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Messages - Squirrel_Monkey
1941
« on: November 26, 2011, 05:44:56 AM »
Let's shove this one in Nar's face, shall we? It's effective, it looks good, the chassis is very tight around the components...
lol
npc's would be a better choice imo, saves you quite a bit of weight to use elsewhere whilst still being fast enough
There is that, but I don't want the wheels outside the chassis.
They dont have to be if you place the npcs the right way. NR is npc right and i think you can guess what NL is NR NL NL NL NR NR NR NL See if you can put it like that.
Erm... It's either 2 rights or 2 lefts for that shape...
1942
« on: November 26, 2011, 05:43:27 AM »
I have used them for my BW FSS (or cage spinner), but for anything more substantial you are better off with the shell panels.
LOL, I used CF extenders on mine. Did get 9 Razors though...
1943
« on: November 26, 2011, 05:41:07 AM »
Why no Trov Glitch? I see no reason against it. I use it on my cool drum designs D:
You can't make part of a chassis with 0 width IRL.
You can't do that with the Trov Glitch either.
1944
« on: November 25, 2011, 04:55:51 PM »
Why no Trov Glitch? I see no reason against it. I use it on my cool drum designs D:
1945
« on: November 25, 2011, 04:53:39 PM »
That VS needs more Trov Glitch. I think internal wheels would look better on the hammer.
1946
« on: November 25, 2011, 03:17:23 PM »
I think Trov Glitch should be allowed in a realistic manner. Also, why not allow cheatbot 2 parts below a certain efficiency. I love the Hworf Spike. EDIT: And face spinners. Just because of the Garvin incident a perfectly IRL bot type has been outlawed.
1947
« on: November 25, 2011, 02:25:03 PM »
Finally got round to skinning.  Can't make the discs square D: Also, I think Hworf spikes might work as better weapons.
1948
« on: November 25, 2011, 12:48:21 PM »
Next match up.
1949
« on: November 25, 2011, 10:57:54 AM »
Damn you Conraaa! D:
1950
« on: November 25, 2011, 09:13:53 AM »
Saws don't even need to move to do damage.
1951
« on: November 25, 2011, 09:05:41 AM »
RA2 saws do frequency damage, they continue to do damage whilst in contact with the enemy.
1952
« on: November 24, 2011, 04:24:03 PM »
More of a lifter really.
1953
« on: November 24, 2011, 04:00:19 PM »
That has to be the first non-powered sawblade i've seen used on a hammer.
:P It's so slow, it actually does frequency damage.
1954
« on: November 24, 2011, 03:56:50 PM »
As Urjak will say, a DSL disc may be better. Despite not being invincible, it's thicker, has better attachment points and is more impenetrable.
1955
« on: November 24, 2011, 03:55:22 PM »
It's about as fast as Sumpthings real weapon ironically. Also has the same ability to get stuck. Some variants:
1956
« on: November 24, 2011, 03:32:48 PM »
Erm guys, the whole drum thing does move... That's the point...
1957
« on: November 24, 2011, 03:18:23 PM »
Not good, just testing a new IRL weapon system:
1958
« on: November 24, 2011, 02:31:20 PM »
I've never seen a bot look so IRL and yet not. Nice work on that front.
I'd really like this to work with spin motors, to get a 180 swing on the hammer.
Yeah, but AGOD is no friend here.
1959
« on: November 24, 2011, 02:26:40 PM »
DP:
1960
« on: November 24, 2011, 02:07:07 PM »
Imma go lose this award too D:
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