit, as well as parts poking through the baseplate to an extent? If so, RA2CF is a new, permanent addition to my RA2 install.

EDIT: how the heck my phone mistook 'left' for 'legit'?

30
DSL TC Showcases / Re: Drae-chan's DSL Basement
« on: January 20, 2017, 09:45:39 AM »
I doubt I'll use the RA2CF. I want to build realistic bots, but stacking and such would make it harder. Does realistic building allow something like 'build whatever you want as long as you don't stack electronic and motors, and as long it makes sense' ? Sadly, doubt so. Also people would call me a cheater.

31
DSL TC Showcases / Re: Drae-chan's DSL Basement
« on: January 20, 2017, 01:39:30 AM »
Height glitch afaik is clicking the bottom of the slider. RA2cf i never have heard of.

32
DSL TC Showcases / Re: Drae-chan's DSL Basement
« on: January 19, 2017, 12:39:50 PM »
It does fairly well against most LWs. Beater bars swing at bottom-most parts of bots, flinging them around/reducing their wedges to pulp/severely damaging the chassis. But i'll do as you say and see if it's effective.

And why the hell alt-tabbing screws up the botlab?!


EDIT:

33
DSL TC Showcases / Re: Drae-chan's DSL Basement
« on: January 19, 2017, 12:06:16 PM »




A quad thwacker, yay! Might look weak but it deals a lot of damage.

34
DSL TC Showcases / Re: Drae-chan's DSL Basement
« on: January 18, 2017, 01:45:36 PM »
It looks like you may be able to get a couple of black batteries above the drive motors, but I'm not entirely sure.
The bot's sides are diamond-shaped, aka angled from both sides. if we could rotate parts on other axis than Y then i could easily do it.
Working on a recreation of my old rammer, literally uttered a quiet evil laugh as i noticed E-Teks have a drive variant.

not bad my man

Thank you!

35
DSL TC Showcases / Re: Drae-chan's DSL Basement
« on: January 18, 2017, 01:12:41 PM »
Fewer heavier batteries wouldn't fit, and without bot file editing i can't make it any lower. Also the ants are intersecting, i know, but after all if it were irl then i would most presumably make the wheels thinner. Considering slapping these GrannyGuard wheels or whatever they were called, i really like them but i never can really remember the name. Maybe removing the angled aesthetic flipper parts would free up the weight for an axle extension?

36
DSL TC Showcases / Drae-chan's DSL Basement
« on: January 18, 2017, 12:47:49 PM »
Hello there, i'm a new user, please gib constructive criticism, i suck at english, blah blah blah, let's just get to the showcase.

First bot goes right here:




I've been playing RA2 for a bit now, though this little thingy is one of my first DSL builds. I just damn love the mod, makes the game approximately 14.2 times better.

The bot is intended as a lightweight flipper, supposed to be fairly realistic (as all my builds are). Effective against bots around the same weight, that burst motor packs a punch. Could be way better but sadly i can't just cut out that free space. Oh, and it has Titanium 5 armor.

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