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Messages - Cougar
21
« on: March 17, 2010, 09:12:47 AM »
I'm trying to use DSL for the first time, and I'm working on my second design which failed more than my first.
My first design was a LW drum with a skirt, problem being that with the skirt attached the screen and bot would vibrate/shake like there is no tomorrow while in game, and the skirt would "Disappear" into the floor. I did set the start/finish to the same spot.
Second design is a HW drum, which while testing when the motor starts up and I lightly press a key to turn the robot will "float" onto its side and slowly spin....
Is it really that glitchy?
22
« on: March 15, 2010, 12:38:24 PM »
The extender is made of win 1000 times over.
Thanks for the textures :D
23
« on: March 15, 2010, 08:39:48 AM »
Thanks so much! You guys are AWESOME! Really appreciate the help :)
24
« on: March 15, 2010, 07:54:03 AM »
Heyhey! I've been gone for ages, I know. Life can be a bitch sometimes.
Is Sages' skin pack available for download? I've been poking around the site but it's giving me some trouble at the moment.
Making some bots at the moment to get back into the swing of things, will upload pics later today or tomorrow.
25
« on: March 15, 2010, 06:58:07 AM »
I'm pretty sure it was stock, all of the pieces had a different paint job, the extender was black but it had a white line on the end showing the attachable side. I will try and find it again. [EDIT] This is the video, says it is made by Sage, so prehaps he can tell me how. =] http://www.veoh.com/search/videos/q/effe+glitch#watch%3Dv14621168PgRb3mq9
26
« on: March 15, 2010, 06:53:12 AM »
Hey guys, I saw a video the other day and this guy had a custom painted extender, it had a "line/mark" showing which side you could attach to, I was wondering if anyone had this? Thanks in advance.
27
« on: May 18, 2009, 02:08:41 PM »
When ever I'm in the "repair" bot screen, with the list of damage, it lags really hard, it must drop to atleast 1frame per second, untill all the damage is gone, and then it's fine. Any ideas?
28
« on: May 08, 2009, 05:59:45 AM »
Appreciate it, Naryar. :) Thanks
29
« on: May 08, 2009, 05:27:00 AM »
Okay, so I've been toying around with Stock RA, and I am thinking about dipping my toes into DSL, I've looked at it, and quickly cried, running away. I was wondering if anyone could give me a few tips, and answer a few of my questions. :) Which motor is best used for a HW, and how many would be needed (saying the design is square) Now that there are a million new wheels, which are the fav, or do they all have pro's/con's? Is overlapping in DSL frowned on? (Snapper glitch) I haven't tried so I'm not sure
As for other things, I imagine I will have to do a design and then get you guys to push me in the right direction. :D
Thanks so much! You've all been awesome and kind helping me out the pass few days, I figure I might be camping around these forums alot from now on. :D
30
« on: May 07, 2009, 04:38:37 PM »
Pain in the arse, I think? Confirmation is wanted though.
31
« on: May 07, 2009, 02:23:35 PM »
Can you stack more than 2 blacks? I've gotten 2 to sit on each other, but having trouble with a 3rd. Thanks :)
32
« on: May 07, 2009, 09:41:21 AM »
Ahhh, cool design, I love it. I see I have along way to go before catching up lol! *goes and tweaks some more* :D
33
« on: May 07, 2009, 09:11:02 AM »
Have you seen the BBEANS competitors? Mine is Spearhead and it has 31 ironspikes, due to weight issues, i had to take one off.
Its setup so that both pistons are next to eachother and only 20cm extenders are used to attach the spikes. First ones for each piston are rotated so that their side attachment points are pointed away from eachother. Would you mind posting a pic of your bot? I've tried looking under the BBEANS section but there arn't any decent sized pics. Still got tweaking to do, I find that I've nearly finished the bot then realise that it is wrong or not built right and need to start again. Been working on it for near on 2 days now lol. :D
34
« on: May 07, 2009, 05:33:31 AM »
In order to have your bot to be invertible with Shinies: In chassis desing, move the height bar all the way to the bottom, then move it 5 pixels up. Then you can fit Ztecs and shinies to have invertibility and black batteries have just enough room for a controlboard above them. As for the amount of pistons: You only need 2, if you are skilled enough you can place around 32 iron spikes on just 2 pistons. I've got the chassis sorted out, I can get all the parts in and make it invertable, thanks guys! Love the advice :D As for getting 32 iron spikes on the pistons, 16 on each (putting a piston ontop of the other) I'm not sure how I'm meant to get 16 placed onto one, without going too wide, or is going wide the idea? --------o-------- --------o--------- = Iron o = Piston and Tconnection
35
« on: May 06, 2009, 11:49:41 AM »
The only way I can get it to work is by using shineys, and take my chances with not being flipped over.(Shineys are just that tiny bit too small to let my design run on it's back). The N-12's are in the way to put anything on the ends of the extenders, and I also can't upgrade to steel, as I go 1.8kgs over the limit, and I'm pretty sure I can't make my chassis any smaller. x.x Time to play around with the shineys.
Who knew that designing robots was so arkward! :D
Cheers gents!
36
« on: May 06, 2009, 11:01:51 AM »
Remove the ballasts Use shinys Armor Please You need one black there The weapons on the front are making the design tilt forward, the ballasts are there just to hold the back down slightly more, they are only 10kg each (makes up to near 800kg, I like to use every last bit Shineys don't have decent grip, And the N12 are aesthetically nicer Aluminium armour, I don't intend to get hit :biggrin: And the 2 blacks are just for sheer bettery life. I doubt I could save extra space anyway. You also don't really need angle connectors, you can use the side attachment points of round extenders instead. ---- So by using those axe heads, you're preventing your bot from doing damage from the side. I know its meant for frontal attacks, but it could give you an advantage if you remove the axe heads. Right-o, I'll try out the extenders! As for the irons, would replacing the axe heads with irons (sticking out to the side) Be a better idea? I didn't know that about the weapons though, thanks for the knowledge.
37
« on: May 06, 2009, 10:28:48 AM »
I think my new bot just crashed the game, LOL. Well, here is the new design, what do you guys think? 
38
« on: May 06, 2009, 09:06:14 AM »
I think I might remake it. I can't get the number of weapons advised onto it. I'll put an Anti-Ballast on and see how much it goes over. Though I'm thinking I might remake it, make the shell smaller, half the number of pistons to 4 and increase the number of light spikes. Though I need to empty the dishwasher now, so I'll have to do this a little later. Once I have remade it, I will post some screenshots with a result. :) Any comments on the small one?
39
« on: May 06, 2009, 08:49:12 AM »
So, take out 1 tank and the pink batteries and put more spikes onto it? Interesting! I shall have a poke. And just to confirm, it is HW. :)
40
« on: May 06, 2009, 08:19:19 AM »
Okay, so this morning I've been doing some designing and I would like some feedback. :biggrin:  This is my light weight, I've just recently finished and I am having a little trouble with it. I can't seem to get it stable while in play, it tends to prove difficult to control while the HPz is turned on. It will stay on its wheels but it seems to be a pain to control smoothly. I placed 2 10kg ballasts at the back (under the control board) and it seems to have slightly improved stability, but still problematic.  This bad boy I am happy with, there is no glitching involved in this one and I don't have problems taking out AI (stock). However I am here for feedback and/or suggestions. Thanks! :biggrin:
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