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Messages - shedRift

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21
Stock Showcases / Re: shedRift Robots:
« on: April 11, 2014, 01:01:09 PM »
Can we stop comparing this guy to venko...

venko spent decades in the bot lab, stacking all his components. This guy just copy and pastes lines of BFE code.

Copy and paste?  Perhaps you should demonstrate some of your own considering it is just copy and pastes.  From what you mentioned it seems that even you can do it.

22
Stock Showcases / Re: shedRift Robots:
« on: April 11, 2014, 01:05:29 AM »
Step three:


A Heavy Weight:


I forgot to show this Heavy Weight earlier:

23
Stock Showcases / Re: shedRift Robots:
« on: April 10, 2014, 12:58:18 AM »
I have not put enough time into understanding the quaternion rotations.  The giant looking effect was made on accident.  It is skewed weirdly.

I did not mean to insult anyone.  The design seems above average.

For making a similar design, this must be step one:

Step two:

24
Stock Showcases / Re: shedRift Robots:
« on: April 09, 2014, 09:16:26 PM »
In all honesty that does not seem too great.

25
Stock Showcases / Re: shedRift Robots:
« on: April 09, 2014, 07:52:14 PM »
What type of robot was it?  A picture would be nice.

26
Stock Showcases / Re: shedRift Robots:
« on: April 09, 2014, 01:28:49 AM »



27
Stock Showcases / Re: shedRift Robots:
« on: April 05, 2014, 01:22:58 AM »
Here is the robot that can be used as a map:

The other robots spawn on top of it.  Of course in an actual version I would make a custom component with only 4 vertices.



28
Stock Showcases / Re: shedRift Robots:
« on: April 04, 2014, 02:39:56 AM »
It sits.  However I could put wheels on it.  I am not sure how many I would need.

29
Stock Showcases / Re: shedRift Robots:
« on: April 04, 2014, 02:24:43 AM »
The Monolith:

30
Stock Showcases / Re: shedRift Robots:
« on: April 02, 2014, 09:35:30 PM »
Here is a link for Gnat if anyone wants to test it.  My game setup has some complications, so I cannot wire or test it.
https://gametechmods.com/Robot_Exchange/HW/shedRift_Bot0.bot
Let me know how it goes with a picture or video.

31
Stock Showcases / Re: shedRift Robots:
« on: April 02, 2014, 04:23:05 PM »
The scaling of components cannot be modified in the robot file as far as I am aware.

Drive setup with omniwheels?





32
Stock Showcases / Re: shedRift Robots:
« on: April 01, 2014, 09:46:37 PM »
April Fools. :)

I have not made it, yet.  I would just have to put negative hitpoints on the component or inflict damage upon all of them through the map, probably the latter.  The exploding aspect could be difficult.

33
Off-Topic Discussion / Re: Prepare to see more razors!
« on: April 01, 2014, 08:10:24 PM »
I can make robots with many razor weapons too.  I can make them with quantities in the thousands.

34
Stock Showcases / Re: shedRift Robots:
« on: April 01, 2014, 08:06:25 PM »
I made a robot that can explode into many pieces.  I am not sure how to take a picture of it.

35
Stock Showcases / Re: shedRift Robots:
« on: April 01, 2014, 02:02:05 AM »
Maybe I should make a stock survival mode too.

36
Stock Showcases / Re: shedRift Robots:
« on: March 31, 2014, 05:43:01 PM »
Trapped:

37
Stock Showcases / Re: shedRift Robots:
« on: March 30, 2014, 09:55:26 PM »
What about this:
(Image removed from quote.)

What if you put all those razors in one spot, and then rammed them into an opponent? Would the universe implode upon itself?

Damage would be done.  +314159265358972 points.

38
Stock Showcases / Re: shedRift Robots:
« on: March 30, 2014, 03:17:36 AM »
5002 razors incoming.

Or not.  It could not load in 10 minutes.

Only 302:


What about this:



39
Stock Showcases / Re: shedRift Robots:
« on: March 30, 2014, 03:14:04 AM »
I will do that next.  Enjoy this for a minute because it took more than a few to load:

40
Stock Showcases / Re: shedRift Robots:
« on: March 30, 2014, 03:03:10 AM »
Stand back:

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