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Modifications / High-Quality Stock Component Textures
« on: November 02, 2008, 11:50:44 PM »Quote from: ACAMS;19938
Resized the original, it is common practice to make original skins bigger to make them better....at the cost of load time and lag.
I would much rather be able to decompile/recompile the car steering
This is just a project I'm doing in the meantime. You know, rpogramming 24/7 makes your brain hurt.
That picture is big because it's a render from 3dsmax.
There's no way this can cause increased lag, unless you have a really old computer. Thrust me, textures used in your new FPS game are ten times bigger.
Neither will this make the game more prone to havok explosions - Havok calculates collision data by using the collision mesh only. The display mesh (including the texture) is only used to draw the part / object on screen.
For example, this texture went from 128 x 128 to 512 x 512.
The load time isn;t going to be enormous either. It may be a milisecond slower or so, but again, I am sure 99% of you have such powerful computers that you won't notice anything.
The texture wasn't just resized - I painted it from scratch.