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Messages - rhys746

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21
Discussion / Re: Advice on replicas and creating unique bots
« on: February 08, 2016, 01:13:55 AM »
It was just more of an experimental thing to see if could get it to work, but to avoid the errors I may aswell build them

22
Discussion / Re: Advice on replicas and creating unique bots
« on: February 07, 2016, 06:42:14 PM »
Yeah but I'm confused I transferred everything that was listed in the bot file.  Since then I've been able to use the robot my self but the computer refuses

23
Discussion / Re: Advice on replicas and creating unique bots
« on: February 07, 2016, 05:57:49 PM »


Can anyone explain this error?

24
Discussion / Re: Advice on replicas and creating unique bots
« on: February 07, 2016, 10:40:50 AM »
Okay, well once you upload the picture i'll see if I can help :)

As for the tranfering of bots, you'd have to copy across all of the custom components and their text files for the robots. Obviously, if a component is missing from the game's files it won't be able to load them into the game and it will crash due to the missing components.
how would I be able to find what components they used? 

25
Discussion / Re: Advice on replicas and creating unique bots
« on: February 07, 2016, 08:37:08 AM »
What kind of things do you specifically need help with?

I mean, what are you struggling with in the building process?
ha where to start!  well for starters the robot is extremely weak I'll post another picture of my version of it later and you'll see its a wreck I think may have to redraw the chassis.  Another factor is Ai'ing the robot so that I can do the tournaments I've planned for.

Specifically for the moment I'd say the main construction it's self. I know what I want in my head like for example my attempt at dead metal but it's hard making things work the way I had pictured.

Finally just a brief question for robots such as growler and Sir killalot how would I transfer them for one mod to another without the crashing?

26
Discussion / Re: Advice on replicas and creating unique bots
« on: February 07, 2016, 06:28:43 AM »
Please stop multiple posting, that's actually against our rules here. I'll edit your 4 down to 2 but in future please use the modify button. :)
sorry I was completely  unaware of that rule I'm still relatively new

27
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 07, 2016, 06:25:27 AM »
Hey guys I've created a new topic in the general discussion area as I've guessed right now there are plenty of experienced people still active and playing this game.  I am basically requesting some assistance on a couple of projects I'm struggling with.  It's my way of learning as I go

28
Discussion / Re: Advice on replicas and creating unique bots
« on: February 07, 2016, 06:00:01 AM »


All credit goes to VESTEDGAMR

29
Discussion / Advice on replicas and creating unique bots
« on: February 07, 2016, 05:36:20 AM »
This topic is for advice on how to build replicas effectively, Ai them and ensure that they work properly

30
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 06, 2016, 07:09:19 AM »
Thanks to this mod I've now managed to finish my first robot

31
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 06, 2016, 04:51:33 AM »
I'm very curious to know how did you manage to place iron awe 2.1 in the game without it coming up with an error?

32
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 06, 2016, 03:13:50 AM »
For some random reason matilda never seems to use her fly wheel

33
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 05, 2016, 02:53:28 PM »
Thank you everyone that was involved with this mod so far it seems to be going all good enjoying it a huge amount

34
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 02, 2016, 01:00:40 PM »
Here's a question for you guys what is your favourite robot wars game besides robot arena and why?

35
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 02, 2016, 08:21:02 AM »
Please dont take this as me rushing you its more of a curious question. Is Friday the release date or are you planning to take longer i understand that life and other factors get in the way so i appreciate everything you've done already so thank you very much take as much time as you need
The quote miyamoto "A game that gets delayed is eventually good, a game thats rushed is forever bad."
that's exactly how I was looking at it.  It was just me being curious that's all. I never  expected it to be ready by the, in fact I was kind of hoping it wasn't 

36
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 01, 2016, 02:43:23 PM »
Please dont take this as me rushing you its more of a curious question. Is Friday the release date or are you planning to take longer i understand that life and other factors get in the way so i appreciate everything you've done already so thank you very much take as much time as you need

37
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: January 28, 2016, 03:36:39 PM »
Oh that's a shame,well thank you any way,one day I will create something better than granny's revenge one day

38
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: January 28, 2016, 11:57:33 AM »
Well i can see the robot but I can't edit components inside

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Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: January 28, 2016, 08:53:02 AM »
How do you edit bots that are in the game?  I tried importing hypno disk to try edit it in the bot lab but I cant seem to get it to work,  any ideas?  I love him in this mod but I want to try a couple things learnt

40
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: January 27, 2016, 01:01:25 AM »
2  days until I can rip matilda apart with apex

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