Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Somebody

Pages: 1 [2] 3 4 5 6 7 8 9 ... 380
21
Real Robotics Discussion / Re: Battlebots 2019 Discussion thread
« on: April 05, 2019, 03:14:59 PM »
It's the exact same thing

22
Real Robotics Discussion / Re: Robotics Questions MEGATHREAD
« on: March 13, 2019, 06:34:24 PM »
Do you guys know any in-depth combot making guides that are up-to-date? The Riobotz one is from way back in 2009 and the world has changed a lot since then.

The basics on the whole have not changed much. Components and methods have more-so. The discussions of brushed vs. brushless motors and how specifically to construct a robot are generally lost on someone without the understanding of robots and engineering that it provides. It taught me everything I needed to know in about 2016 to get me started, and know the questions to ask to get myself up to speed.

Other good resources:

Robert Cowan's youtube channel
https://www.youtube.com/channel/UCPOTPYuDsKnXP9I-ph4yMgg

Charles Guan's legendary Instructables guide
https://www.instructables.com/id/How-to-Build-your-Everything-Really-Really-Fast/

23
Real Robotics Discussion / Re: Battlebots 2019 Discussion thread
« on: February 10, 2019, 11:21:58 AM »
The bar looks heavier than the body and it doesn't look stable.

Stable robots are for stable people

24
Robots Showcase / Re: Team *Placeholder*
« on: February 04, 2019, 01:16:08 PM »
Nice!

25
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: January 19, 2019, 09:19:42 AM »
 :bigsmile:

I love it!

26
please please please do NOT allow parts to clip. We already have one buggy game that does this when it never should have in the first place. We want to have to put thought into where components are placed, otherwise we might as well just build stuff in CAD.

PLEASE address the failings of ra2, dont mimic them for the sake of familiarity!

Roger!  I’ll take a look at it this weekend.   :smile:

We’re trying to figure out the CAD->RR2 workflow in parallel to this.

A pretty standard output from all sorts of CAD packages is a .dxf file, which is generally a 2D output of a part. Being able to import .dxf files and set the scaling/sizing on them somehow, and extrude them to a given thickness, would be an amazing and easy to use tool in comparison to the usual process of getting new parts into RA2. Like I have a lot of spinning bar ideas that I'd love to test out, but don't want to spend the money/time/effort to test them in the limited environment of real robotics. This would let me do a great apples to apples comparison.

Sorry for the confusion!  Rather than "CAD->RR2 workflow", I should have said "3D surface modeling (Blender, Max, Maya, etc)->RR2 workflow".  At some point the CAD output needs to be converted into a bunch of low poly triangles for use in the game, and rather than reinventing the wheel, I would rather leverage software created by a professional. 

When I'm modeling parts for the game, I convert mechanical drawings to images, insert them as reference images in blender, then create a low-poly version using the 2D reference images.  I have tried bringing in parts created in TinkerCad and Fusion 360, but the geometries created by those programs are unsatisfactory for use in the game.  I'm hoping to get to the point where users can create stuff in Blender, pull it into a Unity project, export it as an asset bundle, then import it into RR2 for use in the robot workshop.  I haven't tried it yet, but this should work in principle.

Regarding using RR2 to test out new spinner shapes, be wary of the limitations of the physics engine.  A 6000 RPM spinner revolves at 100 revolutions per second.  Right now RR2's physics simulation is running at 400 updates per second, so the spinner would spin 90 degrees in between each update.  This creates all sorts of problems when it comes to collision detection and resolution.  As much as I would like to have a perfect spinner simulator, RR2 isn't going to be it.  Realistically speaking, I'm hoping to have something that my students can use to mock up ideas early on in their design process, to see how different robot styles might play against each other.

Ahhhhhh I see, it makes sense that it would be far too detailed of a model. Otherwise, I don't think we're doing anymore than 2000 on the real robot, but even then it would still likely be too fast. Either way, I'm excited to play with it as it progresses.

27
please please please do NOT allow parts to clip. We already have one buggy game that does this when it never should have in the first place. We want to have to put thought into where components are placed, otherwise we might as well just build stuff in CAD.

PLEASE address the failings of ra2, dont mimic them for the sake of familiarity!

Roger!  I’ll take a look at it this weekend.   :smile:

We’re trying to figure out the CAD->RR2 workflow in parallel to this.

A pretty standard output from all sorts of CAD packages is a .dxf file, which is generally a 2D output of a part. Being able to import .dxf files and set the scaling/sizing on them somehow, and extrude them to a given thickness, would be an amazing and easy to use tool in comparison to the usual process of getting new parts into RA2. Like I have a lot of spinning bar ideas that I'd love to test out, but don't want to spend the money/time/effort to test them in the limited environment of real robotics. This would let me do a great apples to apples comparison.

28
Real Robotics Discussion / Re: Bugglebots
« on: December 25, 2018, 08:30:52 AM »
Good showing for Snappy!

29
Real Robotics Discussion / Re: Bugglebots
« on: December 05, 2018, 09:01:49 AM »
Tiny Huge does fit in a suitcase
Alright. Send it over. I'll give you my address via pm. Be descret. 😎

 :mrgreen: hey maybe I want to come over too!

30
Real Robotics Discussion / Re: Bugglebots
« on: December 04, 2018, 11:16:28 PM »
Tiny Huge does fit in a suitcase

31
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: November 07, 2018, 12:01:05 PM »
Incredibly obscure because it's a pink blatant Minotaur/Touro Maximus ripoff from a Chinese TV show that's hard to find

32
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: October 23, 2018, 09:51:33 PM »
 [ Quoting of attachment images from other messages is not allowed ]  
Somebody is going to hate me for this...
  [ Quoting of attachment images from other messages is not allowed ]

The nightmare blade feels so wrong.....
What do you know? It's not like you made HUGE.

 Oh damn I hate it when an armchair builder just criticizes other people's builds.

:P

33
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: October 23, 2018, 01:57:06 PM »
 [ Quoting of attachment images from other messages is not allowed ]  
Somebody is going to hate me for this...
  [ Quoting of attachment images from other messages is not allowed ]

The nightmare blade feels so wrong.....

34
Real Robotics Discussion / Re: BattleBots 2018 - Discussion Thread
« on: September 20, 2018, 10:44:04 PM »
Real names on GTM feel wrong.

Also yep I did the thing  :gawe:

You and Tweedy. Then again, it looks like GTM stuck together on this one.

Obviously the best club to be in  :bigsmile:

35
Real Robotics Discussion / Re: BattleBots 2018 - Discussion Thread
« on: September 17, 2018, 08:00:55 PM »
Real names on GTM feel wrong.

Also yep I did the thing  :gawe:

36
Real Robotics Discussion / Re: BattleBots 2018 - Discussion Thread
« on: September 15, 2018, 10:20:27 AM »
We did! One of those was still usable, only had one cut in it. But we swapped it out anyhow.

38
Real Robotics Discussion / Re: BattleBots 2018 - Discussion Thread
« on: September 10, 2018, 11:03:00 PM »
Hey boyyyysss next episode might have something pretty big in it. The reddit dug up a photo.

39
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: September 10, 2018, 08:32:01 PM »
I love anybody trying to build my dorky bot in RA2. Nice replica!

40
Off-Topic Discussion / Re: cars
« on: August 20, 2018, 03:24:13 PM »
But vantruck daily is best daily

Pages: 1 [2] 3 4 5 6 7 8 9 ... 380