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Messages - Phoenyx
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21
« on: September 25, 2012, 03:43:13 PM »
Two updates.
1. I have been working on a 12-lb robot recently. No photos yet. I'm using parts from a Pitsco Tetrix set that originally was used in the FIRST Tech Challenge, as well as a Spektrum DSMX AR-600 Receiver and a pair of Dynamite Tazer ESCs to control the Tetrix 12v Gearmotors.
2. I found my old Hanger 9 12v PowerPro starter, which is used to start RC aircraft engines up to .90ci. I don't use it since I have a more powerful starter on hand now. Would this be good for a weapon motor for Battlewagon?
22
« on: September 22, 2012, 08:28:55 PM »
I'm pretty sure Triskellian has a stabilizer leg on the back question mark? (Image removed from quote.)
I don't see one. It looks like the table is holding it up there.
23
« on: September 22, 2012, 08:11:30 PM »
Since it's hard for me to pick favorites overall, I'll have to list them by weight class.
Lightweights:
5. The Big B. It reminds me of a machine from TLC's Robotica called Viper, which was basically a 6wd wedge. It was Viper, or specifically Viper Revision 2, that first inspired me to get serious about building a combat robot although I never actually had the chance until recently. 4. ChiaBot. It's a shrub on wheels. 'Nuff said. 3. Dr. Inferno Jr. Does this one really need explaining? 2. She fights like a girl. Bad News with looks. 1. Ziggo. Admit it. Sometimes you don't have to sacrifice looks for capabilities. Honorable Mention: Stewbot. Are you ready to LEGO? Honestly, those guys were both brave and foolish to enter a LEGO Mindstorms robot into battlebots, but then again they were the only ones to do that. Points for originality.
Middleweights: 5. ChiaBot (with the spinning blade). It's a shrub on wheels. With a spinning blade. 4. Deadblow. Grant Imahara's robot as looks as good as it fights. And we know why Deadblow was ranked #2 in the middleweight class. 3. El Diablo. Treads suck as a motive platform, but they look awesome. Of course, that spinning drum looks evil too. 2. Eraser. It's a giant eraser. 1. Root Canal. Tube-frame rollcage, omnidirectional drive, and a saw. Innovative and just plain awesome. Honorable Mention: Palindrome 3.3. It's unique, and that's saying a lot in the sport.
Heavyweights: 5. Mauler 51-50. It's a robot that you should fear... if it doesn't spin itself to pieces, that is... I love a robot that combines looks with (at least potential) effectiveness. 4. Nasty Overbite. Also know as Jawbreaker, This clamp not only looks awesome, but it's surprisingly effective. It didn't get very far in battlebots, but it was a finalist in TLC's Robotica. 3. Panic Attack. Hey look... it's a former Robot Wars champion! Painting a robot well is one thing, but keeping that paint looking good is much harder. What's their secret? 2. Son of Whyachi. Just take one look at the first robot in my showcase and you'll know I love horizontal spinners with freakin' huge hammers. 1. Warhead. Ok. I kinda cheated here. Warhead isn't on the list. It was still a Battlebots competitor, and almost did to Battlebots what its predecessor did to Robot Wars. Speaking of its predecessor... Honorable Mention: Razer. Another former Robot Wars champion. You really can't deny that beak/claw/fang looks lethal.
Super Heavyweights: 5. The Brainsters of Triskellian. You're going to have to see this machine yourselves. It's the only Segway balanced combat robot I've seen - ever. 4. Chin-Killa. You cannot fight the power of THE CHIN!!! Jay Leno's personal Ultraheavyweight looks great. 3. Diesector. See Dr. Inferno Jr. Also see Ziggo. 2. Mechadon. See Dr. Inferno Jr. Do not see Ziggo. 1. Snake. Not as well known as Setrakian's mechanical spider, but honestly I think a robot like Snake, which is able to move without any sort of wheels or legs at all, is actually a more advanced design than a robot that uses six legs to move. Honorable Mention: The Judge. ORDER IN THE COURT! OBJECTION OVERRULED!!! Also, am I the only person who thinks that "Team Mechanicus" is a reference to Warhammer 40,000?
24
« on: September 20, 2012, 10:29:32 PM »
Nope. None at all. I'm thinking it might be an issue with the Ram strategy, though I have yet to test anything else.
25
« on: September 20, 2012, 09:40:18 PM »
Double-checked using Notepad++. It is listed as LeftRight.
26
« on: September 20, 2012, 07:19:54 PM »
This video basically shows the problem.
My bindings:
list.append(("Ram Bam Jewel","Omni",{'radius':0.1,'topspeed':100,'throttle':130,'turn':100,'turnspeed':3,'tactic':"Ram",'invertible':1})) I've also tried rammer, and pusher, all to no avail.
Everything c out in terms of controls. Forward is labeled Forward and Steering is labeled LeftRight.
What's the cause, and how can I get the bot to turn instead of being stupid?
EDIT: I know I'm having problems with DSL, but I'm pretty sure that AI issues apply to both versions of the game. Also, I'm using Clickbeetle's AI essentials.
27
« on: September 18, 2012, 09:28:29 PM »
There's not too many photos of this one since the ship is rotted out, but I can post a picture of a replica placed underwater as well as an old painting of the ship from its glory days.   The Queen Anne's Revenge, the pirate flagship of Edward Teach, known commonly as Blackbeard. Sunken off the coast of Charleston, SC. Folly Beach, NC, used to be a port of call for this infamous vessel.
28
« on: September 16, 2012, 05:01:59 PM »
what do you mean there a bit of an issue ?
They tend to be slow. They work, but robots that use motors and ESCs instead of constant rotation servos will run circles around them.
29
« on: September 16, 2012, 04:49:56 PM »
http://www.youtube.com/watch?v=sPQeob7mXbE&feature=g-upl# got rid of the front hinged idea and came up with this in about an hour, 3mm ABS armour and it will have 10mm hdpe sides
Drive servos are a bit of an issue. Anyway, it reminds me of Wheely Big Cheese.
30
« on: September 15, 2012, 07:03:13 PM »
DP The reciever is in a weird shape, what's its lowest point heightwise? If it's any less than .4875" then I don't have to redesign the thing again.
It shouldn't be bigger than that... It's a park-flyer receiver, so it's designed to be used on small RC aircraft.
31
« on: September 15, 2012, 03:27:51 PM »
Comparing it to the size of the transmitter, it's smaller than the one I'm using on a yet-unnamed ant. I don't know the specifics, but it's pretty small and should fit your needs. I'd say trim 2.5mm off of each measurement with the case on as a rough estimate.
32
« on: September 15, 2012, 03:17:43 PM »
Overall, you have a good design. If I had to recommend one thing it would be to get a lot of driving practice once you have your bot built, or before if you have access to a toy RC car with tank steering and a decent speed. What I've found while working on Battlewagon is that a robot of any size and a decent top speed is going to be somewhat twitchy. You'll need to get used to that.
33
« on: September 15, 2012, 10:46:27 AM »
 I got nothing to say. RWD. Ported 26cc two-stroke engine.
34
« on: September 15, 2012, 10:26:18 AM »
I have a question about my antweights batteries, how long would I need to charge a 4.8v 210mah battery on the charger at the top for it to be charged fully ? http://component-shop.co.uk/html/radio_control1.html
45 Minutes at 300 mA. You'll need an electronic peak-charger at the very least.
35
« on: September 15, 2012, 08:16:07 AM »
I wouldn't say the MCB wedges are IRL, but looks alright otherwise.
I mainly used them in place of actual skirts. If Storm 2 skirts could fit I would have used them instead. Actually, I could double check...
EDIT: Hey, they work! I had to fool around with the skirt hinges (and I removed the one in the front since it really didn't matter anyway) since they have a really messed up collision mesh, but they look great.
(Image removed from quote.)
EDIT2: Once I finish Battlewagon, I may end up actually building this as a more serious robot.
If you still have weight, you can probably get hypnos in for IRLness.
Adding the Storm 2 skirts leaves only 2.8KG to use elsewhere, although I may get rid of the flags - they're dead weight anyway even though they look awesome, and in this case they actually hurt the robot's ability to self-right.
36
« on: September 15, 2012, 07:40:20 AM »
I wouldn't say the MCB wedges are IRL, but looks alright otherwise.
I mainly used them in place of actual skirts. If Storm 2 skirts could fit I would have used them instead. Actually, I could double check... EDIT: Hey, they work! I had to fool around with the skirt hinges (and I removed the one in the front since it really didn't matter anyway) since they have a really messed up collision mesh, but they look great.  EDIT2: Once I finish Battlewagon, I may end up actually building this as a more serious robot.
37
« on: September 15, 2012, 06:29:42 AM »
Here... have another IRL.
Image Lost during blackout
Blazing Spirit of the Dragon is a bit of a hybrid of successful IRL robots. It has the double-flipper of Sewer Snake, The low ground clearance and skirts of Biohazard or Storm 2 (the skirts are simulated with MCB Wedges, since normal skirts are a pain to work with on IRL robots), and ties them together in a design somewhat similar to Panic Attack. The robot is slightly underweight at 782.6 KG. Also note the flags.
Image Lost during blackout
A look at the internals. Four NPC fasts and two judge burst motors power this machine, turning four micro wheels (yes, micros on a HW. They work surprisingly well on this robot though). From my experience, it takes two battlepacks to fully power a judge burst, so that amounts to four battlepacks and four ants. Remember those MCB wedges I mentioned? They correspond with the sloped surfaces of the chassis as the skirts are represented on the chassis itself. Despite all of this I also managed to squeeze in Ti5 armour.
Performance-wise the robot functions a lot like a pop-up with medium damage output. I'm pretty sure that a real version of this robot would do less damage but be very effective at tossing opponents around, possibly doing damage to the opponent's undercarriage in the process. It's also very solid, capable of taking a beating like Biohazard could back in the golden-age of robot combat.
38
« on: September 14, 2012, 07:13:13 AM »
Back to DSL standard...
(Image removed from quote.)
P3, 4 ants, NPC standard...the rest you can see.
use a Small BB+ds light for weapons for moar damage.
No. Large beater is fine, and has the added effect of not wobbling after 10 seconds of contact, also higher fracture and this setup protects the disc better.
I however think protecting motors with these weak discs is doing it wrong.
I don't think he's protecting the motors with the discs, he's attaching the motors to the discs!
(after i'll get home i'll start working on a juggler team for 123AI V2).
O rly ? Then if he isn't, why does he use discs when he has far better extender choices to attach the motors ?
idk, ask marty.
I think it should be pretty obvious that he's using the discs as both a mounting point for the motors and for protection. 4-Mags aren't the most durable of motors, so once the disc goes the motor would soon follow.
39
« on: September 14, 2012, 06:02:26 AM »
Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D
Knowing this and with Iron Apocalypse around the corner, I feel a bit trollish...  [reversepsychology]As for the robot itself, it looks too good to need small wedges[/reversepsychology]
40
« on: September 13, 2012, 09:26:28 PM »
I've heard really bad things about fake deans connectors. I would REALLY want stay away from those. Plus, I want acceleration like a bullet, rather than a car.
In that case, use Traxxas connectors just to be sure, although they can be a bit of a pain to wire initially. Deans are great, but their only advantage over the Traxxas connectors is their slightly lower weight, which in this case shouldn't effect anything. They both have the same internal resistance and the Traxxas connectors can take more abuse (Deans are made with the same plastic as Molex connectors but thicker, while Traxxas connectors are made with a carbon composite plastic).
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