Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RFS

Pages: 1 [2] 3 4 5 6 7 8 9 ... 29
21
Discussion / Re: Favourite Robot Arena 2 AI Packs
« on: April 20, 2017, 11:19:21 AM »
Shoutouts to OP for having great taste in AI packs.  :beer:

22
Off-Topic Discussion / Re: Official GTM Safe Space Thread
« on: April 14, 2017, 06:42:14 PM »
I dunno dude, 19 is closer to 25 (what I imagine the threshold is) than it is to 0.


You might have a little sperg in you but not full blown Terminal Autism.

23
Off-Topic Discussion / Re: Official GTM Safe Space Thread
« on: April 13, 2017, 10:19:49 PM »
Great thread, can't believe I missed it.

Praying the bacon person was just sh**posting as well.

24
Robots Showcase / Re: Twilight Foundry Robotics II
« on: April 12, 2017, 12:18:10 PM »
Where did you get the tread pods? I'd be interested to get some to disassemble and make a more robust/lighter version for a beetle design I'm working on.

They were taken from a New Bright branded RC toy called "Attak Trax" or something to that extent. They sell them at Walmart and Target and stuff for about $50. We found ours at a secondhand store and used it for parts.

The pods are pretty resilient, ours only slipped and burned out a motor because we had to remove part of the guiding track to cut down on weight at the last minute. Had we not removed part of the assembly we'd have been gold.

25
Robots Showcase / Re: Twilight Foundry Robotics II
« on: April 11, 2017, 11:18:37 PM »
that's actually really cool. if only you could make it invertible it could be pretty tough to beat.

That's the dream, haha. There's two main issues with that though, and that's how heavy the treads would end up being if they were made invertible, and the fact that we'd lose a lot of the rigidity of the robot that its lid provides if we had to cut slots in it for treads on both sides.

26
Robots Showcase / Re: Twilight Foundry Robotics II
« on: April 11, 2017, 11:13:53 PM »
Ian's bots are tough, i do not envy you for having to fight both of his beetles. For a bot made out of wood it seems like Kill Switch held up well!

Yeah I was a little peeved at that, but it's no different from me repeatedly getting drawn to fight Russ Barrow's Dark Forces robots all the goddamned time 10 years ago. Wish it would've played out differently but oh well. Kill Switch was fully functional at the end of both matches, it was just KO'd because it was flipped over both times.

"Made of wood" is a pretty common misconception about the robot. Wood is a key player in the robot's makeup, but it's reinforced in such a way as to hold up better against attacks from kinetic weaponry. This is achieved through a process of applying industrial sealant to it and attaching metal with contact cement. No rivets, nails, screws, etc are used in assembling Kill Switch's armor, ergo the only way to really do damage to it is to eat right through it, something Project Darkness struggled with. Speed Wedge 3 got a good bite on Kill Switch's ass though.

Right now I am working on two beetles myself, with two others on the back burder that'll be driven by my brother(s) if they are interested in building them with me. My two are Full Auto (a rammer) and Hard Vore (full body spinner), and the two "reserve" robots are Telefrag (wedge) and Blood Dumpster (vertical saw). Just getting Kill Switch ready was an ordeal though, because we've lost so many team members over the years. We were down to 4 for this build, and then a few months before DARC one of them up and left over petty political reasons. 2 of the 3 remaining team members ended up battling with illness for the rest of the time until the event.

27
Robots Showcase / Re: Twilight Foundry Robotics II
« on: April 11, 2017, 06:12:42 PM »
In my absence I've (re)built a beetleweight robot, Kill Switch. Originally codenamed "Gold Split", this robot was built loosely in secret before debuting at DARC Robot Rebellion 1.1 on March 12, 2017 as the latest official installment in the Kill Switch lineage. (The lettering on the armor reads "05GS", "05" denoting the fifth iteration and "GS" being shorthand for its original code name Gold Split.) The working name "Gold Split" was chosen because as a speedrunning term a "gold split" is defined as a substantial and significant improvement in speed or style.

Here is the entire build report for the robot, up to and including the event report.

BUILD REPORT:
Jan 9, 2017

Initial testing of tread pods.

Feb 4, 2017

Tread pods mounted to inner plastic "skeleton", mounting points for armor added.


Outer wedge shell started, testing positioning and placement.

Feb 22, 2017

Reinforcement beams added to mounting points.

Mar 2, 2017

Glue applied to outer metal armor and affixed to frame. Clamped to hold in place while drying.


Rear spike plates built and attached to robot chassis.

Mar 6, 2017

Top armor plate made, attached to robot. 6-LED power indicator built and attached to robot.

Mar 8, 2017


Gold paint applied, custom stencils printed, cut, & painted. (Far stencil is morse code for "TFR" - Twilight Foundry Robotics.)

Mar 10, 2017

Stencils didn't work as intended, so we had a graphic made out of vinyl to replace the screw up. Robot completed.

Mar 12, 2017

Kill Switch in the pits at DARC on event day.


EVENT REPORT:
Round 1 vs. Speed Wedge 3 (Quarterfinals) - https://youtu.be/N5UCLdOxyhQ?list=PL9EWQ7hhmWViZFl62MKTUM14GKpgFlSRp
The plan here was obviously to catch Speed Wedge 3 from its side or back and then slam it into the wall. We came close, but then his wedge beat mine and as Kill Switch was backed into the wall Speed Wedge bent the front wedge plate and bounced Kill Switch up in the air. On the way down Speed Wedge took a huge bite out of the rear end of the robot. We got stuck together until Speed Wedge dropped Kill Switch off on the arena guardrail for a KO.

Round 2 vs. RAID-0 (Loser's Bracket)
RAID-0 destroyed its only speed controller in its previous match and was forced to forfeit to Kill Switch.

Round 3 vs. Project Darkness (Loser's Bracket) - https://youtu.be/q9zxmzuYsro?list=PL9EWQ7hhmWViZFl62MKTUM14GKpgFlSRp
Same plan as Speed Wedge 3, really. Same builder too. The goal here was to drift around to the side and slip under Project Darkness as it turned because the robot was even less stable than Speed Wedge 3. Project Darkness really wasn't able to get a good "bite" on Kill Switch except for the hits where Kill Switch's inertia was used against it, such as the hit that knocked Kill Switch's front wedge piece off and the hit that ultimately flipped it over. Project Darkness caught us on the rear corner on that particular hit.

Rumble - https://youtu.be/yzg0tMm7PIQ?list=PL9EWQ7hhmWViZFl62MKTUM14GKpgFlSRp
Kill Switch also participated in the rumble at the end of the event alongside Mom-Bot, Project Darkness, and Wedgeamacallit. Literally in the first few seconds we rode up on top of Mom-Bot and Mom-Bot's bent up wedge hooked right into our tank tread and pulled the left one off of its track. The motor for that side of drive was also damaged and ended up burning out. We were kind of upset by this because it meant that we were pretty much KO'd and couldn't rock & roll in the rumble, which is what Kill Switch was specifically redesigned for. :(


RESULT:
Kill Switch did not place and finished with 1 in and 2 losses, bringing its lifetime record to 6-10-0. Kill Switch was destroyed in combat and its new iteration is currently in the works. It has been given the code name "Promenade".

What was Metalhead 1's original weight?

Hello one year late. Metalhead 1 weighed approximately five pounds when you factored in the weight of its drive system, armored shell, and its spinning blade system. It competed while weighing about four pounds however because we removed the blade when it blew up in our first round.  :gawe:

28
Does the new DSL still do that opening thing where there's the THX sound followed by "DSL. Total conversion."

I loved that thing.

29
yo what up peeps

I'm sorry that I don't post that often. Social stuff causes me a lot of anxiety and I go through periods where I abandon social media and forums and all that. Hope everyone is doing well.  :smile:

30
Off-Topic Discussion / Re: Say it with me folks
« on: April 11, 2017, 04:30:30 PM »
Bunch of islamophobia in this thread, my how far this place has fallen.


Just kidding, lmao.  :beer:

31
Robots Showcase / Re: Twilight Foundry Robotics II
« on: June 27, 2016, 04:25:19 PM »
Would kickflip/10

I love stuff made out of found objects. Robot combat is way too engineered for someone like me to be able to compete nowadays. Props to you for keeping the dream alive.

That's what I'm all about. I'm one of the few builders that doesn't really care all that much about winning, like legitimately doesn't care. We'd like to win a match or two, but by and large my team and I just do this because we get to hang out with each other and work on stuff that we think is cool. :)

I used to be super devoted to being the #1 builder back when I put together Metalhead and stuff, I think me winning the first ever tournament I competed in got me off on the wrong foot. I was legitimately pissed off and upset when Metalhead 2 not only failed to repeat, but lost in round 1. By KO. I realized that "caring too much" was starting to make me hate the sport so I managed to pull a 180 on that.

32
Robots Showcase / Re: Twilight Foundry Robotics II
« on: June 26, 2016, 11:01:17 PM »
Thread necro with some new content and some old content that I've never posted before. This content is cross-posted from the Facebook page for my team, Twilight Foundry Robotics. There are some extra pics and stuff in the albums there, in most cases.

Up first is Metalhead, the first robot I ever built (in 2000). Its innards have long since been repurposed and/or destroyed so only its shell remains. It's photographed here with a stand-in "weapon" to show roughly what it used to look like. (Ironically, a couple of weeks after we took these pictures we actually found Metalhead's original blade under a bunch of crap.)


Metalhead was built to compete at an event sponsored by and held at a local school. Most of the bots there were built from toys or model kits. Metalhead was the only one with a spinning active weapon and it almost didn't get to compete because people were worried about it breaking off and hitting someone or something, but we were able to fight with it anyways. After passing safety, its weapon motor died literally a few seconds into its first ever match meaning we had to fight as a wedge the rest of the tournament. Still managed to win though. Yay?

Metalhead was rebuilt two more times, but never managed to make it beyond the Round of 16 (a.k.a. literally round one) at the events it was brought to. Metalhead 1 was far too slow, so the second version used a lighter chassis made mostly of compact foam and layered cardboard; its Hazard-style blade was also swapped out for two tilted horizontal blades at its front spinning in opposite directions. In Metalhead 2's first fight it got put up against a quick rammer, the eventual runner-up, and its frame ended up getting destroyed which knocked it out. Metalhead 3 was just a wedge made mostly of cardboard and lost in a close judges' decision to another wedge.

Metalhead is currently being rebuilt as a 3 or 6 pound robot to compete at the upcoming "DARC" event in Dallas, TX.

-----------

Next is Terminal Impact, built in 2001. When we built Terminal Impact we basically took everything we had learned from putting Metalhead together and ramped it up to 11. Terminal Impact was an immediate favorite at the second event held at the same school and ended up becoming the champion.


After winning one event we made some changes to Terminal Impact's weaponry, namely replacing its disc and flails with another helicopter blade that was ridiculously long (like three feet long). Terminal Impact managed to beat one opponent in this configuration, but lost to the same rammer it beat an event prior; they stayed in too close and the robot's blade never really got spinning up to full speed. We swapped the blade out for a disc at Terminal Impact's final event, however we had an electrical issue with the robot and were forced to forfeit.

Terminal Impact is officially retired, however a design for Terminal Impact 2 has been drawn up. It's not very high on the list of priorities however, but I'll keep you posted.

----------

Now onto the new stuff.

This is a WIP shot of the frame of The Demolition Machine, the newest robot I've been working on.


Demolition Machine is being built with some of the parts that went into the original Metalhead. Since not much is left from that robot, and because this is my first robot in quite some time, I've elected to make a simple pusher out of it. Eventually, Demolition Machine is going to have a chassis not unlike Punjar from BattleBots.

----------

This is a toy trick ramp I tracked down specifically for a rebuild of one of my old robots, now named The Real Crash Override.


Crash Override, originally designed and built in 2001, was scrapped before it ever competed. I wasn't happy with how the build came out and instead went with rebuilding Metalhead out of those parts at the time. Its original design and iteration was a boxy wedge with a saw set inside the ramp, kind of like Ankle Biter just with a longer chassis.

In the robot's new iteration I'd like for its design to be a "spiritual successor" of sorts, that's where this goofy ramp comes into play. They were manufactured about a decade ago for the "Fly Wheels" rip cord toys, but they're made of soft plastic that deforms without cracking. Ever since I first saw one in a store I'd had my eye on it for a potential robot design. Now I have to get them on eBay. :P All of the robot's parts fit inside the "shell" nicely, it just needs to be mounted and all of that. I intend to cut a slot in the deeper curve (that's the front) and set up this rad dado blade I have.

Since this photo was taken I've since peeled off the original stickers and laquered it down to remove all the sticky residue and such. I haven't yet settled on a proper design for the robot's paint job.

The Real Crash Override will eventually be a 3 or 6 pound robot for the DARC competition in Dallas, like Metalhead 2016.

(PS: The robot is called "The Real Crash Override" now thanks to some unsavory net-dwellers commandeering the name for some stupid front of theirs. I came up with the name first and I intend to keep using it.)

33
Real Robotics Discussion / Re: BattleBots Season 2 Discussion Thread
« on: June 26, 2016, 10:25:48 PM »
What the hell is that robotica thing

I'm 99% sure it's the guy who built Zero sperging out after winning the obstacle course. He uh... didn't really come across as someone who was "all there". He also brought a robot to Robot Wars US called "Rocky Bot-boa" and came dressed as a boxer.  :dumb)

PS: I love the Top 10 Anime Death Scenes meme with Ultraviolent.

34
Real Robotics Discussion / Re: BattleBots Season 2 Discussion Thread
« on: June 26, 2016, 02:06:52 PM »
I did a Battlebots update style end slate pic:

This is beautiful. <3

rest in spaghetti, never forgetti

35
Discussion / Re: Robot Arena 3
« on: June 16, 2016, 02:23:00 AM »
I signed up and tried to use the "Claim this Wiki" option, but the Wiki software basically told me "no freeloaders, piss off".  :(

36
Stock Showcases / Re: Mr AS Stock Showcase
« on: June 13, 2016, 07:12:03 PM »
(Image removed from quote.)

This is a robot that I've been working on for a really long time you guys, it took a lot of effort to place everything on the absolutely tiny triangular 2x1 chassis that I used. It has redbird drive, 2 nifties and a pink. Please clap.

For the record, I'd just like to reiterate that I spent the past 5 years of my life stacking and exostacking every individual part on this robot, and definitely did not use the newly released (as in, released a few hours before this post) and easy to use sergepatcher to build this. No sir.

On a serious note, with sergepatcher it's virtually impossible to keep track of what's built legitimately and what isn't. If someone wants to go ahead and re-build all the robots in ASAI with sergepatcher, that's fine with me. I'm busy with Retooled. Also, reminder that you're still not allowed to intersect spinning parts or stack components on the baseplate under standard realism rules.

edit: it seems that you can't intersect the maxsphere either.

Brilliant. You should try making an "RA3 Simulator" bot like that one streamer did, where it was just a vertical stack of a car steering unit, battery, Z-Tek, and a saw blade.

37
Stock Showcases / Re: Deadgenocide's Stock Showcase of dedotated wam
« on: June 13, 2016, 07:08:51 PM »
Generally if you stack more than 2 things that have moving outputs (bursts, motors, pistons, actuators, servos, etc) the game doesn't really know what to "do" and the output shafts/connectors will start to "drift" and behave strangely.

Prior to the mod that removes the 7 component limit it used to be that 3 was the most you could chain (I think -- motor > extender > motor > extender > motor > disc > weapons), so everyone chaining 4+ is entering uncharted territory. Most of the time you're just asking for a Havok accident.

38
Stock Showcases / Re: RFS' showcase showdown.
« on: June 13, 2016, 02:06:39 AM »
I like the new Thumperizer as well.

Thanks :) It's slowly "getting there".

Thumperizer has been an evolving robot ever since I first built the original iteration in 2002 (IRL). It's seen the most action in RA2 though, and I've learned quite a bit over the years. The biggest change I've rolled out with XVII are the new kickstands. For a long time they were just sticks coming down from the front of the robot and were easily broken off, but now I've got them coming out from the back of the chassis and topped with a ram plate to absorb some hits. It's all still a WIP, the next change I'm going to do is tinker with the little side arms and see what style/shape make it self right the best.  :gawe:

39
Stock Showcases / Re: RFS' showcase showdown.
« on: June 12, 2016, 03:53:32 PM »
More garbage.



Spent the most time on this new one, Thumperizer XVII, because I was so let down by RA3's ability to handle what is admittedly a very simple robot. The spinners on Thump '17 are powered by HP Z-Teks mounted on burst motors because in the past 13 years I haven't forgotten that glitch. I'm using T Connectors as makeshift 90 Degree Connectors because they are slightly shorter; using the regular 90 Degree Connectors causes the spikes to hit the ground, which throws the motors off.

Still working on the side fans, since this version of the robot has a tendency to roll up onto its side and stay there. I've got about 200kg of weight left for things like wheel guards and all that. Once I'm happy with it I intend to make a proper skin and all that.

Can you believe I built the first ever Thumperizer robot fourteen years ago? F*** me, right?




Hey look it's that thing from my signature.




This is what I get for trying to be a smartass with the game. I had this bright idea to take Backyard Ripper and replace its weapon with one that had pseudo "flails" on it, and just like good ol' RA2 the axle mounts sloooooowly started to float away. I think they are pissed off because the disc is mounted on a Z-Tek that's mounted on a burst motor, so that's three steps of moving parts for the sake of a gimmick. I'm sure if I mounted the Z-Tek like a normal person I might be able to get away with this.

40
Stock Showcases / Re: RFS' showcase showdown.
« on: June 12, 2016, 01:38:12 PM »
I've got Windows 10 which has proven to be somewhat unstable with certain legacy/old programs and games. For example, when I take screenshots in RA2, the screenshot "window" is actually about 50 pixels up and to the left of where it should be, so I lose the bottom right corner of the game and instead the upper left corner is whatever I have open behind the game window.

I've only really had the game crash two main ways:
- Messing around with setting controls on the Wiring screen.
- Clicking the "Main Menu" option from inside the Testing area of the bot lab.

In both cases I just save my progress more often to reduce loss. I had to build Abbatoir three times before I learned. :(

Pages: 1 [2] 3 4 5 6 7 8 9 ... 29