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Messages - Vincent
21
« on: March 20, 2016, 10:26:49 PM »
I'm not really a fan of playing a game that could work on a 9+ years old computer.
Long as the developers know how to make best use of LOD, texture scaling and Low-to-High settings. With Unity 5, it shouldn't be too hard. They just also need to add OpenGL into it, so it could played on Linux and Mac platforms.
Unity 5 already has DX9-DX11 and OpenGL built in.
22
« on: March 20, 2016, 06:27:59 AM »
Someone should also tweet Pewdiepie. He once mentioned Robot Wars and how much fun that was. Also he used to play besige and RA3 will allow you to build penises as well
OH GOD... No. Bloody no. Don't even dare. I don't care about the penis design jokes or his passion for robot games, but he has a very large followers count. If the game wasn't even finished nor well developed after the first release, he could easily send the wrong message about the game itself and people would remember that for a long time. Let RA3 grow on its own. We don't need the monster-sized tsunami of under-educated so-called gamers.
23
« on: March 19, 2016, 11:40:26 PM »
Unity 5! Perfect! I couldn't be more happy for RA3 now. :D
Just glad we won't be using aging Havok physic anymore. I wondered if they knew Unity can support OpenGL for Linux and Mac users.
24
« on: March 18, 2016, 04:47:17 PM »
Here's a question- people are talking about mod support, but who is here to modify it? Can't speak for others but 10 years later, I'm back and looking forward to it. :D And of course, the best part is the community from Steam. There's always endless supply of modders coming from there. Granted... if RA3 doesn't get Thumb-down to oblivion hell on release.
25
« on: March 18, 2016, 04:16:10 AM »
Agreed. Let's not... people can easily give this game thumb-down rating into the oblivion on Steam. Hell, I'm surprised they didn't start off as Early Access... because it really doesn't look like they put enough effort into it to make it a " Golden" Release. sh**... now I'm even more worried.
26
« on: March 17, 2016, 02:49:23 PM »
I don't mind the graphics... since when this game was about graphics ? Hell, we play a 2003 game.
Quote like that make my artistic visionary blood boils. Just because you guys still play a 2003 game doesn't mean it's ok to make them suited for those same players in the year 2016. 13 years later... Honestly though, if they can't keep up with realism graphic like Star Citizen or ARK. The least they can do is go for painted-toon style like WoW, DOTA2, Shadowrun Return... etc. etc. These style are less CPU/GPU resource demanding. Of course... long as they can make just about everything mod-friendly, I'll be gladly to help out with top quality stuff. Realism or Toon, either ways. EDIT: Btw... shouldn't we create a new thread section for this forum? For Robot Arena 3 related topics.
27
« on: March 17, 2016, 01:39:41 AM »
Important questions are raised at this moment for us modders... - Are they using Havok again?
- What game engine, or which programming language?
- Workshop for mod-support?
- Why DX9? (this one is actually a very important question because we shouldn't be using aging tech.)
- Possible open source with limited license use?
28
« on: March 17, 2016, 01:16:14 AM »
Took the time to look at this one screenshot.  Sigh... where do I begin? Ok, the people in the background are actually smaller in general when comparing them to the bot... or those amber lights.... or the floor saws. Speaking of which... the saw is paper thin. This isn't going look good on a HD screen. Overall, the modeling work is very poor. Had to take a look at the system requirement spec to get some idea. OS: Windows Vista®, Windows® 7, Windows® 8, Windows® 10 Processor: Intel® Pentium® processor (or equivalent AMD processor) 2.0 GHz or faster Memory: 2 GB RAM Graphics: DirectX® 9.0 compatible or higher video card with 512MB of Video RAM DirectX: Version 9.0c Storage: 1 GB available space Figured... This isn't good. They must be also targeting mobile/tablet users. But I don't see anything about Android or iOS. Maybe they're rushing the whole project. Since they're on Steam, it's a good chance they'll try to make best use of the Workshop feature for more mod-friendly support. They better... they have to... it's the only way it can grow.
29
« on: March 17, 2016, 01:02:37 AM »
Was thinking the same. :D Good to see you again, ACAMS!
30
« on: March 17, 2016, 12:38:12 AM »
Hey.... if it look bad and cheesy... we can do it better. :D
31
« on: February 28, 2016, 01:19:08 AM »
Sadly I don't have any. It has been more than 5 or 7 years since last time I played. I'm basically a rookie at this point. :D
I did had some interesting designs while back. I think I uploaded some of them in the BotExchange page.
EDIT: I went through my old posts to see if I could find some pictures I posted... forgot they were hosted on my personal server that I closed down long ago. Reading my old comments is making me realize I was a weird kid back then. :/
32
« on: February 27, 2016, 11:05:36 PM »
Thanks Gauche Suede!
Yeah, sorry about that, Reier. When I looked back, I sorta cringed, didn't think I was that bad. lol I should able to modernize it better this time around, I only had Paint Shop Pro back then. Now I have bunch of professional tools and softwares. Although, I didn't have the chance to do some 3D modeling back then, that was one of my biggest regrets.
33
« on: February 27, 2016, 06:58:30 PM »
I'm back! :D Wait, who am I? I was the UI/Logo designer for DSL-TC 2.0 mod. Sorry I didn't say much back then and wasn't around for 10 years. ...yeah. I blame school and jobs for my time, you know how it is. One thing lead to another. ..and many other things.
Anywho... heard about Robot Arena 3 from a friend and I was surprised to think it wasn't dead. I had to come back to find my passion I once had. :D Fingers crossed for mod-support friendly and will be looking forward to that.
34
« on: June 07, 2006, 06:45:28 PM »
Edit: Profile settings? That's what the Overall was... where you take snapshot of your bot, set facing, and Name. I moved that button to the other side so you can go in a flow as you build a bot from left to right.
35
« on: May 08, 2006, 10:45:46 PM »
(Image removed from quote.)
OMG..... what kind of protection is that?.... a wire net around the arena? FOR GOD STAKES, put those kids behind a protection window! geezus...
36
« on: April 02, 2006, 04:43:25 PM »
in other words what Goose was trying to say.....
YOU FOOL!
37
« on: March 07, 2006, 09:28:34 PM »
YOU MAGNETIC DOPE!
It was my turn to throw a preview, that's why Click got nothing up yet, durh!
I would've call all of you a noob... but that'd be just mean... :twisted:
38
« on: March 03, 2006, 02:43:24 AM »
*gets tagged from Clickbeetle* IT'S GO TIME! *....wait, it's Friday, right? yeah it is... whatever, moving on!**jumps up with a really gay tight outfit with crazy DSL2 logo all over...* *maybe someone watches westling will like it?... no, I'm not gay, geez.*Ok! Boy and girls.... (if there is any gals out there, which I doubt it. )IT'S TIME FOR PREVIEW-AH! Bam...  Remember the other screenshot? Did ya figured out what it was? You did? NO WAY! I don't believe ya! FOOL!Muhahahahha! *Tags Clickbeetle and left the stage* god... that was lame.
39
« on: February 25, 2006, 03:42:04 AM »
turn out that Ham and I can't host a game since we both have IP on network lan.
Anyone who can host... host for us?
40
« on: February 24, 2006, 03:51:29 AM »
They just need a better paint artist, that's all.
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