Hey, thanks. Searched for a introduction thread but couldn't find it so figured i might as well make a thread to show my bots from the cutoff.

.
Made some new versions of GRinder with the advice given taken into account.
v2:

Uses 6 ant batteries now, and i changed the drive motors to plain NPC's which make the bot a lot more nimble but slightly more difficult to correctly navigate, i do prefer them over the other ones i used. The bot is still unrealistic though.
v3:

I think this is the final version. The spike clubs don't rotate through the spikestrips or any extenders anymore, so its fully realistic now. As a result the spikestrips now also support the front side of the bot, thus the motorcycle wheels are gone, i added small beater bars to the DSL discs, to add some extra sting from the side.
Components used:
-Carbon fibre extenders (kinda paranoid about using these, but i haven't seen one break yet)
-Flipper segments for angled corners
-8 small beater bars
-6 ant batteries (think i can get away with 5 or even 4 though, but matches didn't last long enough to find out yet

)
-blue control chip
-2 NPC motors and those broad 32 kg wheels
-16 spikeclubs
-4 spikestrips
-1 hexplate and typhoonspike
Here's a clear battleshot of its main tactic:

2 seconds later the match was over.