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Game Development / Re: Robot Noob (Remake Of Robot Arena 2)
« on: June 25, 2016, 03:53:39 AM »
Thought I was gonna have a bad time. In retrospect however, Tem/10.
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Game Development / Re: Robot Noob (Remake Of Robot Arena 2)« on: June 25, 2016, 03:53:39 AM »
Thought I was gonna have a bad time. In retrospect however, Tem/10.
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Existing Games / Re: Garry's Wars« on: June 24, 2016, 08:18:20 AM »
Ah I see, cheers for the response. ^^ Already been eyeballing the guides. >:D
Edit: Yeah, already hopped in it a little while ago under the name Sely. 23
Existing Games / Re: Garry's Wars« on: June 24, 2016, 01:32:21 AM »
Struggling to connect, keeps telling me that the server hasn't updated. I'm a bit of a cretin when it comes to understanding Gmod, anybody got any ideas?
Got the Mod bundle required, all seems to be working in SP. Is it just a genuine server issue or am I doing something wrong? 24
DSL TC Showcases / Re: Newbluud's Showcase of New-Blood Non-talent« on: June 24, 2016, 01:24:24 AM »
I totally get you with the flipper-makers dude, you should see some of the trainwrecks I've ended up with trying to mimic somebody like Thyrus who's brilliant with extender work and makes fantastic looking IRL designs.
![]() The clipping is a fair point. Easiest solution in terms of the HS would be to simply use a Perm with a longer belt. Kind of harder to do with your original robot because if you're chassis mounting the perm at a diagonal you risk having the disc miles above where it needs to be. Most people typically opt to just mount them externally and orient the belt perpendicular to the chassis front at that point. Fair enough about wanting to AI them, just throwing it out there. Carries over nicely to the next point actually. With regards to the controls, steer clear of the switch and even analog controls when wiring spinners. AFAIK, due to a quirk in the programming, spinners actually spin faster when wired with a button. I'm pretty sure this pertains when both AI'd and un-AI'd, so just wire a button to spin and hold it down. If it needs to be reversed for lols/to function as a srimech just button it to spin the other way. I'm not 100% sure if this is entirely true or was fixed in the later releases of DSL, I'm sure someone in the know for certain can correct me if I'm talking rubbish. But yeah, the replicas don't make for the greatest test of ability, they are great fun to knock around though. :P 25
DSL TC Showcases / Re: Newbluud's Showcase of New-Blood Non-talent« on: June 23, 2016, 10:52:13 PM »
Isn't bad at all. Main things that stand out to me other than Nary's mention of the flipper-maker shenanigans:
- As you yourself mentioned, it's good to have a decent idea of what you intend to build going in, this helps you take best advantage of your weight. You've got about 30kg to work with before you enter heavyweight. Building to the weight limit is a big deal. Having said that, adding pointless components to reach it is bad practice. Perhaps try re-jiggling your weapon to add more oomph to it. Beater bars are a solid choice, having just 4 however could no doubt be improved. - The plow on the back. What you're going for is logical, but the argument could be made to simply never give your opponent your back, in which case that 35kg (iirc) is going to waste. Generally when people armour their rears, they intend to have their robot AI'd, since you can't trust the AI to drive particularly intelligently. Typically a moot point otherwise. - The wheel choice to achieve invertibility is cool, but I would argue you'd be better served using a smaller wheel (along with a different orientation of that drive motor if necessary) in order to get more mileage out of your wedge. Having such a ludicrous ground clearance could be affecting it. With some changes to your weapon, you could no doubt get it to function as a srimech when spun down towards the floor, so you aren't left with a massive weakness to being flipped. +1 for Razer. ![]() Edit: That's a point, welcome to the forums. ^^ 26
Stock Showcases / Re: Hi5's Stocktacular Bots« on: June 23, 2016, 10:26:53 PM »
Looking pretty solid tbh. I'd make it a habit to drop the use of the T/Angle connectors. As Mystic mentioned, the rear spike + connector could easily just be replaced by an extender, but ideally stability would come from positioning the drum further forward. As far as I can see, those T connectors you have connecting the maces (and arguably the maces themselves) are completely pointless and could be accomplished by rotating the wedge extender and feeding it off that.
I'd also question the application of maces in general in this scenario, they're a good weapon with no normals sure, but I feel that ditching them in favour of even just one more razor tip (in line with the others) in their place would probably be more effective. You could also try shortening the plow extender by one notch and then placing the plow back on upside down (so the scoop is facing upwards). It should still form the trap that you're going for and maybe having it lower to the ground would help with tipping, but that's just a thought. 27
Creativity Showcase / Re: Wen draw everything« on: June 22, 2016, 09:12:05 PM »
Just as Thyrus said, I sincerely hope that this forum lasts another 10 years so you can revisit this thread later down the line and wonder what on earth was going on. Keep up the good work ye?
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Tournament Archives / Re: THE REAL N00b Warz V SBV Thread« on: June 22, 2016, 06:12:11 PM »
The music really did it for me, a singular tear was shed. Truly a thing of beauty.
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Discussion / Re: Robot Arena 3« on: June 22, 2016, 02:10:51 PM »
I honestly don't know what to make of it really. Given the circumstance of the devs and their small team I have every willingness to offer as much help as I possibly can and will happily test/play through this huge rough patch, but I kinda expect daily updates in return, be it to the game or statements to the community. I can't speak for everyone, but I need a lot of reassurance that the patience will pay off for us what with the mess it's in right now.
That said, BECAUSE of the dev situation and the dire state of the game, constant fixes and updates are probably unreasonable to expect, so I have no idea how to feel tbh. Does the multiplayer work at all atm? I know some people seem to have got it going through private challenges, the lobby system still seems boned though. 30
DSL TC Showcases / Re: A brief history and showcase of Team Amphib and the Newt series« on: June 22, 2016, 12:30:27 PM »
Doesn't look too bad at all. ^^
I don't know how effective those wedges are going to be set up how you have them, but I'd definitely try and get them symmetrical irregardless. With the right ones being further forward you're somewhat invalidating the left ones when driving head on at things. I also question how much use you're getting out of those spiked clubs, ditch them and free up even more weight to improve the bot. Maybe try and get some chassis armouring on the slopes leading up to your drum so you can be more aggressive driving at things. Taking full advantage of your weight limit has been a mantra of these forums for over half my lifetime. You could consider using a longer perm so that the drum sits further out from the chassis. That way you can extend it and let it house more weapons. Whilst beater bars were a great choice, I can't imagine just 16 of them at HW doing too well. You might need some external perm set up to do that and get the angle right, though. Don't know which the best armours or drive motors are in 2.2 so I can't comment on those. 31
Tournament Archives / Re: Bizzaro World - Signups« on: June 21, 2016, 09:50:35 PM »
Expect something from me in a little bit, just gotta bust out the bindings, refamiliarize myself with AI'ing and throw a skin on it before sending. ^^
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DSL TC Showcases / Re: A brief history and showcase of Team Amphib and the Newt series« on: June 21, 2016, 07:57:44 AM »
I'd imagine those skirts could probably be downgraded a tad too (either in size or in material), in favour of more weapons. They might be a bit overkill on a LW, especially seeing as you only have one iron. Unless DSL 2.2 massively changed something, in that case completely ignore me, not had a chance to load it up and play yet. :P
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Discussion / Re: Robot Arena 3« on: June 20, 2016, 11:01:16 AM »
I was hesitant to pick it up having seen all of the Steam reviews and the general opinion on the game, but figured sod it, something fun even if it's a mess right now. Was honestly pleasantly surprised, seems like a decent portion of the huge flaws have either been or are in the process of being ironed out.
Quite enjoying the botlab, despite the occasional camera bug that hasn't quite been fixed yet despite what they've said. I don't need to state the obvious issues but overall I've been having great fun experimenting. As Heap mentioned above me though, the actual gameplay feels a bit underwhelming right now; getting abruptly rammed to death by Emergency when it appears to have no weapons that should be capable of dealing damage is somewhat irritating. ![]() 34
Tournament Archives / Re: Keep Your Enemies Close - Videos« on: January 30, 2014, 04:34:40 PM »
Kurt built his two bots, the others were built and sent to him by their own respective builders. They were then AI'd and fought each other on his copy of the game. :P
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Tournament Archives / Re: Keep Your Enemies Close - Videos« on: January 29, 2014, 06:12:40 PM »
I second Thyrus, good job dood. :P
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Tournament Archives / Re: Keep Your Enemies Close - Videos« on: January 25, 2014, 04:43:31 PM »
Catching up on these a bit late.
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Tournament Archives / Re: Keep Your Enemies Close - Videos« on: January 24, 2014, 06:20:28 PM »
O god, all the wedges. Inbound Catastrophe is just gonna be a very violent frisbee. xD
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Existing Games / Re: League of Legends« on: January 23, 2014, 12:28:09 AM »
Bit of a league player myself, Annie ßot on EUW for those interested. If anyone on EUW fancies a game feel free to toss me an inv. Can't play atm though, not till craptop is fixed. :c
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