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Messages - Zyro_Falcon

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21
Ironforge TC Showcases / Re: Zyro_Falcon's Ironforge Showcase
« on: October 13, 2015, 06:30:26 AM »
Check it out, I made a sweet new ride~  :bigsmile:
398g; I had to decrease the weapon blades or it'll tip too much to the front. Hmm...





22
Ironforge TC Showcases / Re: Zyro_Falcon's Ironforge Showcase
« on: October 12, 2015, 07:04:11 PM »
Excellent! The chassis flattened the way I like it! :claping I've a new bot to work on.
In the meantime, I've drafted a tournament-legal version of my bot, where the belts won't overlap with anything.
And I realised I can't shave a hole in the middle...


23
Ironforge TC Showcases / Re: Zyro_Falcon's Ironforge Showcase
« on: October 12, 2015, 06:29:57 PM »
Say, I can't get the height slider down low enough for my bots to be invertible using the Mini wheels. Is it possible to achieve it?

24
Ironforge TC Showcases / Re: Zyro_Falcon's Ironforge Showcase
« on: October 12, 2015, 06:55:54 AM »
Heh, thought I could get away with hand waving the belts as angling around the wheels...
No biggie, I can find another way.

Seems Craaig can see my imgur-uploaded images? I took some inspiration from 1997's Planet Of Death; used to play it when I was little.


25
Ironforge TC Showcases / Zyro_Falcon's Ironforge Showcase
« on: October 12, 2015, 04:57:56 AM »
Steel 10; I wonder if that much batteries, with their better electotal-to-weight ratio, would do me any good.
Else, maybe I could stick to one 10-amp cell per spin motor and use up the massive amounts of free weight for more dangerous weapon systems and/or more explosive acceleration for both human and AI drivers. I'm keeping within Ironforge's weight limits, too.



26
DSL TC Showcases / Re: Zyro_Falcon's DSL Showcase
« on: October 12, 2015, 01:36:23 AM »
Ok. By the way, Ironforge's download link seems not to be working, from GTM's 'Downloads' page.

27
DSL TC Showcases / Re: Zyro_Falcon's DSL Showcase
« on: October 12, 2015, 12:58:38 AM »
Fascinating; If autonomous bots are the main method of multiplayer competition, I'd have to rethink my directions.
And now that I know the weight balance is locked at the point in time the wheels are attached, I can try shaving my chassis, then.

28
Real Robotics Discussion / Know of HS's with 2 blades or more?
« on: October 11, 2015, 04:01:27 AM »

(Dino Spartan of the Japanese Crush Gear Turbo toyline; not exactly a combat bot, given to illustrate what I'm looking for; the position of the two blades)

Something like that.

29
Discussion / DSL2's AI RL replicas seem quite fragile in comparison...?
« on: October 10, 2015, 10:14:04 PM »
So I've been on RA2 DSL2 for only a short while now. Fighting exhibition matches using mine vs AI bots like Firestorm, Techno Destructo and Overkill... They're surprising fragile.

I've most definitely had a harder time bringing down the game robots like Cranky Spanky, whose chassis armor seems tougher to cut through.

Is that to say the game robots aren't exactly true to life like the replicas? What's going on? :baffled:

30
DSL TC Showcases / Re: Zyro_Falcon's DSL Showcase
« on: October 09, 2015, 09:40:51 PM »
Electro Falcon

I think I've finally done it, the bot to suit my wings.
Power is nothing without control, and control in my case means: 'if I command it to stop (i.e. keys released), it must stop immediately.'

I'm able to turn fight most effectively with this iteration than the others (at least in singleplayer; would like to trial my idea amongst those of the population)
Fast, agile and obedient to controls.



What did I do?

I've (apparently...?) done this by balancing its weight front and back, left and right. The titanium skirt/'tailfeathers' at the back contributes to balance as well as allowing me to flip over Grog and other Shell Spinners (but wait, are there any self-righting-capable Shell Spinners? :eek:).

4 NPC Fasts are too fast; 4 NPC Regulars are too slow :baffled: I settled with 2 Regulars in front and 2 Fasts in the rear.

The batteries are placed far from the center in an attempt to mitigate standstill over-rotation.



What did I not do?

I'm reluctant to shave away any of the empty parts of the chassis because it upset the steering. Even when I tried to change my weapon configuration (i.e. wide or narrow), my bot started oversteering severely. Whoa!

What can we do next?

I'd suppose someone with more experience building combat robots might be able to deconstruct it and put it back together even better than I can. I tried the BotExchange for the first time, so here it is, as part of my showcase!

31
DSL TC Showcases / Re: Zyro_Falcon's DSL Showcase
« on: October 09, 2015, 08:03:28 PM »
In that case, I prefer to use a more universally-accepted weapons system, then ('v')-b

32
DSL TC Showcases / Re: Zyro_Falcon's DSL Showcase
« on: October 09, 2015, 05:30:17 PM »
HS? I'm a little surprised. I suppose a drill weapon would count as VS, then :bigsmile:

Now I have a critical question: Checking out M.O.E. in the Bot Lab, I notice it's using a custom Perm motor of sorts. It's got a long belt which I'd like to use (mainly so I can have my weapon motors in the middle and allowing my front wheels further out front)... But I'll have to use cheatbot2 for that. Is this acceptable (especially in multiplayer)?

33
DSL TC Showcases / Re: Zyro_Falcon's DSL Showcase
« on: October 09, 2015, 01:27:35 AM »
Ok, I'll try that.
Next, what class of robot does mine count as?

34
DSL TC Showcases / Re: Zyro_Falcon's DSL Showcase
« on: October 08, 2015, 10:11:55 PM »
Haaa, so here's the next revision:



It's yielding decent (enough) success by being able to circle and get behind - with help from its twin blades - Cranky Spanky, Grisly Bear and the like. Even Industrial Coal Miner, making it a speed/agility fight...

But I have a problem: It steers too quickly when I'm turning in place. It's happened too often to cause me to miss my blades on the target. Circling/steering while moving is fine.

Is it something I should get used too (well, I suppose a lot of turning power like that could do good if I master it) or can I do something about it in my bot's design?

35
DSL TC Showcases / Re: Zyro_Falcon's DSL Showcase
« on: October 07, 2015, 07:57:43 AM »
Yow, the NPC-T64s fly like a dream!
Tonight you've risen me up from the Stone Age... Thank you!

36
DSL TC Showcases / Zyro_Falcon's DSL Showcase
« on: October 07, 2015, 06:34:27 AM »
Aha, you're already discovering some of the quirks of RA2. As regular members stop being allowed to see this section after a few posts, I'd recommend screenshotting your creations internals and creating a DSL Showcase so everyone can give you a hand :)

(But as quick advice for now, unpowered axles add nothing for speed/handling/anything basically, and in DSL 2.1 any spin motor can be fully powered by 1 ant battery (1 per spin motor) so feel free to abuse that and not use the heavier batteries :) )

I haven't had a headache like this since starting out in Robocraft. A combination of that game and a late meeting with the 6-episode Battlebots 2015 led me here, to Robot Arena 2/DSL :smile: So here's my prototype:



Craaig advises that I swap out the PC565s for Ant Batteries, which won't compromise power, and... basically I was looking for an unpowered axle in my 'new player' post because 4 E-Tek Drives were too powerful, yet 4 E-Teks weren't enough. So 2 Drives and one 'rudder' wheel has it swerving comfortably.

As someone who just stepped in here there's probably a lot of flaws I won't be able to catch yet. Could you advise me?

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