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Messages - Serge
1921
« on: November 16, 2008, 11:58:13 PM »
200 years???????????????? N. America became the united States July 4 1776.....slaves came later.... Slavery has been around since the discovery of the New World by Columbus in 1493, but the major part of it was between the 16th and 19th century, where slaves were taken from Africa to southern America (mainly to Brazil). About 9.4-12 million slaves were deported this way.
1922
« on: November 16, 2008, 10:25:53 AM »
Yay, free honey! (Image removed from quote.) Funny.... But some people are going to get very angry about this. ^^
1923
« on: November 16, 2008, 04:09:27 AM »
I have fixed the TM padding issues in the latest release, AFAIK.
Anyway, the NAN (not a number) error is bothering me. It happens when the decompiler encounters a hex value of FF FF FF 00. I don't know why it's there, but even my hex editor throws in the same error when it treeats this as a floating point number.
1924
« on: November 14, 2008, 11:52:35 PM »
I'll create a model once I get back. I don't know about you, but for me it spazzes after 2 links connected together.
1925
« on: November 13, 2008, 11:48:26 PM »
5. If they double, triple, quadruple (or more) post, they are an idiot times however Whoops.
1926
« on: November 13, 2008, 04:00:52 PM »
You've been mail-rolled.
Unless you ordered it. I actually did. @goose: The people that posted before did not appear to know the meme / their sarcasm was too clever for me.
1927
« on: November 13, 2008, 01:43:33 PM »
1928
« on: November 13, 2008, 01:12:32 PM »
For those who don't know who Rick Astley is:
Now you know.
1929
« on: November 13, 2008, 11:42:00 AM »
1930
« on: November 12, 2008, 04:20:00 PM »
Old. But funny.
1931
« on: November 12, 2008, 02:51:12 PM »
Nope. Not (yet?).
1932
« on: November 12, 2008, 08:32:21 AM »
Not yet, I'm the one who creates stuff, I'll just leave the creative part of the job to you.
1933
« on: November 12, 2008, 12:10:58 AM »
Phew, finally a thread name change. I created a component that uses the point-to-point constraint to achieve a ball & socket joint effect. It's kind of spazzy, but have fun with it. Here's an old video: Here's the download: http://www.q3k.org/ballsocket.zip
1934
« on: November 11, 2008, 04:41:21 PM »
This title seems familiar, right? Download this: http://www.q3k.org/GMFView.zipRun it, select a GMF file. WSAD to rotate, Q and Z to zoom. Do not display collision meshes, or you will just get cubes.
1935
« on: November 11, 2008, 08:31:00 AM »
From PyRA2:
def _calcWeight(self): self._weight = self._mesh.getArea() * self._armourweight In layman's terms: ChassisWeight = AreaOfMesh * ArmourWeight
1936
« on: November 11, 2008, 06:48:10 AM »
I hope someone else will do this - I really hate editing wiki pages about myself and what I have done, because it's kind of narcistic.
1937
« on: November 10, 2008, 02:37:42 AM »
Someone post all the statistics to change and I'll pack it up as a mod.
1938
« on: November 10, 2008, 02:35:34 AM »
BONUS! Random statistics about the project (thanks eFFee for that awesome script):
+GMFComp Lines:1893 Chars:42324 +GMFComp Lines:1893 Chars:42324 -asciiFunctions.cpp Lines:226 Chars:4911 -asciiFunctions.h Lines:16 Chars:517 -byteFunctions.cpp Lines:33 Chars:511 -byteFunctions.h Lines:4 Chars:116 -gmidFunctions.cpp Lines:562 Chars:12854 -gmidFunctions.h Lines:4 Chars:106 -headerFunctions.cpp Lines:38 Chars:766 -headerFunctions.h Lines:1 Chars:17 -main.cpp Lines:90 Chars:2129 -materialFunctions.cpp Lines:304 Chars:6415 -materialFunctions.h Lines:4 Chars:85 -objectFunctions.cpp Lines:554 Chars:12646 -objectFunctions.h Lines:3 Chars:70 -sceneFunctions.cpp Lines:53 Chars:1165 -sceneFunctions.h Lines:1 Chars:16 +GMFDec Lines:1613 Chars:43388 +GMFDec Lines:1613 Chars:43388 -byteFunctions.cpp Lines:79 Chars:1538 -byteFunctions.h Lines:6 Chars:122 -havokFunctions.cpp Lines:524 Chars:15210 -havokFunctions.h Lines:6 Chars:238 -helperFunctions.cpp Lines:106 Chars:2592 -helperFunctions.h Lines:5 Chars:118 -main.cpp Lines:107 Chars:2239 -materialFunctions.cpp Lines:222 Chars:6780 -materialFunctions.h Lines:4 Chars:142 -objectFunctions.cpp Lines:241 Chars:5640 -objectFunctions.h Lines:3 Chars:110 -objectGeoFunctions.cpp Lines:257 Chars:7057 -objectGeoFunctions.h Lines:2 Chars:73 -sceneFunctions.cpp Lines:50 Chars:1508 -sceneFunctions.h Lines:1 Chars:21
1939
« on: November 10, 2008, 02:30:42 AM »
I like my bicycle.
1940
« on: November 10, 2008, 02:13:32 AM »
SVN & archives on googlecode updated! Download v. 0.13 now.
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