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Messages - tankcat

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21
Chatterbox / Billy Mays has died
« on: June 28, 2009, 01:44:42 PM »
goodnight sweet prince... July 20, 1958 – June 28, 2009

22
Discussion / Official Rights to Robot Arena 2
« on: June 27, 2009, 07:24:20 PM »
Quote from: Jeffery;47037
Nobody's stopping you from doing that right now.


Yeah seriously roboman, it seems like you want to bring down the morale of the whole "obtaining the source" objective. If you really want the game done in a different engine, start learning how to do it yourself...

23
Discussion / Official Rights to Robot Arena 2
« on: June 26, 2009, 07:21:40 PM »
Alright, it's sent

24
Discussion / Official Rights to Robot Arena 2
« on: June 26, 2009, 05:22:38 PM »
2d is not easier. It is easier to code, but the amount of time you would have to spend drawing sprites would be ridiculous...

Anyways here is the letter.

Michael Roots,

I am contacting you on behalf of the gametechmods community, concerning the source of Robot Arena 2.

In the past, many have tried to contact Atari-Infogrames with no avail, and as the years move forward, it appears we will most likely never get a response.

Many at the gametechmods community consider Robot Arena 2 abandonware because of the lack of support on the main Robot Arena 2 website, and the lack of response from Atari-Infogrames.

Although Robot Arena 2's commercial success was limited, the community at gametechmods is still very well alive and continues development on Robot Arena 2 to this day.

However, without the source we are not able to edit core game mechanics or take Robot Arena 2 to the next level, which has always been a dream of the community.

We would like to request that Gabriel Interactive release the source for Robot Arena 2, if legally able to do so.

If Gabriel Interactive is legally not able to do so, we would very much appreciate if you or another employee could point us in the right direction.

Thanks for your time,

The gametechmod's community

Any proofread or edit would be appreciated, I didn't spend much time on it so anyone who can contribute, please do.

25
Discussion / Official Rights to Robot Arena 2
« on: June 26, 2009, 04:30:35 PM »
Quote from: roboman2444;46730
i personally think a different engine is better. so not me!


roboman, I don't think you realize how much work that would take... It most likely took gabriel interactive, a staff of professional developers, at least a year to complete RA2 on paid contract. How do you suggest that a forum with 3 or 4 programmers who know what they're talking about do the same...?

also I'll type up the letter right now...

26
Discussion / Official Rights to Robot Arena 2
« on: June 24, 2009, 08:33:56 PM »
Quote from: RadioFSoftware;46347
I've had legal run-ins with Atari in the past, they aren't going to sell you a damn thing. They will probably laugh at you... er not "probably", they WILL. Atari stopped being the easy-going "have fun and smoke weed all the time" game company it was in the 70's a LONG time ago.


They probably would laugh at us for requesting to "buy" the source, even I laugh at that sh**... However, requesting they release the source to whatever fanbase they have left is a shot in the dark, but at least it's something instead of nothing... Besides, the game was published by infogrames, not atari... atari just bought infogrames, but I think we should contact infogrames.

27
Chatterbox / The Rake.
« on: June 24, 2009, 07:24:50 PM »
Quote from: R0B0SH4RK;46178
When my radio goes haywire, I know it's my radio. How do I know? It's two feet from my head, and as far as I can tell, there are usually no birds two feet from my head :P

exactly... Actually, I put the radio in my lockbox, I didn't want to throw it away without knowing it would be destroyed... haven't taken a good look at it in a while, but the screaming was coming from the radio... at first I thought it was a dream when I woke up, but then I realized it was my radio and thought it was my alarm going off. I wasn't really afraid until I unplugged it and it still kept making noise, gave me a good adrenaline rush as I didn't know what to do at that point. After a few minutes it stopped. Didn't take me long to put two and two together, I swear it was the Rake...

28
Discussion / Official Rights to Robot Arena 2
« on: June 24, 2009, 07:17:47 PM »
Quote from: Jack Daniels;46323
Back in the days of the old forum... oh, about 2 years ago.  The concept of forum members designing and coding a new robot combat game from scratch was tossed around.  There was a ton of debate, a billion suggestions... A few of the members actually started working on the code... and then it just fizzled off.  There was a ton of initial effort put into it.

Believe it or not, the biggest thing was that the members wanted to figure out a good name for the game.  Heck, they were trying harder to name it than actually contribute to make it.  It was pretty lame.  If any of you make a thread of "what should we name our upcoming robot combat game?"  Acams will kill you... he seriously will.


That's unfortunate, I would've liked to have seen what results that would've brought about...

As for this thread, everyone who agrees on "buying" the source should do a quick google search and lurk more...

Chances are we'll get the source through the efforts of highly respected members on this site, who at least know how to type correctly and sincerely (R0B0SH4RK, mad, admins, etc...)

I'd gladly type up a formal e-mail and send it to whomever it may concern, my guess is either infogrames or gabriel interactive...

But seriously, everyone who is hard pressed to buy the source (which won't happen) welcome to reality... gpl and opensource games aren't a rare occurrence, stop acting like Atari is some evil corporation that isn't releasing it because they expect a big check... they just don't give a damn because as mad put it, they've milked this bottle for all it's worth and moved on...

Only way we can get a response from them is to make a fuss about it, and by we I mean members who know what they're talking about. Sorry inf, HA, pys.

29
Discussion / Absolute Chaos vs. Tankcat results
« on: June 24, 2009, 07:03:45 PM »
still no results? guess inf really was bluffing, darn..

30
Existing Games / Best game type?
« on: June 24, 2009, 05:08:00 PM »
Quote from: HurricaneAndrew;45938
Cool, but I hope that Retro Duos are better made than FC Twins. I had an FC Twin, paid $70 for it at a local video game store (I know now that I got ripped off), but the Super Nintendo game connector broke loose, and now it's junk. I still use the controllers some though, as they are the same as a Super Nintendo controller. It's is hard as heck to find an original Super Nintendo controller without all the turbo switches and crap.


Check craigslist, people sell all kinds of retro gaming crap for cheap... that's how I got my 4 original snes controllers, 5$...

31
Discussion / Official Rights to Robot Arena 2
« on: June 24, 2009, 05:02:11 PM »
Quote from: racingfreak92;46311
If anyone wanted to make a new version of this game using a open source engine would be the best idea. Quake 3 engine might be good - im not a coder i have no idea but its definitely better than buying the RA2 game.

You dont have to call the game RA3 and even if you do i doubt anything will happen. Robot Fights, Arena Of Robots, Robotic Arena. Any stupid name will work.

Selling it is not viable. Modders have a inherent problem that they lose interest and arent real coders. Unless you make a real company and hire people you wont be able to finish or sell it.


Exactly, plus if the modders wanted to remake ra2 in an opensource engine, they probably would've begun to do so by now...

32
Discussion / Official Rights to Robot Arena 2
« on: June 24, 2009, 04:37:19 PM »
Listen to mad... he seems to be the only one making sense in this thread, along with philetbabe, jeffery and R0B0SH4RK...

And inf how do you propose to buy the source from atari? Call them up on their help hotline and ask to buy the source? Email them at corporate@atari.com and ask to buy the source?

They'll laugh in your face, it's not worth their time unless you're going to pay more than it's worth, which would probably be a 6 or 7 figure sum. (that's 100,000 to 9,999,999, since I don't think you're very bright, inf.)

By the time your "career" takes off, they'll probably have purged whatever harddrive they had the source on to begin with... It doesn't matter to them, why the heck would they care...

Stop trying to come up with half-assed ideas and join the cause of getting them to release the source for free, talking about buying the rights is so pathetic and makes you look foolish...

EDIT: And to all the people making side comments on what I say without actually reading it (HA, inf, pys), people like you are the reason things don't get done, and are most likely the reason we'll never work together to obtain the source.

Quote from: HurricaneAndrew;46300
Yeah, I guess so. His statemnt does nothing but reinforce the truth of my "know-it-all attitude" comment.

And who's the one with the know-it-all attitude? You're the one who apparently knows that "THEY ARE NOT GOING TO HAND IT OVER WITHOUT GAINING ANYTHING!".

Stop being a hypocrite and actually contribute to the thread, I gave my two cents based on FACT without being disrespectful until the "kiddies" decided to try and turn it into a flame war... You attacked me with your sh** off the wall opinions about how business works, I'm afraid you have it backwards friend...

Also a little research (15 seconds of research) shows me that Gabriel Interactive is the developer, has anyone tried contacting them for the source...? And by anyone, I mean mad or another admin... if someone like roboman tries to contact them we'll never get the source....

33
Discussion / Official Rights to Robot Arena 2
« on: June 24, 2009, 04:58:44 AM »
Quote from: HurricaneAndrew;46191
You know what, tankcat? I'm sick of you're know-it-all attitude... go f--k yourself.
 
The point of the thread was to get a good discussion going. I didn't seriously think that an online community would actually get together and buy the rights to a $10k+ game.
 
But I am serious, however, about buying the source code. THEY ARE NOT GOING TO HAND IT OVER WITHOUT GAINING ANYTHING! Especially with the followers it still has. Most PC games die completely after a couple years. That is why they become freeware. This game has lived past it's expectancy, and I'm sure that Atari knows that. So as I said before, they aren't going to just give it away.
 
Edit: Haven't you ever heard of the saying "Money talks, bulls--t walks"?

Are you an idiot? Jedi Academy was released in 2003, and there are still LITERALLY hundreds of servers online today. Why was the source released to that if it was still such a popular game, when it was still making a decent profit? Because the developer thought it right to reward their faithful community for keeping a great game alive for so long... RA2 has almost NO servers online, except for the few strays that pop up from time to time. You don't know sh** about gaming or business, and it's obvious from your arrogance. And please, you call 200-300 active members a following? You are such an idiot, I can't even begin to state how ridiculously wrong you are...

Point is, the source for this game should've been released YEARS ago, RA2's peak of interest has already come and gone... if you're going to beat a dead horse, at least do it right... damn. I'd like to see YOU buy the source out of your own pocket, maybe then you could at least contribute something positive to this forum...

Oh, and for the record, this game IS dead. Every copy being circulated is either the pirated version or the DSL full converted version...

34
Discussion / Official Rights to Robot Arena 2
« on: June 23, 2009, 09:56:53 PM »
Quote from: HurricaneAndrew;46139
So? Just because they did it doesn't mean Atari will.


Wow HurricaneAndrew, that is the first time I've laughed out loud at someone's comment out of sheer disbelief.

Okay, so you're saying because we don't KNOW if we can get Atari to release the source code, that we should automatically jump on the idea of BUYING the whole ROBOT ARENA FRANCHISE? WHAT A GOOD IDEA, YOU WIN CAKE AND SO MANY OTHER THINGS I CAN'T EVEN BEGIN TO LIST! YOU OWN THE UNIVERSE NOW, CONGRATULATIONS

35
Discussion / Official Rights to Robot Arena 2
« on: June 23, 2009, 09:45:41 PM »
Quote from: HurricaneAndrew;46133
That's what this thread was all about anyway. Just to figure out if it was even possible.
 
You have all made good points, but I still feel that Atari isn't going to just hand over the source code without making some profit. Atari just doesn't work like that, they are greedy.


How do you know how Atari works, you are assuming to much... Lucasarts is a major corporation and they released the source to their multiplayer JKA engine.

36
Discussion / Absolute Chaos vs. Tankcat results
« on: June 23, 2009, 06:19:34 PM »
okay it's tomorrow, kidz... where's the video infiniteinertia?

37
Discussion / Official Rights to Robot Arena 2
« on: June 23, 2009, 06:02:36 PM »
robo, do some research on google... countless of abandonware games (like ra2) have had their source released for free by the developer/publisher... Asking Atari to do the same isn't asking for much.

http://en.wikipedia.org/wiki/List_of_open_source_games look at all the games that are open source or have released their source over the years... this isn't even a complete list, Quake 3 isn't on there as well as a few other ones I know from memory, like JKA...

EDIT: honestly guys lurk more... you are coming up with your half-assed ideas based on speculation, our best bet to get the source would be to make an online petition requesting it from infogrames...

38
Discussion / Official Rights to Robot Arena 2
« on: June 23, 2009, 05:10:18 PM »
Quote from: roboman2444;46104
no im suggesting we use quake 3 engine. pretty good graphix and super easy to mod. look at q3rally. its a racing game made from quake!

Wow roboman do you not understand copyright? We would be issued cease and desist letters if we made a clone "RA3" game in the quake3 engine. Everything concerning "robot arena" is ATARI's intellectual property, you can't use it for whatever the heck you want...

We could use the quake3 engine to make a robot arena-type game and call it something like "DSL" with no robot arena attached, but that would still take a ridiculous amount of effort... and it also wouldn't cost any money or require the rights to the game, which is the opposite of what this thread suggests we do...

39
Discussion / Official Rights to Robot Arena 2
« on: June 23, 2009, 05:04:34 PM »
You are right moonbear, my bad... it is not... NOT... NOTTTTTTTTTT 100 times, but 83 times. The people in this thread are rapahs, they don't understand business...

Also, philetbabe had a good point as well, you should read it because it is one of the few good points in this thread... what if the RA2 source isn't compatible with the free version of the havok engine?

Honestly, you guys are suggesting we pay for something that should've been released for free in the first place.

40
Discussion / Official Rights to Robot Arena 2
« on: June 23, 2009, 04:51:22 PM »
Okay, first of all I guess no one read my posts because they are still spouting ridiculous bull crap about something they know nothing about.

Suggesting that we "buy" the source and rights to ra2 is the dumbest thing I've ever heard... you'd be putting thousands of dollars into what would basically be a shot-in-the-dark, considering there are no real developers here, only a few modders and others who have experience with C++ and py, etc...

Also system32, endorphin is not an opensource engine. We would have to PAY naturalmotion to use their endorphin engine, which was made SPECIFICALLY for the ease of animators in terms of complex scenes with realistic human animation and movement while using euphoria...

Let me put it into perspective for you... How long did it take DSL to complete? Alright, now multiply that by one hundred times, and you'd pretty much have how long it would take to develop a new RA3 game...

Unless you're going to be building the game off of the havok engine, which I doubt anyone wants to do in the first place because it is such a broken pos...

Honestly I'm at a loss of words, you people have no common knowledge of how business works or what kind of effort it would take to make a game, it's kind of pathetic.

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