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Real Robotics Discussion / Re: What are these robot toys called?
« on: December 19, 2013, 03:21:00 PM »
they look...very...scifi and 90s.
no clue, just dropping by.
no clue, just dropping by.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 21
Real Robotics Discussion / Re: What are these robot toys called?« on: December 19, 2013, 03:21:00 PM »
they look...very...scifi and 90s.
no clue, just dropping by. 22
Discussion / Re: DSL Perm Drives: The Modification Idea From Me That Doesn't Suck« on: December 18, 2013, 03:47:40 PM »Personally, i dont think we need anything bigger than an etek drive.I disagree, perms can be useful for moving rediculously massive bots. Infact, I've had to resort to double perms to move one of my bots because it weighs so much. 23
General Support / Re: Modding armour in the CFZ« on: December 18, 2013, 03:41:51 PM »
Ah, thanks for clearing that up.
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Off-Topic Discussion / Re: GTM Awards 2013 - Discussion« on: December 17, 2013, 10:23:33 PM »
scariest bot.
most harmless bot. just my ideas. 25
General Support / Re: Any way to disable cursor-capture?« on: December 17, 2013, 09:42:37 PM »
alright, well, I guess thats it then eh? without the source anyway.
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General Support / Re: Any way to disable cursor-capture?« on: December 17, 2013, 09:20:59 PM »Sometimes you can use the Windows key to "tab-out" and use other programs. I'd suggest you try it before building a bot because sometimes it won't let you go back to RA2 on some PCs.Well, I don't really use AltTab for this, and the one of my friends with a beast of a PC who does says it crashes when they do. jsut wondering. 27
General Support / Any way to disable cursor-capture?« on: December 17, 2013, 09:12:57 PM »
I'm wondering if its possible to stop RA2 from capturing the cursor allowing me to move it off the window to a steam chat without closing the whole game first.
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General Support / Re: Modding armour in the CFZ« on: December 17, 2013, 09:08:44 PM »0 8 0 0 80wait, thats what those are? 29
Discussion / Re: RA2 Player Nations« on: December 16, 2013, 07:02:05 AM »
so, here are the numbers by my count(technically by Notepad++'s)
USA: 59 England: 31 Scotland: 5 Wales: 3 Australia: 5 Finland: 3 Chile: 2 Ireland: 1 France: 3 Netherlands: 2 Philippines: 1 Canada: 6 Poland: 1 Germany: 1 Northern Ireland: 1 Argentina: 1 Japan: 1 Kazakhstan: 1 Indonesia: 1 Malaysia: 1 Portugal: 1 Puerto Rico: 1 Bulgaria: 1 Denmark: 1 total: 133 Sound about right? 30
Discussion / Re: RA2 Player Nations« on: December 14, 2013, 03:00:25 PM »
I feel obligated to post here.
USA. 31
General Support / Re: DSL Wheely big Cheese wheels clipping bug?« on: September 27, 2013, 11:21:54 PM »bigger wheels on weaker motorsI'm using some motors from a random pack that ook like the stock axel mount, but spin at 105 RPM. 32
General Support / Re: DSL Wheely big Cheese wheels clipping bug?« on: September 27, 2013, 05:26:38 PM »
You don't say...
Well, I was just thinking a minute ago that it could be caused by the mass, 900 Kg baring down on the wheels...the game has 2 options: 1.) Deskflip 2.) Cause clipping 33
General Support / DSL Wheely big Cheese wheels clipping bug?« on: September 27, 2013, 05:12:07 PM »![]() I'm sure they're not supposed to do that. 34
Off-Topic Discussion / Re: UHW Bots and their place in RA2« on: September 24, 2013, 09:05:30 PM »UHW is a defined weight-class, so there is a limit to the weight. The "official" UHW is 5000kg. You can go to the below link to see the other weight classes accepted by the community.So...where would mine be classified? 35
Off-Topic Discussion / Re: UHW Bots and their place in RA2« on: September 24, 2013, 03:41:35 PM »
You call those ultra-heavy weights?
I made a bot yesterday at 11,000Kg. 36
General Support / Re: How do I increase arena hazard damage?« on: September 23, 2013, 07:04:06 PM »
alright, should have to to with Hazard.py, though at a quick glance I saw nothing that looked like damage values.
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General Support / Re: How do I increase arena hazard damage?« on: September 23, 2013, 12:12:52 PM »
I'd imagine it has something to do with the .py?
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Discussion / Re: What would you like in a Components pack?« on: September 22, 2013, 11:46:52 AM »besides, any smaller motors will almost always havok itself to death.AJ's Tank pack. the tank track motors work just fine, and are TINY. 39
Discussion / Re: What would you like in a Components pack?« on: September 22, 2013, 07:59:20 AM »
we need a smaller motor, one that fits in an infantismally small bot.
EDIT: And is set for wheels by default. 40
Discussion / Re: What would you like in a Components pack?« on: September 21, 2013, 08:20:45 AM »
that is heavy if you need 2 of those, a baseplate anchor, an extender and an iron spike.
plus armor, wheels, batteries and a mini-control board. EDIT: For a sub-light weight. |