| 
	
		 
			
		
		This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
	 
			 
				Messages - Jules
			
			Pages: 1 [2] 3 4 5 6 7 8 9 
		 
			
				
				
					22 
						
						« on: May 26, 2016, 04:14:46 PM »
					 
					It has more to do with PhysX than Unity, but basically, as it works, an object with a rigid body (basically moving physics) has to be convex. There are ways to program around this, for example. Generating multiple colliders that act as one. These devs clearly didn't even care to try.
 Sorry to be blunt and dickish, but it's a fact.
 
 Again- sorry about the potato quality recording. IDK what is up with it.
 
 
 
			
				
				
					23 
						
						« on: May 26, 2016, 04:00:40 PM »
					 
					Yeah I noticed the chassis collision is messed up. I bet it's an easy fix though! 
 Game needs a lot of work.
 
 It unfortunately isn't that easy of a fix as far as I know. Unity 5 (or 4) does not natively support concave rigid bodies. I assumed the team had figured out a system to deal with this, but clearly they haven't. To illustrate- This bot does not tip over, and it is interpreted as a giant cube. The same width on the bottom as it is on the top.   
			
				
				
					24 
						
						« on: May 26, 2016, 03:39:42 PM »
					 
					Wedges not existing is 100% unacceptable. A fancy chassis system counts for nothing if the chassis only "looks" different.
 Here's a quick video showing 2 fights. You will easily be able to see what I mean.
 Sorry about the cruddy quality.
 
 Note- at the end of the second match the bot was unresponsive.
 
 
 
			
				
				
					25 
						
						« on: May 26, 2016, 03:17:16 PM »
					 
					Holy mother of Christ. One of this games most anticipated features (fancy chassis) is complete BS and literally faked. When you make a wedge bot it only looks like a wedge. It still has the collision mesh of a box. Absolute joke. Oh, and here's the current skinning. Just look at that diamond plate!   
			
				
				
					26 
						
						« on: May 26, 2016, 02:12:31 PM »
					 
					Anybody care to thoroughly explain why they didn't like it? Most comments are just calling it "bad" and "a pain" which don't really give much information as to what the issue is.
 I think it is VERY IMPORTANT for us, the Robot Arena community, to give concrete constructive criticisms to the devs rather than dismiss thr game outright. We can help turn the game into what we all hoped for and the devs themselves will benefit from our criticism.
 
 Have you played the game?
 Not being sarcastic. I honestly don't know.
 
 
 You don't have any complaints???
 
 Haven't played it but I never planned to buy it day 1 anyways since I haven't been interested in RA2 since 2010. I'm just here for the RA3 release and might leave again soon TBH.
 
 I'm just saying that this is a chance to vreate RA3. Sure the game is bad now but every game at some stage of development is this bad, they just happened to release it (on early access) at this stage. What I'm saying is let's try to help and push the devs to continue development and get it to a good stage, ratger than dismiss the game, discourage the devs, and lose thr opportunity.
 
 Be helpful not hateful.
 
 Switching the game to early access a few days before release is wrong. We all know that. They claimed it was only to fix the 4 player online multiplayer. That should he the least of their worries These are obvious problems....  You can place components wherever you want.  There are no weightclasses. You can't easily rotate components. The skinning is atrocious. - I applied a diamond plate and it stretched it ridiculously  Edit: my point is- these are problems that they are clearly aware of. They didn't care to fix them.
					 
			
				
				
					27 
						
						« on: May 26, 2016, 02:00:08 PM »
					 
					Anybody care to thoroughly explain why they didn't like it? Most comments are just calling it "bad" and "a pain" which don't really give much information as to what the issue is.
 I think it is VERY IMPORTANT for us, the Robot Arena community, to give concrete constructive criticisms to the devs rather than dismiss thr game outright. We can help turn the game into what we all hoped for and the devs themselves will benefit from our criticism.
 
 Have you played the game? Not being sarcastic. I honestly don't know. You don't have any complaints???
					 
			
				
				
					28 
						
						« on: May 26, 2016, 01:57:11 PM »
					 
					Even the AI bots.
 It's like... what? We only get a handful and there seems to be no indication of their weight  (from what I can see)
 
 A good portion of them are completely unskinned
 
 Edit: and yes. You can essentially place parts wherever you want.
 
 Want to float some batteries 10 feet above the chassis? Go for it. How about 5 feet to the side?
 Sure, why not?
 
			
				
				
					29 
						
						« on: May 26, 2016, 01:20:54 PM »
					 
					I'm disgusted so far.Jesus
 
			
				
				
					30 
						
						« on: May 26, 2016, 12:23:48 PM »
					 
					Is anyone else's camera constantly snapping back to the birds eye view in the bot lab?
 Very frustrating
 
			
				
				
					31 
						
						« on: May 25, 2016, 01:35:33 PM »
					 
					The release date is now shown as the 28th on Steam.
 Edit: looks like they addressed this on the Steam forums.
 
 According to them it will release at 10 am PST (1 pm EST)
 
 I'm excited to play and I may do some streaming. I have some fun ideas for some unique bots that may work better than they did with RA2's physics.
 
			
				
				
					32 
						
						« on: May 25, 2016, 01:33:15 PM »
					 
					I've been a Gwar fan for ages.
 Just not the same without Brockie. rip
 
			
				
				
					33 
						
						« on: May 23, 2016, 02:55:48 PM »
					 
					When a facebook poster noted most of the in-game bots were painted pure white, RA3 PR said it's what the player chose. Which is a wasted opportunity really, though raises the question of who's making these bots (more-so then their weird designs)
 I was that facebook poster. Ha Having really mixed feelings about all of this. I guess all we can do is wait.
					 
			
				
				
					34 
						
						« on: May 22, 2016, 12:43:11 PM »
					 
					This whole time I'm just hoping the online is actually playable.
 How great would it be for us all to actually be able to get online in custom rooms or whatever and face off?
 
			
				
				
					35 
						
						« on: May 13, 2016, 04:14:14 PM »
					 
					I don't understand why they haven't implemented component self collision, or whatever you want to call it.
 It wouldn't be difficult to do. Unity has physics layers. That allows you to tag objects and easily modify with which layers they collide with.
 
 For example: objects in a layer can easily be configured to collide with everything, including themselves, except for the bot's chassis which would be on a separate specified layer.
 
			
				
				
					36 
						
						« on: May 13, 2016, 09:02:41 AM »
					 
					Ahhh, yeah. Hard to get the 'feel' of the ball and the controls just right.
					 
			
				
				
					37 
						
						« on: May 12, 2016, 08:50:04 PM »
					 
					It seemed like the guy driving Black Ice was one of the few pilots who actually did a good job. It surprised me considering he was an old guy.
 THAT'S WHAT YOU GET WHEN YOU'RE AN ASTRONAUTseriously though I didn't think that skorpios was really that good of a bot. front armor looked super thin and that saw arm was going to fly off on any horizontal impact
 didn't see it lasting another round if it somehow won this one
  He's probably used to docking space ships or whatever. Fighting robots? This is childs-play lol
 I was kind of bummed. I was hoping someone was going to nudge Skorpios out just to be a good sport, but I don't blame them for not doing that obviously lol. Not that I know that the screws are particularly strong, but the weapon seemed to be holding up while it was trying to break free. Would have been interesting to see what it could do...
 
 PS - maybe we can get a non-spoiler free topic going?
 
 
			
				
				
					38 
						
						« on: May 12, 2016, 07:33:52 PM »
					 
					It seemed like the guy driving Black Ice was one of the few pilots who actually did a good job. It surprised me considering he was an old guy. 
			
				
				
					39 
						
						« on: May 12, 2016, 03:11:22 PM »
					 
					Friction?What do you mean?
 
 It randomly grabs from a pool of obstacles and places them together properly. So far only linearly (Meaning there aren't any forks, dead ends, or anything like that)
 
			
				
				
					40 
						
						« on: May 12, 2016, 02:49:02 PM »
					 
					http://mywebspace.quinnipiac.edu/jlpapasian/gdd200/Final.htmlIt's in a Unity web player, so FireFox works best. My main goal was to create a level generator, which I succeeded at.  It's decently difficult but a few of the obstacles are more focused on fun. Let yourself get squished! it's a neat effect. It's not complete, especially the audio, but I don't foresee myself putting too much more time into it. WSAD or Arrow keys - movement Space - Jump Q/E - Camera rotation (90 degree increments)  The menus need to be clicked. In retrospect, I would have made them keyboard accessible. Let me know what you guys think. Comments? Criticism? Whatever. Here are a few gifs and pics (old builds) I had lying around that might entice you to give it a try.   (The slide sticking has been mostly fixed)    
			Pages: 1 [2] 3 4 5 6 7 8 9 
		 |