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Messages - Cobra!

Pages: 1 [2] 3
21
General Support / Re: AI Problem/Questions
« on: October 21, 2012, 07:59:25 AM »
Sorry for trying to resurrect an old topic here, but is there anyway at all to make pushers and rammers use weapons and srimechs? It's really starting to bug me that my pusher and rammer robots don't even try to self right when they're flipped.

22
General Support / Re: AI Problem/Questions
« on: October 13, 2012, 10:34:20 AM »
I can't seem to find it... It seems the use had deleted the videos, all he has now are drawing tutorials on his channel.

I guess I'll just wait until Trovaner releases his/her "Action Cam".

23
General Support / Re: AI Problem/Questions
« on: October 12, 2012, 04:16:03 PM »
2) Was it me?  If so, I'm fighting two AI'd bots against each other and using the F10 camera to follow them.
All F10 does is change to a "Watch" camera that you can rotate with the mouse, it doesn't actually follow them.
You have to move the camera. The F10 cam lets you move it any where you want to for better viewing.
I wanted to know how you can make the camera follow an AI, similar to how the watch camera follows a player. I've seen a video by someone I knew on Youtube and seen what looked like that.
You can't, it was someone just dragging the camera. Show me the video.
I'm pretty sure it was the camera following the AI, I didn't see any mouse dragging along the screen and the camera movement was smooth, too smooth for it to be a mouse.

The video was a good few years ago, though, so I've forgotten his user name or the video title, it might have even been him controlling a robot, but then again, he used to always complain to me back then, that I didn't use AI for my Robot Arena 2 videos (I used to control all robots on the screen, which you can probably imagine, was hard, but it was fun!), and in the video(s), he always made complains to AI related things. (such as why can't an invertible robot have a srimech etc.)
I could have a look and try to dig it up, though...

24
General Support / Re: AI Problem/Questions
« on: October 11, 2012, 04:10:27 PM »
I also have a similar problem with a "pusher" robot, it has a srimech, but when flipped, it doesn't self right.
I checked, the smart zone for the first bot is named "weapon", and the controls are named "Fire" and "Srimech" respectively.
So what do I do?
The original AI.py files do not have a Srimech control. Omni has a Srimech control and if you don't want to use the Engage tactic, you could give it no IDs for the weapon list (the replacement tactics are the same as the tactic used by Pusher.py).
You mean make it an omni, but take out the weapons constructor?


Is it possible to use make the "watch" camera follow an AI? I've seen a video of someone doing what looks like that.
Are you referring to this? It currently hasn't been released yet but thats merely because I wanted to fix a compatibility issue with the Online Arena first.
There are some other possible ways of making a camera that follows an AI but I'm guessing that if it isn't the action cam or F10 cam then it is the F2 cam when there aren't any human players (however, this is also being controlled by the mouse).

Nope, but it's close enough, it looks pretty awesome. I'll look forward to it's release, that is if there's a way I'll know when it does, I'll take you'll make a new topic somewhere on the forums once you release it?


Is it possible to have a invertible robot with a srimech as in if the srimech fails or breaks, just operate inverted?
AFAIK, the only AI.py that supports this is InvertOmni.py.
Oh right, thanks!


Is it possible to have Frenzy robots use weapons? I want one of my robots to have it, but when I choose it, the weapons don't operate.
DSL comes with a Frenzy.py but I can't tell if thats what you are looking for (please elaborate). Frenzy.py is used for hammer bots that swing in two directions.
Of course! The robot frenZy! How did I not guess that!? I thought it referred to some sort of tactic of just being crazy!


When a robot with a srimech goes to it's side, or anything but on it's back completely touching the floor, the srimech doesn't operate, how do I make them?
The only AI.py that is currently capable of doing this is Snow.py (used for intelligent popups).
Call me daft, but what do you mean by "popups"?

25
General Support / Re: AI Problem/Questions
« on: October 10, 2012, 04:59:52 PM »
2) Was it me?  If so, I'm fighting two AI'd bots against each other and using the F10 camera to follow them.
All F10 does is change to a "Watch" camera that you can rotate with the mouse, it doesn't actually follow them.
You have to move the camera. The F10 cam lets you move it any where you want to for better viewing.
I wanted to know how you can make the camera follow an AI, similar to how the watch camera follows a player. I've seen a video by someone I knew on Youtube and seen what looked like that.

26
General Support / Re: AI Problem/Questions
« on: October 10, 2012, 02:33:48 PM »
I also have a few questions about custom AIs:
Is it possible to have a invertible robot with a srimech as in if the srimech fails or breaks, just operate inverted?

Does putting "Invertible: 'True' in the bindings and having a srimech not work? If not, I'm fairly sure I've seen a .py that does that somewhere. Might be in Madiabas thread in the mod and designs section, if not, somewhere. :L

For everything else, what Craaig and Ty said. For .pys like Spinner.py, I think putting all the weapon identifiers in will be more beneficial.
How do I do that?

27
General Support / Re: AI Problem/Questions
« on: October 10, 2012, 06:47:26 AM »
For your flipper issue (using flipper.py i assume), try renaming the flipper smartzone to 'flip' and control to Flip, as you may have the older version of Flipper.py as I do.
That worked, thanks!

I don't know the answers to all of those but here are some that haven't been addressed
I also have a similar problem with a "pusher" robot, it has a srimech, but when flipped, it doesn't self right.

I checked, the smart zone for the first bot is named "weapon", and the controls are named "Fire" and "Srimech" respectively.

So what do I do?
"Srimech" will do nothing on the stock AI bindings (like "Pusher" or "Chopper").  It works if you use "OmniRam" or any variant of "Omni."  I assume you've downloaded the Starcore AI or some other AI pack?
I suppose the only way to make the Stock bindings to recognise the srimech is if I went into the files and edited them? If so, I'm not that advanced yet.

I also have a few questions about custom AIs:
What is the Weapons constructor exactly? What does each value represent? They must mean something.
Is it possible to use make the "watch" camera follow an AI? I've seen a video of someone doing what looks like that.
1)Each number represents a component in your bot, and when all of said components are gone, that tells your bot that its weapon is gone.  Get Apanx's bot exporter and open your bot file in it.  This will let you see the "number" associated with each component on your bot, and then you just put the appropriate numbers in the "Weapons" constructor
Now all that happens is the game crashes when I try to load any of the AI up, even when I set the weapons back!

EDIT: Fixed it, lucky I backed the original up!

2) Was it me?  If so, I'm fighting two AI'd bots against each other and using the F10 camera to follow them.
All F10 does is change to a "Watch" camera that you can rotate with the mouse, it doesn't actually follow them.

28
General Support / AI Problem/Questions
« on: October 09, 2012, 04:42:35 PM »
I recently learn how to do AI, and I've been making and tweaking them like there's no tomorrow, however, I have a problem:

One of the robots I made into an AI, is a flipper robot, doesn't flip at all, it self rights when it's flipped itself, but when it's got it's flipper under another robot, it doesn't do anything.
I reckon it might have something to do with the weapon constructor in the bindings.py, if it means what weapons that AI has.
Fixed the problem, I renamed the smart-zone "flip", and it did the trick!

I also have a similar problem with a "pusher" robot, it has a srimech, but when flipped, it doesn't self right. It turns out "Pusher" was a stock py, and didn't recognise Srimechs, so I used OmniRam instead.

I checked, the smart zone for the first bot is named "weapon", and the controls are named "Fire" and "Srimech" respectively.

So what do I do?


I also have a few questions about custom AIs:
What is the Weapons constructor exactly? What does each value represent? They must mean something. Solved, I know now.
Is it possible to use make the "watch" camera follow an AI? I've seen a video of someone doing what looks like that.
Is it possible to have a invertible robot with a srimech as in if the srimech fails or breaks, just operate inverted?
Is it possible to have Frenzy robots use weapons? I want one of my robots to have either style, but when I choose either, the weapons don't operate. Solved
When a robot with a srimech goes to it's side, or anything but on it's back completely touching the floor, the srimech doesn't operate, how do I make them? Solved, kind of.

29
General Support / Re: Windows 7 64-bit problem
« on: October 07, 2012, 03:45:48 PM »
If you can you might want to see about changing how much ram you have in your machine. You will almost never need anything more than 8 GB.  Also if I remember correctly older programs for some reason like ram grouped in 2 4 8 16 etc. You'd be surprised how picky some things can be when it comes to ram. I think the safest bet is to take it to your local store (don't violate your warranty!!), get them to take you down to 2 gigs, and back up to 4 then 8 and see if that works. Testing the game each time. You can always keep the other 4 gigs as spares and you will probably need them.


Another option is to do what I have done: An older machine for older games. I have this PC plus a windows vista 32 bit laptop which runs my 16-bit games. Maybe you could do something similar.


I think the overall problem is your machine is too advanced for the game. Nothing actually wrong with it.
Is there anyway to make the PC run on only on certain RAM, similar to how you can tell it how many CPU cores to run?

30
General Support / Re: Windows 7 64-bit problem
« on: October 07, 2012, 02:56:33 PM »
I have found that some older games don't like DDR3 ram, or large amounts of ram in general. I'm suspecting your 12 gigs might have something to do with it.
I've noticed that too, is there anyway around that?
None that I know of personally. Civ 4 and UT2004 are the main culprits but they still work after giving me an initial warning. But I think you should proceed assuming this is your main problem. I don't think its the gpu because Nvidia tend to be quite good for legacy. And I'm not even sure if RA2 uses the graphics card on high end machines. My gpu is noisy as heck and I would know if it was being used by the game. You could Google it and see.
Good idea, not sure what keywords to use though...

I have 7 64-bit ultimate and I never have these problems either so its probably either gpu, ram or your current RA2 pack. Maybe you could try the XP virtual machine if your desktop's windows version is compatible. Unbelievably I managed to get a few very old games to work on it.
I've tried Virtual Machine before, it didn't work for me, besides, that would be a lot of hassle, opening up Virtual PC, booting up an OS within an OS, just to play a game.
Bear in mind that more and more old games are going to become difficult to get working in the near future. Its not just going to be RA2. I'd seriously consider the virtual machine. Microsoft have improved it since I last used it, the version I have now is more stable. I think this will be the way alot of older games get played in the future so we might as well get the hang of it now.
I tried to download it again, and it says I am not "eligible to download it", because I have Win 7 Home Premium.

Besides, I want to make sure that there's no way I can play RA2 properly on Windows 7 before I start using emulators.

31
General Support / Re: Windows 7 64-bit problem
« on: October 07, 2012, 02:32:58 PM »
Disclaimer: I've never had problems with RA2 (other than the usual crashes) so I cannot be 100% I'm helping here.

Are you trying a fresh RA2 or one copied from your old machine?
Fresh install.

I have found that some older games don't like DDR3 ram, or large amounts of ram in general. I'm suspecting your 12 gigs might have something to do with it.
I've noticed that too, is there anyway around that?

I have 7 64-bit ultimate and I never have these problems either so its probably either gpu, ram or your current RA2 pack. Maybe you could try the XP virtual machine if your desktop's windows version is compatible. Unbelievably I managed to get a few very old games to work on it.
I've tried Virtual Machine before, it didn't work for me, besides, that would be a lot of hassle, opening up Virtual PC, booting up an OS within an OS, just to play a game.

32
General Support / Re: Windows 7 64-bit problem
« on: October 07, 2012, 12:56:20 PM »
Odd, I'm running 64-bit Windows 7 and it runs fine for me. You'll learn that this game is very unstable, for example, Naryar has just had his game die on him.
I know, I've had many problems with it.

Can we have your laptop's specs?
My old laptop?
Windows Vista Premium
2.1Ghz Dual Core CPU
3GB RAM
500MB GPU
300GB HDD
1280 x 1024 resolution

If you're talking about my new PC (Which is a desktop):
3.6 GHz Quad-Core CPU
12GB RAM
GeForce GTX 454 GPU (1.5GB I think)
2TB HDD
1920 x 1080 resolution

Yet my laptop ran RA2 at 60+fps.
My new PC, which is far stronger, only runs at 30fps, so I know this isn't normal.

I'm going to bet that it is the graphics card. RA2 doesn't seem to like certain nVidia cards, for some reason.

Didn't they release a patch to fix the nVidia card problems?

33
General Support / Re: Windows 7 64-bit problem
« on: October 07, 2012, 06:09:51 AM »
Odd, I'm running 64-bit Windows 7 and it runs fine for me. You'll learn that this game is very unstable, for example, Naryar has just had his game die on him.
I know, I've had many problems with it.

Can we have your laptop's specs?
My old laptop?
Windows Vista Premium
2.1Ghz Dual Core CPU
3GB RAM
500MB GPU
300GB HDD
1280 x 1024 resolution

If you're talking about my new PC (Which is a desktop):
3.6 GHz Quad-Core CPU
12GB RAM
GeForce GTX 454 GPU (1.5GB I think)
2TB HDD
1920 x 1080 resolution

Yet my laptop ran RA2 at 60+fps.
My new PC, which is far stronger, only runs at 30fps, so I know this isn't normal.

34
General Support / Re: Windows 7 64-bit problem
« on: October 07, 2012, 02:39:22 AM »
did you try running RA2 out of your downloads folder or desktop?

try running in a lower resolution or in windowed mode.

I tried running RA2 out of many directories, desktop, downloads, documents, program files (not the x86), my memory stick, you name it, it didn't make a difference.

The game supposedly runs 1000fps on my current resolution on my PC, so I doubt lowering it would help, I tried it anyway, and it didn't. Windowed mode didn't fix it either.

35
General Support / Windows 7 64-bit problem
« on: October 06, 2012, 06:33:19 PM »
I just installed Robot Arena 2 on my new PC, which is a Windows 7 64-bit computer (Yeah, I know, a problem right there), and the game isn't running nearly as smooth as it did on my old Vista laptop.

I tried running it using Game Booster. and that said the game was running on 500-1000 fps! It's not showing nearly that much, so it's probably limiting it to make it playable, is there anyway I can somehow raise the limit or at least turn it off?

It can't be just my PC with the problem, my cousin installed it on his, which is also Win 7 64, and he had the exact same problem.

I read other topics on the forum, and none of the suggestions worked for me, I installed Sage's RA2 v1.4, didn't fix it, I've tried putting the game in many other directories, problem still persists.

So what do I do? Any help would be appreciated!

36
General Support / Re: DSL Problem
« on: December 05, 2009, 02:57:07 AM »
I dont know a whole lot of cassius II only what I have read in real robots
O yeah, I remember that!

37
General Support / Re: DSL Problem
« on: December 04, 2009, 02:24:23 AM »
Thanks, Your Avatar's Pretty Cool Too! Kinda sucks that Cassius 2 didn't do too well. :(

Yes, rather. At least I know it still exists today, and as a seperate robot from the original Cassius!

Also, as you've probably guessed from the text beneath my sig...
GF93, the Forum's resident Cassius II expert, at your service!  :mrgreen:

Cassius 1 & 2 Actually Still Exist?

38
General Support / Re: DSL Problem
« on: December 03, 2009, 11:25:53 AM »
Thanks, Your Avatar's Pretty Cool Too! Kinda sucks that Cassius 2 didn't do too well. :(

40
General Support / Re: DSL Problem
« on: December 03, 2009, 10:00:20 AM »

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