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Existing Games / Re: Warlight RISK
« on: January 19, 2010, 12:23:01 PM »
Jonzu, redline, DK, reier, check the tournaments tab in the multiplayer area.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1941
Existing Games / Re: Warlight RISK« on: January 19, 2010, 12:23:01 PM »
Jonzu, redline, DK, reier, check the tournaments tab in the multiplayer area.
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Stock Showcases / Re: Sparkeys showcase« on: January 18, 2010, 09:58:01 PM »Well, let's call it a Havok then. Because the game uses the Havok physics engine, it doesn't have to be confined to that single definition. Well, it USED to have a proper definition, but over time you and others weakened it. It turned from an in battle match ruining glitch to the name of any glitch not useful. 1943
Stock Showcases / Re: Sparkeys showcase« on: January 18, 2010, 09:37:32 PM »I don't think that's a new glitch. Perhaps a havok due to the motor being moved. This irks me. Havoks are invisible areas of "Energy" within an arena which is caused by motors and axles being removed. This is old, but not a havok. We don't even name it. We call it a fail. 1944
Stock Showcases / Re: Sparkeys showcase« on: January 18, 2010, 08:20:00 PM »Natef, read my post. 1945
Stock Showcases / Re: Sparkeys showcase« on: January 18, 2010, 07:12:56 PM »
Natef, read my post.
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Tournament Archives / Re: CombatAnts awards« on: January 18, 2010, 05:32:37 PM »
Best Built: The choices are hard, and I'm not giong to look at the winners, but 5 year old arsonist gets my vote. It is basically Sarcore's bot 1-upped.
Most Unlucky: Avoiding the finals again (Because you have to be lucky and/or good to get into the finals, silly!) I choose to take a flamebait option and vote for ChewCube as most unlucky. In this weightclass, Chewblades are risky, yet a good investment, and I think we should try to avoid this component. (Before you say the suck, I'll state they have an uneven GMF, and as such work similerly like the flail shell spinners of DSL. This is why they are useful, as Chewcube was seconds away from a KO, before the match ended.) 1947
Tournament Archives / Re: Terror twisters Discussion« on: January 18, 2010, 05:09:36 PM »
Just Note all AIing errors are your own if you do AI them! :P
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Stock Showcases / Re: Sparkeys showcase« on: January 18, 2010, 02:25:02 PM »
sparky, please delete your PMs.
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Stock Showcases / Re: Sparkeys showcase« on: January 18, 2010, 02:14:38 PM »
Madiba's the mad scientist!
Trov's Igor... Me, I'm an evil genius! 1950
Creativity Showcase / Re: Artwork thread« on: January 18, 2010, 02:01:54 PM »
Wee!
VVVVVRRRRROOOOOMMMMM 1951
Stock Showcases / Re: Sparkeys showcase« on: January 18, 2010, 01:47:13 PM »
Sparkey, I'll need more bots for your pack, stat!
@EVERYONE ****ING ELSE: https://gametechmods.com/forums/index.php/topic,3141.0.html *AHEM* 1952
Site News and Feedback / Re: New Forum Feedback« on: January 18, 2010, 01:28:50 PM »
And 5000 to UHW :P
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Existing Games / Re: Warlight RISK« on: January 18, 2010, 12:59:32 PM »
yeah, you gotta play online guys.
I'll invite. Doom, Red, Check yo emails! 1954
Game Development / Re: A physics engine I've been developing« on: January 18, 2010, 12:53:58 PM »
still looks like sodaplay.
nice work, though. 1955
Site News and Feedback / Re: New Forum Feedback« on: January 17, 2010, 07:21:10 PM »
some other SM forum can do it...
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Site News and Feedback / Re: New Forum Feedback« on: January 17, 2010, 07:06:07 PM »
Hey ACAMS, Can you make it so that Post numbers will change at certain posts?
9001 = OVER NINE THOUSAND 1337 = leet 666 = EVIL :O etc... 1957
Game Development / Re: A physics engine I've been developing« on: January 17, 2010, 07:01:32 PM »
sodaplay?
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Chatterbox / Re: Jokes« on: January 17, 2010, 06:09:27 PM »you know, why am I doing the AI thing with you You need to get 1984. You'll learn a lot about me. 1959
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)« on: January 17, 2010, 06:07:24 PM »
list.append( ("Locktite","Poker",{'nose':math.pi\2,'topspeed':12.0,'throttle':110,'turn':80,'turnspeed':4.5,'weapons':(1,)}))
list.append( ("Snow plow", "Rammer",{'nose':math.pi,'topspeed':20.0,'throttle':140,'turnspeed':6.0,'weapons':(1,)})) list.append( ("EMERGANCY 2", "Spinner", {'radius':0.4,'topspeed':20.0,'throttle':110,'weapons':(1,)})) (Sparky...) 1960
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)« on: January 17, 2010, 04:12:55 PM »
didn't even mouse over the teams TXT
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