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Messages - Trovaner

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21
Modifications / Re: Balancing Stock - Stock Balance Patch
« on: August 15, 2016, 04:16:23 AM »
Just a few random thoughts after skimming your post:
  • If you are going to be overhauling the balance, you should consider swapping out the control board so that any bots built using your mod won't be mistaken for bots created in stock RA2. It would also help any bot parsers determine which mod a bot was created in so that it can inform the user if they need to download something first.
  • For the batteries, I would look at increasing the elecmaxinoutrate more (not just the electotal) so that they stay at full speed for longer. Also, keep in mind that you don't want the pink batteries used on HWs so don't make them too powerful.
  • The HP of round and square extenders should be directly correlated to the weight of the extender itself. Right now, if I want to have a 60cm extender, I'll actually use 3 20cm extenders because they have more total HP and each individual segment is less likely to get hit. Alternatively, you could go the route of making all extenders weigh the same (like burst pistons are presently) but that would penalize people that just want to use the APs for things like weapon racks.
  • You presently have the angle connector equal to the T and Y connectors. Since this component only has one AP, you should consider making it a little lighter than the other two (which would make this 1kg with your current values).
  • The weight of the Axle Mount seems a little low. Considering that you are also increasing the strength of disks, I'm thinking that this would encourage the use of flails too much. I would probably try something around 7kg.
  • The T and Y connectors should have half the HP of the 20cm round extender. Otherwise, I would use 2 T connectors instead of the 20cm round extender so that I had twice the HP and two smaller targets.
  • I don't think the baseplate anchors should have any collision. Things that attach to the baseplate are invincible so exo-stacking anchors can result in castor-like armor. Also, anchors are commonly stacked inside of other components like batteries.
  • Why make the square extender identical to the round extender? Wouldn't it make more sense to give it more HP so that you have more options?
  • RAD motors should have a lower max speed so that they aren't as effective when used as weapon motors. This won't affect drive motors because RA2 doesn't use this value in its bot movement calculations.
  • You should make the Powered Steering Unit significantly lighter (30kg, maybe) and try increasing the power so that it is better than a RAD to compensate for its size. Ideally, this should become a viable option for MW+.
  • The blue snapper should be a tad heavier, IMO.
  • When you do the extras, you should make the Steelyard Dogs Snow Plow heavier and give it more HP than the regular Snow Plow. This is the same idea as round extenders vs square extenders.

22
General Support / Re: Component Texturing Help.
« on: August 13, 2016, 09:34:28 PM »
Are you remembering to use a different file name than the source file when you (de)compile?

23
General Support / Re: Action Cam Blurry
« on: July 29, 2016, 09:04:19 AM »
The jittering would be less noticeable with a lower tick interval but it would lag behind the bots more. You can change this with a single line of code but some arenas need higher/lower tick intervals so the V1 action cam didn't change it.

If I remember correctly, the V2 action cam has code so that it doesn't move as fast for the little movements. That should reduce the jittering significantly.
Wow, you're really back, people have been worried and wondering what happened.

I see, thought there were too many view updates. V2 also has a new orbit view from what I remember?
That is correct. The primary goals of the V2 action cam are to make the action cam more extensible and replace the orbit cameras.

24
General Support / Re: Action Cam Blurry
« on: July 27, 2016, 06:53:21 PM »
The jittering would be less noticeable with a lower tick interval but it would lag behind the bots more. You can change this with a single line of code but some arenas need higher/lower tick intervals so the V1 action cam didn't change it.

If I remember correctly, the V2 action cam has code so that it doesn't move as fast for the little movements. That should reduce the jittering significantly.

25
Contests / Re: BOTM July 2016
« on: July 27, 2016, 06:18:21 PM »
As far as I know, Trov is not dead. He just took an unplanned break from GTM.

26
Contests / Vote BOTM June 2016
« on: June 09, 2016, 08:42:32 AM »
Considering how hard it is to build in RA3, I'm not too surprised that we only got one entry this month. Congratulations and thanks go out to RedlineM203 for his fantastic BOTM entry.


27
Contests / Re: BOTM June 2016
« on: May 13, 2016, 09:23:16 AM »
Standard (or IRL if you want to go with something a tad more strict)
Are we talking stock standard or DSL-S standard? We have no idea what we'll be able to do and not do in RA3 in terms of glitches.
I'm thinking something along the lines of DSL-S since that is more akin to what the developers may have had in mind (as opposed to what we are actually able to do in the botlab).

28
Contests / Re: BOTM June 2016
« on: May 12, 2016, 10:42:13 PM »
Alright, I'll extend it another week just so that people have time to experiment with things.

29
Site News and Feedback / Re: ITT why Goon should be banned
« on: May 12, 2016, 10:38:32 PM »
The matter has been resolved.

30
Discussion / Re: Playing random music during fights
« on: May 12, 2016, 10:32:52 PM »
Clickbeetle already told you where to paste his code in the file and Serge's code is just a replacement for the code that Clickbeetle posted. In other words, you put it in the same place.

Paste this in def __init__, making sure "import random" is at the very top of the py.

Assuming that you don't insert it in the middle of something, there are no additional requirements regarding placement.

31
Contests / BOTM June 2016
« on: May 11, 2016, 07:36:31 PM »
As some of you may have noticed, I'm running kind of late. The reason for this is because I've been planning on having this BOTM be for RA3 bots. The official release date for RA3 is May 26 so the submission period will be kind of short but I'm sure you guys will have time to make a bot with a simple splash (edit: I've revised the deadline so members will have more time to come up with stuff).

Here's how this works. Every participant creates a bot that follows the given bot restrictions for that month. They then create a simple splash for their bot and uploaded it to GTM's BOTM Uploader before the deadline expires. After the deadline expires, a poll will be created for the community to vote on their favorite entry. The splash with the most votes will be put on GTM's homepage for a month.

Bot Restrictions
  • RA3 - Stock
  • Standard (or IRL if you want to go with something a tad more strict)
  • HW
  • No Cheats

Splash Rules
  • Entries must be uploaded using the BOTM Uploader.
  • One bot per splash
  • One splash per member
  • Please do not put anything in that identifies you as the creator. Credit will be given after the poll to reduce bias and give people a chance to guess who made what.
  • There must be at least one image of the insides in the splash.
  • The weight must be given in the splash.
  • Images must be either JPG, PNG, or GIF.
  • Images must be no wider than 700px and no taller than 800px.
  • Entries must be in by June 7, 2016 at 11:59 PM Central Standard Time (GMT - 6:00).

Please upload your entries using the BOTM Uploader.

Questions/comments?

32
Site News and Feedback / Re: Reworked Sections/Boards
« on: May 11, 2016, 07:21:32 PM »
Its on a big list of things that I want to do but I doubt that I'll have time to work on it until after RA3's release.

33
Site News and Feedback / Reworked Sections/Boards
« on: May 10, 2016, 10:33:22 PM »
Hey guys, just a heads up.

GTMs boards/sections have been reworked in preparation for RA3. Everything should be pretty self-explanatory but if you are confused about something feel free to ask about it here.

Thoughts?

34
Contests / Re: Vote BOTM May 2016
« on: May 07, 2016, 11:28:16 AM »
Alright, the results are posted and it looks like Thyrus won this month. Congratulations, Thyrus! Also, thank you to everyone that participated this month.

35
General Support / Re: How do you get RA2 to work on linux?
« on: May 01, 2016, 03:26:45 PM »
I am totally gravedigging a 3 year old thread.

Just wanted to say, that as of Wine 1.9.5, RA2 seems to be fully working! Hooray, more old games on Linux.

(Image removed from quote.)
Yay! It looks like the mac version of wine is also working now. I'm suddenly in the mood to work on one of my WIP mods...

36
Site News and Feedback / Re: Forum->Wiki Accounts
« on: April 30, 2016, 05:16:10 PM »
My fix for Avalanche broke it for everybody else but it should be better now.

37
Site News and Feedback / Re: Forum->Wiki Accounts
« on: April 30, 2016, 05:07:28 PM »
Did this pop up as soon as you tried to visit the wiki or did you click something? It doesn't look like you account is getting created so I'm assuming that it is the former. We are already at 10 user accounts successfully created so there has to be unique about your account...

Ok: Clicked RA2 Wiki, then clicked log in. Redirected me to standard GTM log in. Logged in with this account and pass. Redirects to RA2 wiki (i presume) and get the error.
Alright, I made a change. Did it fix anything for you?

38
Site News and Feedback / Re: Forum->Wiki Accounts
« on: April 30, 2016, 04:03:52 PM »
Did this pop up as soon as you tried to visit the wiki or did you click something? It doesn't look like your account is getting created so I'm assuming that it is the former. We are already at 10 user accounts successfully created so there has to be something unique about your account...

39
Site News and Feedback / Forum->Wiki Accounts
« on: April 30, 2016, 03:40:15 PM »
The user accounts between the forum and wiki are now bridged so everyone with an account on the forum should now have access to the wiki.

There are still a few issues that I need to work out such as being able to logout from the wiki but it is mostly working now. If you run into any error messages, please let me know so that I can address them.

40
Contests / Vote BOTM May 2016
« on: April 30, 2016, 08:34:41 AM »
Alright, you know the drill.

#1 R01


#2 Squirrel_Monkey


#3 Thyrus


#4 RedAce


#5 Thrackerzod


#6 Joelu Of Eagleland

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