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Messages - Starcore

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21
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: June 01, 2017, 02:01:20 AM »
About the "classic" robots that are still viable to this day like Tempus Fugit or Neglected Waterbug, should we just leave them as is or do we update them too?

I would like to manage any updating of the bots in the Spin Doctors team (as my personal team) and bots like Neglected Waterbug are legendary and should be kept as is.

If you have suggested updates for these bots, please do share your thoughts and efforts. And if you have better versions mayhap you save them for your own team in the pack.

Starcore

22
Modifications / Re: Starcore v4 Revival & Completion
« on: May 31, 2017, 12:18:01 PM »
*smiles*

I hope that is okay.

Starcore
Starcore
Starcore

23
Whoops, I didn't answer your question.

For bots that are a rebuild of a bot but not used in that specific spot, the plan is to find another spot that it might fit or yes as we have a group of them from various builders, would be happy to see if we can form a new themed team from the not used rebuilt bot(s).

That is assuming they are Diverse in their building techniques, Effective as a bot both in design and combat ability, and Creative which covers theming, texturing, and how cool it is.

Bots that are submitted that generic, combat weak and/or little to no effort to theme, I will let the builder know how to improve their entry so they can take it back to the grind stone.

Starcore

24
I am curious about the fate of any already rebuilt robots from a removed team. Would they be removed well? Would the best machines be placed in a special "legacy team?"

Good question: At this point, prior versions of the Starcore packs are where the "legacy teams" reside. For example, the bot WAN Mower was retired from Starcore v1 to v2.

And we have captured all of the Starcore v4 Alpha 2 bots as a named collection in a Robot Designs folder for anyone that wants to look at the prior in the bot lab (to compare for example).

But at this point, if a bot is being replaced it is because there are newer and better techniques to show off. The new version had to be able to beat the bot it is replacing and preferably multiple other bots of its same weight class in the Starcore pack.

Consider removal a retiring to pasture for the replaced bots.

Starcore

25
You are welcome to say keep them all or if you vote out a team you can post what you feel is wrong or inadequate about the team.

Any teams we do remove will make room for that many more new teams from the current RA2 community (Diverse, Effective, Creative).

We are at 36 current teams and I am setting a max of 45 teams for the pack which will take us to 270 diverse Stock bots.

Starcore

26
Stock Showcases / Re: Starcore v4 Reboot Stock Showcase
« on: May 30, 2017, 02:06:10 AM »
This is pretty much the only one I have right now. I might have done more back then but I don't have the time to rebuild them all after a hard drive wipe.

(Image removed from quote.)

Sorry to hear about the hard drive wipe. I have felt that pain a few times over the years. Thanks for doing Jupiter and keeping it to theme.

Happy to work it in, when you are able to send it to me.

Starcore

27
Thyrus has asked to step down at this time due to life changes. He still loves robotics and RA2. As things change we may see him again.

We want to give Thyrus a warm thank you for his support of GTM as a Global Moderator.

28
Mr. AS is one of our GTM members.

In helping to clear out inactive Mods and put in some Mods that are currently active he also did the same for Admins. Some of the staff not knowing what was going on, shut down the sim for maintenance till they found out what was going on. The changes were reversed and we are moving forward with a Staff review to promote some additional Mods and at least one new Admin.

Starcore

29
On Tuesday, May 23rd, 2017 Starcore saw a gap in administration and maintenance of GTM. He checked the last logged dates of the Admin group and made a command decision to promote Mr. AS to assist in managing GTM. Mr. AS was very enthusiastic and in doing cleanups over did it. GTM staff members saw what was going on and contacted Trovaner. Not knowing the details of Starcore's action and wanting to pause Mr. AS's actions until they knew more, they locked down the site. It was resolved and GTM was promptly brought back up. Mr. AS is back to his prior status. No rancor occurred. All involved acted from their own views to help and improve GTM.

Starcore

30
Stock Showcases / Starcore v4 Reboot Stock Showcase
« on: May 25, 2017, 11:49:10 AM »
People that are working on rebuilds and work in progress rebuilds and even bots for consideration for inclusion in the Starcore v4 Stock AI pack can post in this showcase.

Starcore

31
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 22, 2017, 05:21:54 PM »
5) Updated Billy Goat Gruffiest to remove Plow, Roof Ram Plates and used weight to cover the bottom in Caster Armor. Still possible to put wedges on Snappers but that would require a full rebuild (Volunteers?)

BGG is a Facespinner. so I'd be willing to take a stab at it

Thanks! I can send you the tweaks I have done so far so you can review before doing a full rebuild. If that is of interest. Otherwise have at it!

Jamied666 - Were you going to say something additional to Meganerdbomb's quote?
Starcore

32
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 22, 2017, 02:26:57 PM »
Status update from efforts over the weekend:

I know other updates are coming in but for now while integrating the various rebuilds into the Starcore v4 Alpha3 release, I have updated:
1) Updated Maelstrom to remove rear plow and changed one spinner from dual Irons to triple Maces on each arm.
2) Updated Praetorian to have plows and updated graphics.
3) Updated AW-Billy the Kid to 3 Razer Rammer, though I like the 2 Razers on Axles that has been shown better (Will use when submitted)
4) Updated BW-Billy Goat Gruffy to Red Bird Weapon Motor with Disc and 4 Razers
5) Updated Billy Goat Gruffiest to remove Plow, Roof Ram Plates and used weight to cover the bottom in Caster Armor. Still possible to put wedges on Snappers but that would require a full rebuild (Volunteers?)
6) Looking to replace Castle Guard with a VS called Trebuchet based on H.A.N.N.A.H by Ianh. Got some other good SnS alternatives as well. So may look at other spots for the bot by Ianh instead.
7) Updated Alien Queen to now have free spinning Axles for Rear wheels (tried without or with Casters but needed Wheels for balance) and used the weight for 1 more front Caster Armor (kinda looks like Boobs now. Guess that works for Alien Queen). Also updated some of her graphics. Need to find a good closeup of the HR Giger-styled Alien skin. Used a closeup of a locust for prior theming. Will consider any consolidating of the shell...
8) Brought in some 30 rebuilds and going through them 1-by-1 checking wiring and wiring naming, facing vs AI, smartzones, botlab and SmartZone naming, seeing if fights better than the prior edition, etc.

On the Buttons and Switches for Player vs AI Wiring for submitted bots:
When a bot is submitted as a rebuild or new team, I can't say I do it every time but most every time I go through the Wiring and add things like Switch for Players called "Player Spin" and Button called "Spin" for AI spin needs. When you are submitting a bot, while it is nice for you to put in Player Controls to say me some time. If you don't, I will. I have also been doing WASD for driving around and the Arrow Keys for inverted driving around. I know others use Arrow Keys for right-side-up driving around. No single right answer.

Starcore

33
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 18, 2017, 02:08:44 PM »
As a note, please do not change the name of the bot(s) you are rebuilding in the bot lab. That affects the AI Bindings and the Wiki. We will be giving credit to you for your efforts in the readme.

e.g. If it was historically called Fury then leave its name in the Bot Lab as Fury. When you export the bot you can rename to, for example: Team 0 Bot1 Fury - YourHandle v2.bot

Still looking for a volunteer to work on the Pack Splash Screen...

Starcore

34
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 17, 2017, 07:01:38 PM »
Things are moving along on the Starcore v4 Alpha3. I have about 40 rebuilds to integrate and more coming in soonish.

A few questions and requests to you all:

Is there anything special you would like to see included in the Stock Starcore AI V4 pack?

Anyone like to do rebuilds of specific Starcore v4 bots?

Any volunteers to create a new Splash Screen and/or the UI Screen? (Would love from Rejected if he is still around but barring that we do need someone that is decent enough with Photoshop or equivalent)

For anyone submitting rebuilds please use the following naming format:

Team # Bot# BotName - YourHandle v#.bot

Where Team # is the AI team the bot is on.
Bot# is the position of the bot in the team.
BotName is the name of the bot you are rebuilding.
YourHandle is the name you are known by in the RA2 Community.
v# is optional and included if you are submitting more than one version of the same bot.

e.g.

Team 0 Bot1 Fury - Starcore v3.bot

This helps me keep track of what bots have come in and who submitted.

You are fine using the GTM File Hosting and PM me the link or even better, they have set up a Google Docs site for uploading and tracking bots for the Starcore Pack update.

I believe Mr. AS and Geice will be doing a post with the details.

Starcore


35
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 11, 2017, 06:58:17 PM »
I am fine with people posting the rebuilds in this thread. Making multiple threads, unfortunately, gives more places to check and review. That allows discussing the Starcore Stock rebuilds, tweaks, suggestions, and also posting picks and links at the same time.

And I am fine including the 6-bot UI code with Starcore v4. I included it in Starcore v2 and v3 and the only reason it is not yet in v4 was that the Alpha1 and Alpha2 ZIPs were not full packages and at the time were intended for an internal test team.

Since I/we are opening up the Starcore v4 Alpha reviews to the public, I will be packaging up all the elements needed to run assuming at least a fresh RA2 1.4.

Starcore

36
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 10, 2017, 04:10:45 PM »
Thanks for mentioning that.


I will check the RA2 v1.4 install package and as it includes Mad's Smartzones, I will plan on not including the Mad's Smartzones in the Starcore Stock Pack and just mention in the Readme Instructions that Starcore v4 expects RA2 v1.4 with Madiaba's Smartzones as a prerequisite.

On that note, do I still need to add the 6-bot per team code in the package or is that Stock Standard as well these days?

Starcore

37
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 10, 2017, 03:23:14 PM »
I would hope and expect that most people have better computers today than the expected standard when RA2 came out in 2003.

So, yes I have no problem with High-Resolution skins. And if hit a problem, happy to coordinate with you on reducing the color depth and/or the dimensions.

Starcore

38
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 10, 2017, 03:13:12 PM »
That's is what I want to hear.

Anyone else for or against using Mad's Smartzones for the Stock Starcore v4 update?

Starcore

39
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 10, 2017, 02:12:22 PM »
I am pulling together a Starcore v4 Alpha3 and will include the fixes, tweaks, bot replacements and new teams that I have and get sent in time.

You are welcome to use the GTM File Host and give me links or email me your bots and teams to Starcore.RA2@gmail.com. It is a good idea to include your Forum handle in the name of the .ZIP or .RAR to help me keep track of what came from whom.

On any bot submitted (fresh or rebuilds) it best to have them themed/painted with bonus points for wired for AI and where you have a preference, the AI line showing which .py you would like used and the settings.

If using an AI.py that was not used in any of the prior Starcore packs please do include the .py (Do not seek to lulz me with a prank AI, that is a good way to get you banned from the Starcore packs).

And on another front (and to avoid a double post): Are you all fine or not fine with us using the Madiaba Smartzones in the Stock Starcore pack? (I will create a vote if multiple feelings in both directions)

  • If we only use the Stock Smartzones they weigh 2KG each causing otherwise valid bots to at times to exceed the class weight when AIing them. This can cause newbie confusion and complaints but is otherwise not a problem.
  • Alternatively we could use the Madiaba Smartzones that weigh 0.001KG each and seem to frequently be allowed in Stock Tournaments but that means we are adding custom components (even though only Smartzones) to a Stock Pack.

Comments?

Starcore

40
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 08, 2017, 10:43:10 PM »
I have been doing Hard Drive searches of bots that I worked on and that were sent to me for possible addition to the Starcore Pack in 2007/2008. I have brought them into 3 Botlab folders along with the bots that are currently in Starcore v4 Alpha2 for an Alpha3 release and review. This will allow testers and reviewers to be able to more conveniently review them in the Botlab.

I am currently Aing various updates that are definite improvements and will try to get that done over the next number of work nights. I will try to have an Alpha3 for people to test and review as early as this weekend (or sometime in 2017 ;) ).

Anyone interested in being a pack tester or should I just release it to the public for review and commentary? (Items may be broken or still in need of tweaking, that is the nature of Alpha releases).

Starcore

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