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Messages - Battlebotsboy
21
« on: May 10, 2016, 08:07:12 PM »
By not working, does the game crash when you try to use Tanto in an AI battle, or does Tanto still drive backward instead of forward?
It still drive backward.
22
« on: May 10, 2016, 08:01:25 PM »
Have you tried modifying the forward heading on Tanto and then exporting it into the AI folder?
That also did not work.
23
« on: May 10, 2016, 07:50:32 PM »
Best advice I can offer is to reverse the analog controls on Tanto and export the modified bot into the respective AI folder with its proper name (should be Bot1 or Bot2 in the RWAI pack). With any luck, the game shouldn't crash provided you don't modify anything else concerning the bot.
I tried that as well, still didn't help.
24
« on: May 10, 2016, 07:47:44 PM »
It made no difference.
25
« on: May 10, 2016, 07:32:52 PM »
Are you running the patched version from the day after expansion release? It should say 'patched' on one of the loadup screens.
Yes I am.
26
« on: May 10, 2016, 07:29:26 PM »
For some odd reason, the motors Tanto's using are programmed backwards; as in, the AI Tanto keeps driving backwards, and when I use Tanto, I had to wire the motors backward so I can drive forward. Is there any way to fix this?
27
« on: May 04, 2016, 06:20:17 PM »
In the battlebots arena .py file. It's in the arenas folder. (Where else ?)
I know that, but I'm wondering if I have to put the code in a certain place in the file.
28
« on: May 03, 2016, 08:40:44 PM »
Paste this in def __init__, making sure "import random" is at the very top of the py.
self.whichtrack = random.randint(1, 12) if self.whichtrack == 1: self.AddSound = plus.createSound("Sounds/track1.wav", False, (0, 0, 0)) plus.loopSound(self.AddSound) elif self.whichtrack == 2: self.AddSound = plus.createSound("Sounds/track2.wav", False, (0, 0, 0)) plus.loopSound(self.AddSound) elif self.whichtrack == 3: self.AddSound = plus.createSound("Sounds/track3.wav", False, (0, 0, 0)) plus.loopSound(self.AddSound) elif self.whichtrack == 4: self.AddSound = plus.createSound("Sounds/track4.wav", False, (0, 0, 0)) plus.loopSound(self.AddSound) elif self.whichtrack == 5: self.AddSound = plus.createSound("Sounds/track5.wav", False, (0, 0, 0)) plus.loopSound(self.AddSound) elif self.whichtrack == 6: self.AddSound = plus.createSound("Sounds/track6.wav", False, (0, 0, 0)) plus.loopSound(self.AddSound) elif self.whichtrack == 7: self.AddSound = plus.createSound("Sounds/track7.wav", False, (0, 0, 0)) plus.loopSound(self.AddSound) elif self.whichtrack == 8: self.AddSound = plus.createSound("Sounds/track8.wav", False, (0, 0, 0)) plus.loopSound(self.AddSound) elif self.whichtrack == 9: self.AddSound = plus.createSound("Sounds/track9.wav", False, (0, 0, 0)) plus.loopSound(self.AddSound) elif self.whichtrack == 10: self.AddSound = plus.createSound("Sounds/track10.wav", False, (0, 0, 0)) plus.loopSound(self.AddSound) elif self.whichtrack == 11: self.AddSound = plus.createSound("Sounds/track11.wav", False, (0, 0, 0)) plus.loopSound(self.AddSound) elif self.whichtrack == 12: self.AddSound = plus.createSound("Sounds/track12.wav", False, (0, 0, 0)) plus.loopSound(self.AddSound)
You can make this a little bit less ugly like so (untested):
sounds = ["Sounds/track1.wav", "Sounds/track2.wav", "Sounds/track3.wav"] # etc... self.AddSound = plus.CreateSound(random.choice(sounds), False, (0,0,0)) plus.loopSound(self.AddSound)
or:
sounds = ["Sounds/track%i.wav" % i for i in range(1, 12+1)] self.AddSound = plus.CreateSound(random.choice(sounds), False, (0,0,0)) plus.loopSound(self.AddSound)
or even:
sound = "Sounds/track%i.wav" % random.randint(1, 12) self.AddSound = plus.CreateSound(sound, False, (0,0,0)) plus.loopSound(self.AddSound)
(does AddSound even have to be a object variable? if not, just call it plus_sound or something...)
Where exactly do I put these codes? Do they have to be placed in a certain spot?
29
« on: April 06, 2016, 11:30:13 PM »
I have 12 tracks for the Battlebots arena, but I have to switch each track around one by one. Is there a way to get the game to select a track randomly without having to quit the game every time I need to change tracks?
30
« on: November 19, 2015, 07:58:38 PM »
Hey guys, I'm currently doing a video series of the Robot Arena 2 Robot Wars mod on Youtube. I've already done 2 episodes & I'm working on episode 3 right now. What I'm doing is pitting two teams against each other. I'll be fighting with one team against the other team & then I'll switch the teams around, so that I'll be using the team I previously fought, and fight the team I previously used.
Episode 1 - Team Ripper vs Team Thor:
Episode 2 - Team Invade vs Team Saint:
Episode 3 - Team Shock vs Team Beast:
Episode 4 - Team Toon vs Team Mouse: Coming soon!
31
« on: December 22, 2014, 06:18:16 AM »
I'm not sure if this is the right place to post this topic, but if it isn't, feel free to move it to the right place.
I have been coming up with an idea for streaming RA2, and the idea I've come up with might be interesting to you guys.
Basically, it's called "Battlebots vs Roaming Robots", and I've done a series like this on Youtube, but this time it's different. What I have is 16 teams each consisting of 3 bots, and most of them are robots that fought in Battlebots, while a few of them didn't actually fight in Battlebots, but the teams that made them did fight in Battlebots with other robots. My robots will be fighting robots from the Roaming Robots AI Pack created by WhamettNutt, and I will be fighting all 25 featherweights & 45 heavyweights one by one with each of my robots. The list of who fight who will be random.
Here are the 16 teams I've come up with:
Team Battlebots Champions
"We are the best, and we are here to prove it!"
Ziggo Toro Diesector
Team Nightmare
"You build it, we break it!"
Turtle Road Kill Backlash Nightmare
Team Black & Yellow
"Black and yellows, deadly fellows."
Knee Breaker Frenzy Panic Attack
Team LOGICOM
"Spinners rule!"
Phrizbee Shrederator Phrizbee Ultimate
Team Dizzy Devils
"We may not be spinners, but we will make you dizzy!"
T-Wrex Slap Happy Tazbot
Team Penetration
"Relax, this will only hurt a lot."
Shaft Death By Monkeys Center Punch
Team Decimators
"Prepare to be DECIMATED!"
Hworf Mechavore M.O.E.
Team Vladmeisters
"Don't get mad, get VLAD!"
Vladiator Poker Vladiator Vlad the Impaler
Team Undertakers
"We will send your robots to an early grave."
Moebius El Diablo Mauler 5150
Team Low Profile
"Good luck getting underneath us."
Wedge of Doom Hazard Biohazard
Team Blades
"BLAAAAAAAAAADES!!!!!"
Ruiner Tornado Mer Final Destiny
Team Cool Robots
"My robots can beat up your robots!"
Overkill Minion Dreadnought
Team Hammer
"Hammers! Hammers everywhere!"
YU812 The Judge Killdozer
Team Vert-I-Go
"Who says only flippers can flip other robots?"
Heavy Metal Noise Little Drummer Boy Garm
Team Party Crashers
"Don't have a party without us!"
That Darn Dustpan! Surgeon General Techno Destructo
Team Union Jack
"We fought in America, and we're on their side!"
Beta Razer Warhead
For those of you who are interested in this idea, feel free to let me know what you think about all this. I'm not exactly sure when I'll start streaming, but I'm still trying to figure out how I can make myself a face-cam so I can be seen during the stream. Also, I'll most likely be streaming on Hitbox, due to Twitch having a habit of deleting streams after a certain amount of time, not sure why the hell they would do that. But anyway, if you like my idea, feel free to leave a comment. Also, if you have any suggestions for a better team name or slogan, feel free to leave one & I'll think about using them. :)
32
« on: December 15, 2014, 12:39:16 AM »
I'm trying to reinstall RA2, but I keep getting this message saying "Data error (cyclic redundancy check)"
What the hell does that mean?
33
« on: October 27, 2013, 06:57:47 PM »
I know it's possible in Vanilla RA2, but is it possible in DSL TC?
34
« on: October 27, 2013, 06:55:10 PM »
Did you install it over a fresh copy of DSL or a used one? If the latter, try putting in a newly downloaded copy.
Just did, it works now.
35
« on: October 21, 2013, 08:49:24 AM »
Post a screenshot. This happening to anyone else?
Hasn't happened with anyone else so far.
36
« on: October 21, 2013, 04:48:21 AM »
Is it actually stuck or just turning too quickly?
It's actually high-centered on itself, not sure what, as I don't see anything sticking out from under it.
37
« on: October 21, 2013, 12:57:20 AM »
There seems to be a weird problem with Ankle Biter. Whenever I'm driving or fighting him, he seems to be balancing from his belly, as in his wheels are not touching the ground & he acting as if there is something stuck under him. I check him in the botlab & I see nothing sticking out from underneath him. Is anyone else experiencing this weird glitch?
38
« on: July 13, 2013, 07:40:27 PM »
Use an analog. Don't test it in botlab, test it in an exhibition match.
Okay, it worked. But why not in botlab? It worked fine in botlab.
39
« on: July 13, 2013, 07:21:07 PM »
This always happens when testing in botlab. Did you use a button, switch, or analog?
It's usually a button, I've always used buttons for flamethrowers, but I never had to deal with this weird glitch before.
40
« on: July 13, 2013, 06:29:05 PM »
Usually when I play with a robot armed with a flamethrower, such as Bob, I hold down the space bar to activate the flamethrower & continuously shoot out flames. But now, for some very odd reason, when I hold down the space bar, all I get is a short burst of flame & that's it. I have to continuously spam the crap out of my space bar to get the continuous burst of flame. Any way to fix this?
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