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Messages - 123savethewhales
1922
« on: November 01, 2010, 05:09:14 PM »
Lol my bot looks so weird on low graphic setting.
1924
« on: October 31, 2010, 11:39:16 PM »
I think he means IRL realistic.
Like this one? 
1925
« on: October 31, 2010, 06:12:47 PM »
Lol why are people shying away from GODLIKE!!!!!!!
I put GODLIKE on a whole bunch of stuff. It's anonymous self judging anyway, no reason to hold back.
1926
« on: October 31, 2010, 04:37:46 AM »
My point exactly. If magically brilliant wedges that can get under everything even exist in this game...
T- Minus Arm Wedge. Putting that on a n00b bot does not prevent it from getting killed by VS/Flail SnS.
1927
« on: October 31, 2010, 01:30:17 AM »
Nary is going to hate me for this comment, but DSL is now 90% wedges 10% actual bot building skill.
No way, surely Flail SnS need to make up some of those percentages. DSL has more types, hence more counters, and ultimately more chance of luck occurring in a tournament. So take RIP2 a VS won because it didn't have to face any SnS. Probably why I more or less stop participating in tournaments.
1928
« on: October 31, 2010, 01:19:43 AM »
Another problem I notice is how the cannon doesn't actually fires, but just falls to the ground sometimes. This seen to happen not just with my cannon, but other cannons as well. Any way to fix this?
1929
« on: October 30, 2010, 11:39:57 PM »
So with TM_ROWs in the RBCollection not working (has anyone gotten this to work for cannons before?), I went in and change all the MESH_VERTEX by swapping the X with the Z (so it turns 90 degrees), and adding a fix number to Y (to raise it up). Also fix up all the Attachment points, but it's done now so I can claim I made a cannon before.
1930
« on: October 30, 2010, 08:19:16 PM »
The ball always fires in the same direction from the same point, so you need to rotate/move the cannon object to match. The easiest way is to adjust the TM_ROWs in the RBCollection (Serge has a good tutorial on those somewhere).
Also,
So aside from setting base = Cannon in the txt, what do I have to do the GMF to have it shoot a projectile?
The cannon object needs to be named "cannon" and the projectile object needs to be named "ball". You may also need collision mesh named "cannon_collision" and "ball_collision", but I'm not sure. And that's all you need.
I used the TM Row....... It doesn't work. Changed from 100, 010, 001 to, 001, 100, 010. It looks right on the preview, but when I actually attach the part it still shoots the same direction as before. The attachment point also looks mess up with this. Also used TM_Row 3 to change the height, that also doesn't work........ Everything is nicely attached until I fire it. Then the second shot fires at the same place as if I didn't do anything to TM_Row 3 While I couldn't get the cannon to work, I did however logged the TM for all 6 facing relative to 100, 010, 001.
1931
« on: October 30, 2010, 08:07:08 PM »
So now that I got the object ported in, how do I fix the facing?
1932
« on: October 30, 2010, 05:09:15 PM »
Humm okay thanks I will try that.
1933
« on: October 29, 2010, 10:35:13 PM »
So aside from setting base = Cannon in the txt, what do I have to do the GMF to have it shoot a projectile?
1934
« on: October 29, 2010, 10:14:31 PM »
It would be cool though if they worked. I like my range weapons. (I'm now the person at my youth group were all the "exstert" call a spammer in super smash melee with Samus)
Well this BOTM does not allow custom components, so it probably can't shoot.
1935
« on: October 29, 2010, 09:48:09 PM »
Why use 2 20 cm extenders for the motor when you can use 1 40cm?
I am not sure what chassis armor it has, but if possible, lower it and put a caster on the bottom.
1936
« on: October 29, 2010, 09:26:57 PM »
DSL can make much better looking replicas than Stock anyway.
1937
« on: October 29, 2010, 08:14:00 PM »
Open the regular GMF file with a txt editor. Most of the stuff will be junk, but the name of the BMP file would be in plain english.
This method only allow you to replace letters, so the new bmp file name will need to have the same length as the old.
I reskinned Junkyarddog's wheels with this method.
1938
« on: October 29, 2010, 08:07:53 PM »
You know, if all you are doing is using a different bmp file, you can do that with a txt editor.
1939
« on: October 27, 2010, 05:04:30 PM »
AND WHAT THE HELL IS THE POINT USING ANT SAWBLADES ? You do know that potter wheels only have Axle_F right?
1940
« on: October 26, 2010, 11:08:07 PM »
I think you should use only 1 wedge with FS. You only need to get into a wedge lock for FS to work. It's just me, but every single Etek drive FS i saw failed. Or faired very averagely.
It's not the E-tek's fault. FS in general isn't that good to begin with.
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