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Messages - Sic

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21
Game Development / Re: Scrapmatch
« on: October 07, 2014, 05:57:55 AM »
I'm guessing this is a smaller motor of some sort (although I'm probably wrong?)

Looks great.
Not sure what your definition of 'small' is, but i'm guessing this one is about 10 cm in length without the rod. Rod.. axle.. stick. What is that thing called anyway?

22
Game Development / Re: Scrapmatch
« on: October 07, 2014, 04:57:48 AM »
Getting better at materials

23
Game Development / Re: Scrapmatch
« on: October 06, 2014, 07:53:45 PM »
If my opinion is "give only the details we need, and fill the rest of the space with witty descriptions", that would be the second one, right?
Exactly

I really don't mind either way. Whatever you feel comfortable with.
That'd be the second option. So much research work I won't need to do.

24
Game Development / Re: Scrapmatch
« on: October 06, 2014, 04:56:22 PM »
Please throw your opinion on the poll. The realistic approach will be far more boring to make and take more time than the comic one, but if that's what all of you want I'll consider it.
You're also free to comment your thoughts about the subject.

25
Game Development / Re: Scrapmatch
« on: October 04, 2014, 09:43:18 PM »
Answers one question but raises another... internal wheels? :P
I'm just trying to find things to improve honestly, it looks great already.
Pic2 shows how you'd do internal wheels. You have to actually construct a hole in the bottom of your chassis to allow for wheels to pass through.
This raises new challenges to chassis designing that RA2 couldn't offer.

So... how would weapons work then.
Depends on which type of weapon you are talking about. Haven't started planning that part yet though. In the beginning, most will be simple weapons such as spikes, sawblades and flamethrowers.

Scrapmatch bots already have a much more complex collision hull than RA2 bots do, and because of this, some things have to be done differently.

26
Game Development / Re: Scrapmatch
« on: October 04, 2014, 06:48:06 PM »
Looks good, but how will wheels work if nothing can go through chassis?
Now I'm no pro builder, but what do you think of this? (the rods for attaching wheels and other components do not collide)

EDIT: Oh yeah, and you don't have to attach things to the bottom plate. As you can see in the first pic, the circuit board is attached to the top plate, facing down


27
Game Development / Re: Scrapmatch
« on: October 04, 2014, 04:05:27 PM »
Looking awesome! Also, that description made me laugh.
I've honestly got no idea what to write on those descriptions. If you have a good idea, do tell :p

28
Game Development / Re: Scrapmatch
« on: October 04, 2014, 03:43:57 PM »
The concert was awesome. Anyways here's a pic showcasing transparent plates
Components also have collision meshes now, and will no longer clip through chassis or other objects.

29
Game Development / Re: Scrapmatch
« on: September 30, 2014, 07:00:17 AM »
Oh my. I'm starting to get hyped myself now

30
Game Development / Re: Scrapmatch
« on: September 29, 2014, 07:21:49 PM »
I am moving component attachments from pipes to plates. Rotation implemented, position adjustment and height still in progress
Deathstars concert Thursday in Copenhagen, so hyped. Won't be doing much progress before the weekend.

31
Game Development / Re: Scrapmatch
« on: September 29, 2014, 05:53:04 AM »
when making a "flipper" in game would you be able to make it so it uses co2 or is it still going to use electric?
I can make it run on cooking oil if that's what you want.

32
Game Development / Re: Scrapmatch
« on: September 29, 2014, 02:00:43 AM »
(Image removed from quote.)

cool model but less MoBo

more

(Image removed from quote.)

for "robot controller" shape

What specs does it have (max  motors, weight, dimensions)?

wow this cant be serious. awesome! props all up and down my dude. i want to wish you the best of luck and all of the inspiration and motivation i could possibly impart on you. you are incredible!

party on wayne!

Thanks for the support :)

33
Game Development / Re: Scrapmatch
« on: September 28, 2014, 01:56:23 PM »
^ On top of that, Infogrames went bust ages ago. There's absolutely nothing they could get you on, so go ahead and do whatever you feel like.
Well then. Someone fetch me the models.

34
Game Development / Re: Scrapmatch
« on: September 28, 2014, 01:14:50 PM »
I think this is the farthest anyone's gotten on a new robot game  :eek:
Maybe the armor can overlap the frame (more like how an ra2 chassis looks) to close the holes.

Also do you still need the stock ra2 models? I found a fairly easy way to convert them to .obj with notepad++
RA2 doesn't even have a frame, and if Scrapmatch didn't there wouldn't be any holes either. The chassis makes the whole difference. Anyway I think I've come up with an idea that works.

I'm having second thoughts on the whole ra2 stock models thing since this could possibly create some copyright issues.
I am moving forward on my own models though.

35
Game Development / Re: Scrapmatch
« on: September 28, 2014, 07:34:44 AM »
Is the thickness aesthetic or does it give better armour?
Both. You will actually be able to see the chassis becoming thicker as you choose a higher setting
So I'm assuming you can pick material and thickness? Or would material be too complicated?
He's Sic. Nothing is too complicated for Sic.

Anyways, I can't wait for this next version. Who knows, we could soon have Scrapmatch showcases on Gametechmods!
This is my new spokesman.

36
Game Development / Re: Scrapmatch
« on: September 27, 2014, 09:55:29 AM »
This is looking better and better :) any estimate on when the next version will be up for download?
Somewhere next month. Can't say if it's gonna be early or late - depends on the amount of school work I have to do.

37
Game Development / Re: Scrapmatch
« on: September 27, 2014, 08:27:46 AM »
Is the thickness aesthetic or does it give better armour?
Both. You will actually be able to see the chassis becoming thicker as you choose a higher setting

38
Game Development / Re: Scrapmatch
« on: September 26, 2014, 06:42:02 PM »
chassis thickness added. i gotta find some way to close those holes.

39
Game Development / Re: Scrapmatch
« on: September 25, 2014, 08:23:30 PM »
Fixed minor bugs in component editor
Added file browser for in-game dev tools
Added servo motor
Tweaked main menu GUI

Next things on list:
Add a load of components
Component collisions
Remake the main menu completely
Thick chassis plates

40
Game Development / Re: My 2 cents on RA3.
« on: September 22, 2014, 06:50:31 PM »
Here's the build so you can toy around with it yourself. Put .bot files in '_Data/StreamingAssets/Legacybots'
That being said, I also attached the C# script I use to load the bots so more people can join the project. It contains the main save file parse function, but other features such as the file browser are not included, and the script won't work unmodified. Feel free to ask if my jitter confuses you.

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