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Tournament Archives / Re: HFT 4
« on: February 19, 2015, 10:37:12 PM »
Oh cool it's my arena. I'll try to do an irl
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Tournament Archives / Re: HFT 4« on: February 19, 2015, 10:37:12 PM »
Oh cool it's my arena. I'll try to do an irl
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Ironforge TC Showcases / Re: Tibsy's Ironforge Showcase (Never gonna let you down)« on: February 17, 2015, 05:27:42 PM »
Man all your skins look nice.
Stock isn't that bad though, you just have to learn all the tricks and glitches to efficient building. Although it seems like you prefer to make nice looking IRL bots, which Ironforge and DSL are better for. Keep up what you're doing 23
Stock Showcases / Re: Thrackerbots« on: February 17, 2015, 05:19:54 PM »
Maybe instead of a ballast you could put a ram plate in the chassis gap. It should weigh down the same spot.
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Stock Showcases / Re: Taco's Stock Showcase« on: February 16, 2015, 07:25:51 PM »
first showcased HW whoopee.
![]() 2 stacked black batteries. 24 irons Doesn't self right too well Probably a clone of something but it's a start. Skin coming soon 25
Robots Showcase / Re: Team Ignition« on: February 16, 2015, 07:05:14 PM »
lol, sharpie.
good luck 26
Ironforge TC Showcases / Re: Tibsy's Ironforge Showcase (Never gonna let you down)« on: February 14, 2015, 01:33:55 PM »
It's about as interesting as a spinner like that can get. Looks good.
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Real Robotics Discussion / Re: battlebots is coming back« on: February 06, 2015, 07:00:48 PM »
This looks pretty awesome imo.
The backstories are probably to get more content since there won't be as many robots as before, and I'm ok with that. It sounds interesting. But then it will get more publicity, meaning more new robots, and then more fights could happen, and weight classes could be added back in later. Not having weight classes at first is fine with me anyways, because superheavyweight stuff is the coolest. To someone who has no idea what robot combat is, 340 pound machines destroying each other sounds way more exciting than 60 pound machines fighting. Maybe I'm being too optimistic, but you guys could at least be a little excited, especially on this forum. I think its great seeing how it's starting from almost nothing. 28
DSL TC Showcases / Re: The Natster's DSL showcase - IRL Constructions (Mostly)« on: January 18, 2015, 12:10:46 PM »![]() 29
General Support / Re: Robot turning its back when trying to attack opponent (Stock AIing« on: January 17, 2015, 06:23:07 PM »
Did you change the direction the bot faces forward in the bot lab? If you didn't, try taking out
'nose':math.pi, 30
Ironforge TC Showcases / Re: Red's Robotic Hall of Lame: Ironforge Edition« on: January 16, 2015, 09:54:38 PM »
Even if the motor in the chassis doesn't help, it still looks awesome
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Existing Games / Re: Garry's Wars (Robot Wars in Garry's Mod)« on: January 10, 2015, 12:17:06 AM »
It's only $10 and if you don't want to use debit cards or whatever you can get a steam gift card. But if you're broke just try a torrent
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Modifications / Re: Custom Arenas And More!« on: January 02, 2015, 01:02:46 PM »Hey if you don't mind, I have an idea for an arena you could do.That's possible. Would it have short walls or just be a tabletop arena? Ok. Should I make the floor flat or leave it as it is? I can't decide.very creative set up! you going to make more of these?Thanks! I'm going to make more if I can get any good ideas. 33
Stock Showcases / Re: RedAce's Stock Showcase« on: January 01, 2015, 11:46:27 PM »
I like it. Is that a piston at the back?
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Modifications / Re: Custom Arenas And More!« on: January 01, 2015, 11:42:56 PM »very creative set up! you going to make more of these?Thanks! I'm going to make more if I can get any good ideas. I've started this, ![]() but I don't know if it's worth finishing. The 4 edges are slightly higher than the center, with a slight slope connecting the. I might just make it flat. This is just an improvised thing (without walls yet) so it might not even get done. 35
Existing Games / Re: Garry's Wars (Robot Wars in Garry's Mod)« on: December 26, 2014, 10:32:19 PM »
Can you use wiremod?
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Modifications / Re: Custom Arenas And More!« on: December 26, 2014, 09:27:47 PM »It's very nice but it still would be only useful in multiplayer, because AI's will just fail to consider the arena.I've tried a few matches and it can they can make it through, but if you think it would be better I could make the collision lines the ai uses for path finding. It would be rough though. Either they would always think the arena was at the smallest state possible, or I could add a collision line whenever a wall moves, but it wouldn't move back. Hey mate, I like what you've done here a lot! Would you like to join our team to finish and release the Official Robot Wars RA2 Mod? :)Wow, thanks! I would love to help, but keep in mind you would have to wait a while for me to make anything. Using text editing to make things from scratch like this takes a fairly long time. Anyways, if you want, I'll join. ![]() 37
DSL TC Showcases / Re: S.H.I.E.L.D's failcase« on: December 26, 2014, 01:11:51 AM »plus, when you export your own skin 'stead of a template, you can't fill the lines because it looks wonky and just1. export template 2. import that template 3. apply decals 4. export current paintjob 38
DSL TC Showcases / Re: S.H.I.E.L.D's failcase« on: December 25, 2014, 10:55:57 PM »You don't need to resize skin back to 256, when you make a 1024x1024 skin you are supposed to leave it 1024x1024 so it leaves a clean crisp image Put the decal on the skin first, then export and edit it. You can paint your own slot over it. 39
Modifications / Re: Custom Arenas And More!« on: December 25, 2014, 08:30:18 PM »This is a good idea.Yeah it isn't supposed to happen, but I couldn't figure out how to make the walls just push the robots slowly, even with mass in the millions. They get stuck because they can't turn, as they're pressing against a wall. And thanks everyone! 40
Modifications / Custom Arenas And More!« on: December 25, 2014, 03:00:49 PM »
I made this topic for my custom stuff that doesn't fit in a custom component showcase.
Here's my first arena completely from scratch! The compactor arena: ![]() I was thinking about making an arena that was kind of like a trash compactor, with huge moving walls and stuff (like in movies), so after spending more time than I should have, I made this. All 8 walls cycle though different patterns to change the shape and size about every 30 seconds. Sometimes though, the walls cant push things very well. ![]() The patterns and timing can be customized in the .py file. With hazards off, it's just a big octagon. There's also another .py file for a different mode: ![]() Whenever a robot gets too close to the edge, all the walls quickly push towards the center, causing damage and sending things flying. Bots usually keep bouncing off walls until they are destroyed, so it's more for fun and not good for a "real" battle. If anyone can skin it better, show me! ![]() Here's the dowload (.zip) |