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Messages - Pwnator

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21
General Support / Re: AI not working?
« on: January 24, 2020, 08:18:20 AM »
Where is your nose math pi in the AI?

Before we move on to that, on the Overview tab, where is the 'front' pointing toward?

22
Modifications / Re: Redalert's AI packs
« on: November 16, 2019, 10:50:44 AM »
Alright, enough.

23
Stock Showcases / Re: Dreamcast's Showcase
« on: September 16, 2019, 08:32:32 AM »
The design definitely needs caster armor. Ditch the 40cms and use a larger disc instead.

Outside of that, I'm not sure if HPZs are needed. Maybe downgrade to Z-Teks for more casters?

24
Stock Showcases / Re: Redalert's stock showcase
« on: August 24, 2019, 12:38:53 AM »
Do you have a view of only the baseplate components (no motors and weapons and stuff)? Pretty sure there's a lot of optimization to be done there.

25
General Support / Re: Importing bot crashes game
« on: August 11, 2019, 11:30:35 PM »
Upload the bot here and we could check what might be wrong with it.

26
Discussion / Re: Is Stock dying?
« on: May 03, 2019, 12:48:50 PM »
Everything that can be done for the stock meta has been done. All techniques and viable bot types have been discovered, only to be completely invalidated by Hax Mode.

27
Stock Showcases / Re: Redalert's stock showcase
« on: April 22, 2019, 08:40:00 AM »
The BW doesn't need 3 razors. Ditch one and trim off the excess space on the wheels then jam another pink in.

You can also make the chassis on your HS smaller. The body of the servo should be flush against the Nifty, then build the whole setup using 3 20cms (the off-center servo should absolutely make use of this). That might net you enough to upgrade your weapon breaker to an iron or mace.

28
Other Tutorials / Re: Axle-loading a Servo (Servo Loading)
« on: April 18, 2019, 03:20:41 PM »
I doesn't need to be discussed because it's been discovered for more than a decade and a lot of stock bots nowadays make use of this.

https://gametechmods.com/forums/tutorials-and-tips/complete-tutorial-index/ <--- Before you claim any more techniques as your own discoveries, just study that link and maybe you won't attract ridicule from other members.

Locking this before anything worse happens to you.

29
I think the best starting point is to determine:

1. The processes that are active throughout the whole match (immobility check, enemy tracking/mobility check, win condition evaluation, obstacle evaluation that modifies the shortest path between the bots).
2. A default engagement tactic that is active only while mobile, armed, & powered.
3. The processes that are triggered by mid-match conditions (new engagement tactic when new win condition is determined, such as keeping distance when enemy is stuck, shoving when disarmed, evading when crippled/stuck/low on power, etc.).


Then from those processes you can derive the necessary data to build your functions upon:
  - Positioning and mobility status for the processes in #1
  - Battery, air, drive, weapon, & armor statuses for the processes in #2
  - Control signals that are triggered from the processes in #2 maybe a bit from #1


My engineering background is in microelectronics so I might be over-complicating things. Someone who has a strong background in control systems, feel free to correct me.  :smile:

30
The following is a list of all of the inputs I think an AI would need to make decisions on which tactic to choose:

There should probably be a separate item between 5 & 6 that checks for the currently attainable win condition (so as to not waste processing power on edge location on closed arenas and whatnot).

But to be honest, while a list is nice and all, it's kinda hard to see the whole picture without those fitting in multiple flowcharts (immobility checker should run concurrently with the other combat functions, for example).

31
Stock Showcases / Re: Redalert's stock showcase
« on: April 06, 2019, 02:37:25 AM »
Nah, Dreamcast is half wrong. Weapons are fine, but battery power is very lacking. I doubt that the weight spent on the wedge breaker is worth it, but it's not a terrible build overall.

For reference, here are some decent to very good FS a decade ago: https://gametechmods.com/uploads/images/87050brawl1.jpg

32
Off-Topic Discussion / Re: happy 311 day
« on: March 11, 2019, 06:43:18 PM »
INVESTIGATE 311

33
Stock Showcases / Re: Bubbleman's Stock bots
« on: February 18, 2019, 05:54:56 PM »
Try using an anchor flush to the rear of the chassis so you can attach your snapper there. Then with that maybe you could properly attach the drive anchor.

34
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: February 11, 2019, 05:58:44 PM »
im supposed to like the design but i cant take my eyes off the extra npc fat intersecting through the 45 degree bits

35
Stock Showcases / Re: Redalert's stock showcase
« on: January 29, 2019, 06:26:17 PM »
Nah not really.

LW popup needs a shallower chassis wedge, HW popup's setup is inefficient, and the drum while clean doesn't look quite cohesive. I'd suggest shinies and Snapper IIs on the last one.

36
Stock Showcases / Re: Redalert's stock showcase
« on: January 29, 2019, 09:04:41 AM »
Side hammer is clean and well-built. Totally digging it.

37
Any relevant thread about it has been buried deep and I doubt the search function would be helpful.

I'd suggest some wording and screenshot replacements but this is fine for now.

38
Stock Showcases / Re: Redalert's stock showcase
« on: January 07, 2019, 08:47:57 AM »
I'm gonna ignore the less satisfactory bots and leave those for others to comment.

Your MW popup looks pretty great. I'd suggest swapping out the spike strips for ramplates since the DDTs are pretty exposed. An alternative would be to use the other orientation of the snapper (arm coming out of the rear and hidden AP facing the front) so that the weapon motors are protected by the chassis, but at the cost of a smaller firing arc.

Your Insectoid clone needs a bit more work. The reason it deals a lot of damage is because the ramplates hold the opponent back so the pistons are firing at close to maximum speed before making contact. So either push the weapon system back or the plows forward.

The LW popup can get away with a thinner chassis. Just attach the razors on the snapper2 and axle load the whole thing out so you can squeeze your wedge snapper2 right beside it. I'm unsure if the thinner chassis allows you to extend the wedge by 20cm, but it's worth a shot.

39
Off-Topic Discussion / Re: GTM Awards: 2018
« on: December 25, 2018, 11:37:07 PM »
If RedAlert doesn't win best newcomer we know it's been rigged

you kno it gon be superbot

40
Stock Showcases / Re: Redalert's stock showcase
« on: December 16, 2018, 07:45:42 AM »
It’s 387 kg. If I lengthen the wedges, I’ll Need to switch to plastic.

A pair of 140cm square extenders are literally 10kg. Don't make assumptions when you haven't tried things out yet.

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