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Messages - Unreal

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21
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 02, 2012, 07:27:58 PM »
I'm trying to decide for tomorrow what type of bot I should make, but I really can't make my mind up. Anyone got any ideas?

22
Game Development / Re: Robot wars series 2 game
« on: March 02, 2012, 07:22:40 PM »
JP was epic commentator, those were the days. I really don't know why it's still not on the air, if they got back to it being about the bots like the earlier series' and less like wrestling which RWE turned into, it would be as good as it was, no problem.

23
Game Development / Re: Robot wars series 2 game
« on: March 02, 2012, 07:05:45 PM »
The whole of series 2 is on youtube, maybe you could do a printscreen and import his head and shoulders :D I don't know anything about it, just a thought.

24
Game Development / Re: Robot wars series 2 game
« on: March 02, 2012, 06:56:13 PM »
Don't forget Craig Charles:D If you notice, when the bots are introduced he is usually stood on the podium looking down, would be nice to see him standing there:D. This looks truly epic.

25
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 02, 2012, 06:47:19 PM »
I am retiring the VCR Vengeance, I was going to put it through an epic gauntlet, playing every bot in almost every arena and see what happens, but I have started to get annoyed with the combat (mostly armour/impact damage) mechanics so I have decided to stop and make a new bot. Here are the final results:

Victories:

Bridge of Doom:

Scout, Red Alert, T-Minus, Biohazard, Roly Poly, Grog, the Vengeful (tie), Robot X, Matilda, Behemoth, Hammerhead Shark, Blood Runner, Wheely Big Cheese, Ninja Assassin, Samurai, Bob, Firestorm, Cleprechaun, Shredator, El Diablo, Broke!, The Boxer Returns, Ziggo, Overkill, Raving M.A.D., insanity, Hypno Disc, Panic Attack, Tip of the Iceberg, Iceberg, Snow Job, S3, Beta, Flip Jack, Lightning, Storm II, Sir Killalot, Grim Chopper, Lock Nut, Mechavore, Techno Destructo, Insande Berserker, Razorback, Complete Control, Tazbot, Razer, Mangy Mutt, Top Dog, Bad Dog, Growler, Bulldog Breed, Velociraptor, Whack!, Chaos 2, Poison Stinger, Tempest, UndeadBeat, WhirlWep, Supernova, Typhoon, Ripblade II, The Suff of Champions, Wrecktangle 2, Backlash, 259, Minion, That Damn Dustpan, Vladiator, Vlad the IMpaler, Wedge of Doom, Dominator 2, YU812, Gammaraze III, Topknot II, Scoot or Die, Triclops V2.0, AQ-Nanowhirl, AW-Terminous, BW-Microwhirl, BW-Truelove, BW-Peer Pressure, BW-Robo Killase, Apollyon, Ruiner, Buster Blade, Vertigo.

Bridge of Doom:

Scout, Second Sentinel, Biohazard, Roly Poly, Grog the Vengeful, Robot X, Matilda, Behemoth, Hammerhead Shark, Grisley Bear, Billy Bot, Wheely Big Cheese, Ninja Assassin, Bob, Firestorm, Bot 205, Cleprechaun, Shrederator, BROKE!, Ziggo, Overkill, Raving M.A.D. insanity, Tip of the Iceberg, Snow Job, Vladiator Poker, Flip Jack.



It got a few good wins, some bots got immobalised in BOD, overall the middleweights and the lightweights were the most fun to fight as most of them were strong but not rediculously invincible like the HWs. Also the damage of the weaponry on some of the heavyweights was a bit much, and I can now see why bots with actual chassis with things inside them might be actually a disadvantage, but overall I liked the AI bots, each is original and a bit different which is no mean feat, especially pon2n. Well done team DSL  :claping :claping :claping .

26
DSL TC Showcases / Re: smashysmashy's DSL crapcase
« on: March 01, 2012, 03:46:34 PM »
I like it, I for one find srmechs impossible so far so I beholden to you :D

27
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 01, 2012, 03:21:28 PM »
P.S. an unintended but interesting side effect of all those pistons is that they give a speed boots. So if I max the speed and then hit fire just before hitting the opponent I get a BIG hit :) which is nice.

28
Discussion / Re: DSL IRL Building Guideline Suggestions
« on: March 01, 2012, 03:18:42 PM »
Well I have been told I make 'IRL' bots. When I started playing Robot Arena and downloaded the DSL I just built bots I thought would be good on Robot Wars etc. Its not an intentional thing its just a preference. I don't see the creativity in building something with 19 hammers and 75 ant batteries stacked on top of each other in a case 2.5 inches square, with 200kg Perm motors on 100 cm extenders. For me the real challenge is building a bot as realistically as you can, and trying to make the best bot you can, as realistically as you can.


Everyone can do what they like, I just think there is room for truely realistic (as much as the game allows) robot building as well as DSL realism and other styles. I just wish there were more realistic bots in the game that's my only gripe.


I am seriously considering only building MW/LW robots as they seem to me to be the closest to what a heavyweight bot would be capable of in robot wars.


In any case, I now hold myself to the following realism rules when building a bot:


1. All motors must be either inside or directly connected to the chassis or case of the robot.
2. No stacking or cheat building.
3. I also think sticking to MW maximum weight is a good idea, as it makes people build around a primary weapon which is usually what happens in real life. So for example if you want a REALLY powerful axe, or speed, you have to have only one, and might have to sacrifice performance in other areas so I think I will stick to that.


Rant over :)

29
Game Development / Re: Robot wars series 2 game
« on: March 01, 2012, 02:58:00 PM »
Good luck with the project, I for one will be keen to try it. MTFBWY :)


hehe *jumps with joy* yaya :) and whats MTFBWY? :)


Think Star Wars  :beer:  I'm sad I know

30
Game Development / Re: Robot wars series 2 game
« on: March 01, 2012, 02:17:46 PM »
Good luck with the project, I for one will be keen to try it. MTFBWY :)

31
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 01, 2012, 02:16:55 PM »
Thats the point of the design, most of the time only either the front or the back will fire at a time, the controls are L Shift front fire, L Ctrl Rear fire and space all fire. Plus they don't have to fire all the time. And in all of the matches I have played with this bot (over 50) the CO2 has never run out which is nice :)

32
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 01, 2012, 02:55:37 AM »
Fought all HW bots with VCR, bots it beat: Biohazard, Beta, Behemoth, Ronin, Overkill, Snow Job, Bad Dog, Killdozer, Veloxiraptor, Chaors 2, Minion, Tornado Mer and acquarius 2. It did quite well against the 'IRL' bots but didn't last long against alot of the others. The armour took only two or 3 hits against some of the hammers.

33
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 01, 2012, 12:13:27 AM »
To be honest, I suspected something like that was going on. Is it possible to change this back to 100%?

34
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: February 29, 2012, 04:48:37 PM »
Thanks SKBT. I just want to ask anyone who knows, does the AI have a handicap with regard to damage? I'm just wondering as although the spikes get points I can play 5 min matches against some bots, continuously spiking away and do no armour damage at all. What's going on with that?

35
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: February 29, 2012, 04:36:27 PM »
The one with the irons was the version I used. Does OK, but doesn't do alot of damage, but get points.

36
Discussion / Re: DSL IRL mod idea?
« on: February 29, 2012, 04:24:26 PM »
Why don't we just have a thread/download section for IRL bots? Instead of a whole patch, why not just have some space set aside for people who want to build realistic bots, so they can be downloaded and used as people want.


Just set rules about what you can't do rather than what you can do, which would be quicker, for example no stacking, no spinner bots or flail bots or whatever they're called. And maybe a few rules about weapons, so weapons can't have about a million spikes on one wheel or something. Any thoughts?


Maybe just this rule would work: After a bot is built ask: Would you see it on Robot Wars? If yes: its good, if no, its bad. Simples.


37
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: February 29, 2012, 03:40:41 PM »
Help yourself. No problemos

38
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: February 29, 2012, 02:57:19 PM »
Thats the first version.

39
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: February 29, 2012, 02:47:58 PM »
Thanks for the advice guys. New robot:














U3: VCR Vengeance.


H: .245001
W: 698.2
Independent 3 way fire control, flip proof and duel controls. I'm just saying words now.
An attempt at a poker, quite happy with it. For some reason it sounds like something out of BSG which isn't a bad thing.  :claping 





40
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: February 28, 2012, 08:39:19 PM »
Thanks Hercules. I think I'm getting the hang of how you guys build bots here, going through all the tips was a big help.

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