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Messages - Tygron

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21
Discussion / Re: Robot Arena 3
« on: May 31, 2016, 08:00:21 AM »
That's literally all they had to do. Just say "hey, yea we had to change this to early access because we didn't finish the game in time. So here's something to tide you over and get excited about while we add the things obviously wrong with the game." It was literally that easy.

Honesty is always a good policy. Sure people don't always wanna hear the truth. But it's what will get you the furthest.

22
Chatterbox / Re: Robot Arena 3 v1.1 update patch released.
« on: May 31, 2016, 07:51:08 AM »
I should have known. I should have just known. XD

23
Discussion / Re: Robot Arena 3
« on: May 28, 2016, 03:46:58 AM »
Not sure how many of you guys have looked it up or seen it but here's some footage of the PS2 version:
 

But more on topic though, i'm probably gonna pick this game up around next paycheck. I was gonna buy a GTX 1080, but it's only founders editions cards right now and screw that. So I bought a window AC unit :3

EDIT: Totally didn't know it embedded videos to the forum post

24
Discussion / Re: Robot Arena 3
« on: May 27, 2016, 08:07:59 AM »
Yeah I couldn't make anything decent enough to see and the AI flippers weren't strong enough either. Flex Top arena obviously has OOTAs though so they're in the game.
It doesn't register though. My opponent fell down there so I chased after it once the match didn't end. You can drive around down there. It's a pool of water. There's also a nice waterfall effect where the crowd used to be.

25
Discussion / Re: The New Chassis System is B.S.
« on: May 26, 2016, 11:41:01 PM »
Time? This wasn't early access up until a few days ago and they have stated they plan on moving out of early access within a month.
They stated the reason for early access was to fix 4 player online mode. That seems to mean that they think that the online is the main problem with the game.
It's either that or they didn't know how to say "Yea we didn't have time to fix it before the day we told you, and didn't (or couldn't) push it back"

26
Discussion / Re: Robot Arena 3!
« on: May 26, 2016, 03:38:31 PM »
I don't think the game is beyond repair, but I'm really not happy with it's current state. Pretty much what a lot of you guys seem to be saying.
Basically this. It just depends on how the developers take out feedback and incorporate it into the game now.

27
Discussion / Re: Robot Arena 3!
« on: May 26, 2016, 03:28:57 PM »
Ok i'm gonna give my take on what I just played.

So I have pretty much everyone else's complaints about the bot lab, but I didn't spend too much time in it. I like a lot of what's going on with it it just needs tweaked.

My main complaints are with the combat. I didn't play too much, but I got a quick enough feel that I didn't need to play too long.
- Robots with skid (tank style) steering are slow. It just feels really really bad. And it doesn't feel like i'm driving anything. It feels like i'm playing the code "This button to apply 'forward' force, this to 'turn'" and stuff like that.
- People have mentioned the collision detection so I won't go too far into that, but it is a problem.
- Car steering, I see why it was used a lot in the trailers and stuff. It's fast, it's easy to put into a robot. But WHY DOES CAR STEERING FEEL MORE FLUID AND FUN THAN SKID STEERING?
- Damage is hard to gauge. I won by kinda pushing the enemy around and turning slightly to drag spikes against the other robot.
- Pits don't eliminate robots
- Falling off the flextop arena doesn't eliminate robots (I do like what they did to it though. Cheap way to remove the crowd from it but it looks good so it's forgiven lol)
- Flextop doesn't seem to actually tilt but I didn't spend much time on top after realizing the match wasn't going to end after my opponent drove down the hole in the middle.
- What the HELL is up with the camera? And why can't I figure out how to change my angle manually?

That's all I can think of at the moment. Sorry to say but I put a request for a refund in. I know it's $15 bucks but i'm gonna try to buy a GTX 1080 tonight and I need every bit of extra cash I can get to make sure I get to my next paycheck.

My take on this is, you had a baseline to reach. Robot Arena 2. And this game feels more Robot Arena 1 like with a more updated RA2 building style. And in a lot of ways the combat feels more akin to the old Robot Wars games and a video I just watched on the BattleBots game from 2002 that never got released. The one thing the BattleBots game seemed to get right is the force of weapon impacts thowing bots around. The rest of the physics looked kinda bad. The Robot Wars games had awful physics.

I don't wanna make the devs feel bad. I want them to improve the game. But right now i'm not happy at all. I was expecting it to kinda suck, that's just how this game is. This is a bit worse than i was expecting.

I'll also put this in the bugfixes thread when I get a chance. I'm about to leave to meet up with some friends.

EDIT: Ok it got moved here before I had the chance. Didn't see that thread when I started typing but I didn't really look either. My apologies.

28
Discussion / Re: Robot Arena 3!
« on: May 26, 2016, 07:07:25 AM »
Disappointed it's a noon release. Was kinda expecting it to be midnight so i'd be able to play it as soon as I got home from work. Then I saw the "8 hours left" and got sad. Just take my money already D:

29
Discussion / Re: Robot Arena 3!
« on: May 19, 2016, 04:33:09 AM »
Sick of the car steering in the bots, no offence to the dev who seems to absolutely love them. Skid steering in my mind is just completely superior and it's making me worried that all we're seeing is car steering. I know in the trailer it looked like some bots had skid, but all the internal stuff we've seen has car.
Eh, that's probably just for the sake of presentation; when you use the car motor, the two wheels are automatically in line with each other
RA3 has a grid snap system if you wanna use it. Should take like, two extra seconds and bam two motors lined up perfectly. Not a good reason for car steering in my opinion but meh. Good point I suppose.

30
Discussion / Re: Robot Arena 3!
« on: May 18, 2016, 03:46:44 PM »
But what do you actually think is meant? :P

Surely if it was just regular lag you'd get in most games they wouldn't mention it seem as though the question doesn't even ask about the lag. The question states the lag 'is going to be better than ra2' and the devs replied with 'we've not controlled it as much as we want' which surely implies...
I'll be honest. I don't know. I'm just assuming you guys are mis-reading it because the interpretation I got was what i'm trying to explain. But I could be completely wrong. Either way, we'll find out in a few days.

Carsteering!
Getting really really sick of the car steering in the bots, no offence to the dev who seems to absolutely love them. Skid steering in my mind is just completely superior and it's making me worried that all we're seeing is car steering. I know in the trailer it looked like some bots had skid, but all the internal stuff we've seen has car.

31
Discussion / Re: Robot Arena 3!
« on: May 18, 2016, 08:15:51 AM »
>Right now we’ve yet to be able to control Internet latency as much as we’d like to.
Is a guarded way of saying "The MP is still laggy as hell, and we aren't going to be able to do anything about it."
I'll agree to disagree.

Maybe it's not perfect. But i'd like to think they just mean "of course there's gonna be lag, to say there wouldn't be some lag would be lying. All games have lag issues at times" And I could be wrong, but that's just what I think. Either way we've got like, what? A week until this thing drops?

At the very least they can update it if they need to unlike with RA2. The patches were one thing, but they didn't do too much. We're gonna be using Steam now, this is for the better.

32
Discussion / Re: Robot Arena 3!
« on: May 18, 2016, 07:02:46 AM »
Poor latency= Lag that's pretty clear cut. RA3 is gonna have laggy multiplayer.
They weren't directly saying that there is poor latency, that's not what that statement meant. What it was was a more captain obvious "poor latency = lag" which is obvious to all of us who play game but keep in mind they're not only trying to make these QA's for us but they're making it for anyone who might be interested in how the game is coming along. Not everyone understands how computers or games or the internet works, not everyone cares. But they still enjoy playing a fun game.

33
Discussion / Re: Robot Arena 3!
« on: May 16, 2016, 05:39:56 AM »
Isn't that a moot point anyway, since we would just end up doing stuff like-
-snip-
Unless parts would still collide in this sort of manner, in which case, it would make bot building incredibly obnoxious.
Well I was thinking more along the lines of putting armored plates over places where hammers and the like swing as either a lazy way of making more armor or if there isn't a more elegant way of using smaller pieces. But yes you're right people just end up making crazy tribar contraptions. And yes, parts colliding together would make it more obnoxious to build a bot, but we already do that with the arbitrary rules on IRL designs and the like. Sure it's all guidelines and not hardcoded into the game, but it's still a point.

This is what I meant on the fun factor, making it harder to quickly make a bot without "oh no my everything collides with itself" being a thing over a little more realism. I'd like both, but balancing that in a way that works is kinda hard. It's kinda either or after a point.

34
Discussion / Re: Robot Arena 3!
« on: May 14, 2016, 06:22:59 AM »
It might be, but the only thing I was thinking for that would be to make getting at components and damaging them specifically. Now that's assuming the batteries and the like are damagable or even mountable outside the chassis. I was just kinda throwing ideas out there.

The new building system looks like it's gonna be great, so i'm excited to see what can be done with it.

35
Discussion / Re: Robot Arena 3!
« on: May 13, 2016, 05:46:11 PM »
Parts colliding with each other would prevent you from making some robot designs, and sure that would be unrealistic but that is more fun. It's a fun over realism thing here. I mean if we were going for realism then we're gonna have to get rid of the current chassis system and just let you make a bunch of bars welded together and let you put sheets of metal on them. Which would be a cool, but be harder in general for people. I'd still love to see that and depending on how some components connect to things (like if we can put batteries connected to extenders and make them external) we could just go ahead and do that. The only thing that's probably missing are the plates of metal and those could be modded in eventually.

Basically once modding is possible, I feel like one of the more realistic mods are gonna just be a bunch of different sizes of extenders, slabs of metal, batteries, and other components that we'd use to make a robot out of. Just a small chassis to place the control board or whatever equivalent is in this game and then build a frame around that. The only reason we couldn't do that in RA2 is because of the 7 chain limit, and even then some of you crafty builders did some pretty clever things with extenders and almost did just that.

36
Discussion / Re: Robot Arena 3!
« on: May 06, 2016, 05:19:58 AM »
$ure there i$
Well yea that's the only obvious reason why they wouldn't. Thought I mentioned money in there but I guess I meant to and didn't lol.

37
Discussion / Re: Robot Arena 3!
« on: May 05, 2016, 06:33:59 PM »
Let's hope this game sells well and they get more fund / time to work on a sequel!
Unless what they wanna do can't be done in the games engine already no reason they could just push updates through Steam. And really if one wanted to they could probably replace the entire game through Steam if they wanted to, so they would never have to make a sequel. Now that's not saying they shouldn't or wouldn't, just saying technically things could get updated until the end of time.

38
Discussion / Re: Robot Arena 3!
« on: May 05, 2016, 01:28:50 AM »
I feel like most of these were built quickly to test parts and robot functions and not to look decent.
Somewhere between that for a few of them and the developers being proud of their creation. The axe bot that has those protective panels on the top and the wheel in the top on the back looks like the guy was going for a more realistic looking in a sort of stock "ironforge" concept. And looking at that bot actually looks like the spike panels aren't as large as they look and are actually a few strips of spikes put together in a more modular way.

39
Discussion / Re: Robot Arena 3!
« on: May 04, 2016, 10:51:54 PM »
Hopefully the point popup is disableable like I think it was in RA2. I could be wrong, it's been a while since i've messed with the options.

40
Discussion / Re: Robot Arena 3!
« on: May 04, 2016, 07:34:53 PM »
From what I see here, it looks like it might be a tad slower than RA2, but the physics improvement of wheels seeming to loose traction and things looks really nice. Not really a fan of the spike plates since we could just do that ourselves HOWEVER they might weigh less than an equivalent extender and pole spike array. Also more tightly packed together maybe, if that matters. But at the same time it's cool to see some weapons from the original make a comeback.

I don't really see how it looks like RA1 though, the bots hitting each other and not moving isn't the same as it was back in the day. Back then the physics just stopped and now it looks like it's still trying to do something.

One thing though, on the bot that gets the cynderblocks dumped on it around :45 looks like a weird texture on there. Like the top is fine and then it sort of bleeds to the rest of the chassis it seems. I'll assume they did that on purpose thinking it looked cool but i just thought i'd call it out.

Also the red thing on the bot in the subway looks like an airhorn. Because why not? Maybe they also put the cameras from the first game in here. First person bot fighting was kinda fun, and in a game where there's physics would make that even more fun. Not practical but hey, options. Fun. Things like that.

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