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Messages - ianh05

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1921
Modifications / Re: Stock Mini's AI progression Thread
« on: February 17, 2011, 10:24:10 PM »
Do NWB.

Badink has made it already :P

also here's Wide Load and SnowJob:


1922
Modifications / Re: Stock Mini's AI progression Thread
« on: February 17, 2011, 07:44:47 PM »
Update:

Currently working on these mini's...

- Thumperizer
- Wide Load
- Snow Job
- Little Darling

need more suggestions as i would still need 6 more teams O.o more popular community bots, more starcore bots and more old school famous bots.

1923
Existing Games / Re: Champions Online - Game info added 27/9/10
« on: February 16, 2011, 11:09:38 PM »
this game has gone F2P (free-to-play) if anyone is/was interested, they have restrictions on free-to-play accounts though such as instead of power choices you get archetypes (you can still pick stats and power benefits). Still probably make a pretty decent free to play MMO :)

1924
Modifications / Re: Stock Mini's AI progression Thread
« on: February 16, 2011, 08:20:54 PM »
thanks for the info, I must have been away during that time x_x

@ Freeziez, If you can make a good mini and skin it well then yes. this is my first major AI pack so I want some good quality.

Update: finished the mini rookies, mini bot-choy's spike strips are now attached directly to baseplate anchors.


1925
Tournament Archives / Re: Dominator of Dragons
« on: February 16, 2011, 05:30:48 PM »
gah another > lightweight tournament >.< awaiting a stock antweight tourney :P

1926
Modifications / Re: Stock Mini's AI progression Thread
« on: February 16, 2011, 05:28:22 PM »
Wait, is that my skin for Seism or did you make a completely new one?

Also didn't you make Mini Heaven's Sawmill and Nuclear Fallout?

Your skin, I could have done it but decided that seeing you used the same chassis i could just export and import I gave you credit though. yes i have made them, i didn't like how Heaven's Sawmill turned out and I wasn't sure if Nuclear Fallout was that well known.

Updates on pack:

- I had troubles with the stock mini version of the game this morning which delayed some of my work on it.
- I'm thinking about getting more mini arena's.
- I need 7 more teams done before i can release any version of the pack.
- Still playing around with some of the UI.

1927
Modifications / Re: Stock Mini's AI progression Thread
« on: February 15, 2011, 10:08:00 PM »
4 mini rookies, skinned and ready for the pack's release:


1928
Modifications / Re: Stock Mini's AI progression Thread
« on: February 14, 2011, 11:36:24 PM »
Yet to paint but here are the mini rookies (made by me):



You can play as these bots in the upcoming Stock Mini's AI pack... forkie even has an active weapon!

1929
Modifications / Re: Stock Mini's AI progression Thread
« on: February 14, 2011, 07:09:26 PM »
nah it's a re-skin of the Small arena, as Joe pointed out no one really uses the hazards anyway.

1930
Modifications / Re: Stock Mini's AI progression Thread
« on: February 14, 2011, 05:27:32 PM »
Are you gonna use my (or at least some of my) Mini Rookies?

Still seeing if i can make improvements on them and then i have to skin them etc. obviously they won't be used as AI opponents but will be the team that players can use so i want to make sure they are able to win against some of the others.

NOTE: added AI teams and Arena previews to the original post on page 1 :)

1931
Modifications / Re: Stock Mini's AI progression Thread
« on: February 14, 2011, 05:19:58 PM »
How in God's holy name is that possible to make an AW Drumblebee?
If you can, sir, you have my respect.

I have made an AW drum before, however this Drumblebee Mini was made by Badnik.



Seism 13 is a bit eh but that's the best i could do, i really wanted to give it 2 wedges as they were they main feature of the original razor tip is there too :) Pretty hapy with the mini bounty hunter lol.

1932
Modifications / Re: Stock Mini's AI progression Thread
« on: February 14, 2011, 04:56:10 PM »
Today's update will most likely just be 1 team and that will feature Drumblebee, Bounty Hunter and Seism 13. Currently working on Bounty Hunter's paint job after i complete that i should have a pic up of the 3.

1933
Stock Showcases / Re: ianh05's lightweight and below specialist showcase!
« on: February 13, 2011, 04:53:51 PM »
yep, plus there would only really be enough weight for 1 razor or 1 iron if you made an aw with a snapper mounted inside.

1934
Modifications / Re: Stock Mini's AI progression Thread
« on: February 13, 2011, 04:42:04 PM »
still, it would be worth doing for the lols xD

just like mini bounty hunter (thinking about making one) vs mini ITI V :P

I have fixed the Mini Combat Zone arena too :)

1935
Modifications / Re: Stock Mini's AI progression Thread
« on: February 13, 2011, 04:33:15 PM »
What worries me is that mini SFTW could give big SFTW a good fight...

exposed motor vs bigger chassis :P

1936
Modifications / Re: Stock Mini's AI progression Thread
« on: February 13, 2011, 04:26:24 PM »
the combat arena has 1 saw and 2 spike things not 2 saws and 1 spike thing

*facepalm* i guess I'll have to check again, easy fix though :P

1937
Modifications / Re: Stock Mini's AI progression Thread
« on: February 13, 2011, 03:50:05 PM »
What are the three to the right of STFW?

I'm guessing they're Maelstrom, NW, and RBP?

that's correct.

btw i have never tried skinning an arena before so this is the best  could do for a mini combat arena:


1938
Modifications / Re: Stock Mini's AI progression Thread
« on: February 13, 2011, 03:21:56 PM »
Double post.. Here's a little preview of what's to come with the pack :P


1939
Modifications / Re: Stock Mini's AI progression Thread
« on: February 13, 2011, 02:56:33 PM »
Did you get my Mini Rookies?

yeah i did. they need skinning though and i might change them a little.

1940
Modifications / Re: Stock Mini's AI progression Thread
« on: February 13, 2011, 02:51:15 PM »
21 completed Mini's (7 teams) now, good amount of variety for an AW pack.

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