Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RedSawn

Pages: 1 ... 89 90 91 92 93 94 95 [96] 97
1901
DSL TC Showcases / Red's Robotic Hall of Lame - DSL Edition
« on: February 18, 2009, 07:31:49 AM »
[size=+2]Red's Robotic Hall of Lame - DSL Edition[/size]
[size=+1]WARNING:[/size]
The robots in this thread may suck real balls. Don't point out the obvious.


-----

Here's the first. Nemesis II (Or ][ ).



Additional Notes:
First ever semi-decent DSL bot.
Would of been entered in Wild Robots Live! if the 4th rumble heat was filled.
The weapon has a armor disc ONTOP of the weapon disc, meaning there's much less of a chance of the weapon loaded disc being knocked off
I know there's wasted space. Would take a crack at fixing, but if I made it smaller, it probably wouldn't be semi-realistic (hammers clipping the wheels)
It's semi realistic.

1902
General Support / Converting the LumaZone - Problems
« on: February 18, 2009, 05:44:42 AM »
Quote from: Madiaba;29076
Ok, Redline. You had both gmf and py issues. But, I dun did gitter goin'.
Nice skins.


Cheers.
 
Quote from: Madiaba;29076
Here.


Haha, ouch. Should of noticed the jpeg. And sorry for not replying before. Thought it wasn't new.

1903
Modifications / Arena Ideas
« on: February 17, 2009, 05:50:02 PM »
Going to be rough and undetailed with most of these ideas.  Some might be good, some might be bad.

1. More arenas with flipper based hazards.
2. Scrapyard. Sort of like Sao Paolo out of the Robot Wars games. The crusher would complete it.
3. More tabletop arenas. That section is bare.
4. Same with King of the Hill. 2 arenas. Atleast the Clawtop got some modifications, but I haven't seen any sort of KOTM arena mod. (My WIP doesn't really count)
5. A better version of the Bridge of Doom. Says enough.
6. Something with a cool or hilarious pit. (Like the glass roof on the Japanese rooftops in the Robot Wars games)

1904
General Support / TO ALL THOSE WHO HAVE POSTED RA2 VIDEOS ON YOUTUBE
« on: February 16, 2009, 01:28:43 PM »
I use Growler for any video I make.

Back in the day I had a 2002 grade s***bomb of a PC. FRAPS usually made game's FPSs go into single digits.


Growler had a hard time going below max, doing the same thing.

1905
Tournament Archives / Wild Robots Live! Match-ups
« on: February 16, 2009, 09:56:10 AM »
Quote from: Somebody;28971
I don't get this part


Basically I think it means that there's no repeats.

Say like, there's bot1 v bot3, but no bot3 v bot1.

1906
Tournament Archives / Wild Robots Live! Match-ups
« on: February 16, 2009, 08:03:13 AM »
Whoops, guess I failed on bot creation timing. Ah well, probably wouldn't of worked with 19 people.

Atleast I have my first decent DSL HW creation.

1907
Off-Topic Discussion / Blake 7 VS red dwarf whats better?
« on: February 16, 2009, 06:30:02 AM »
What the heck is Blake 7?

1908
Tournament Archives / Wild Robots LIVE Idea
« on: February 16, 2009, 03:08:54 AM »
Thanks, and get well soon.

I had to do a search on the whole thread to find out if the tourney was stock or DSL. : /
And what weightclass.

Don't say, I know now. ^^;

1909
General Support / Converting the LumaZone - Problems
« on: February 15, 2009, 04:51:33 PM »
Interesting... alright. Does unusual mean you're unsure what it is or is it just unusual?

1910
Game Development / Ideas for new Robot Combat Game
« on: February 15, 2009, 01:23:05 PM »
Quote from: System32;28903
There aint any motor powerful enough in the stock game. But with some modding and AIing however...


Seriously? Actual walking bots, not like extenders attached to high speed motors by their sides?

1911
Tournament Archives / Wild Robots LIVE Idea
« on: February 15, 2009, 01:14:46 PM »
These tournaments where the front page is always edited are always confusing...

I see Rumble 4 is empty. Does that mean it's possible to join, or is it already starting without it?

1912
General Support / Converting the LumaZone - Problems
« on: February 15, 2009, 10:23:05 AM »
Quote from: Serge;28913
Right, stupid me, I haven;t even tried to make my compiler work with LumaZone.
I'll fix the errors ASAP.


It happens with any stock arena, methinks. I'm not sure. Probably just any arena.

1913
General Support / Converting the LumaZone - Problems
« on: February 15, 2009, 08:19:42 AM »
Quote from: Madiaba;28904
Redline, there is a whole plethora of potential problems that would cause initial crashes like you have described.  If you send me the arena folder and correlated py, I'll look through it for you.
It would help to know your objective too.  What does "converting the LumaZone into an normal (Not KOTH) arena" entail?  Removing the hill, changing the KOTH AI coding,... etc?

Alright. I'll get the files and send both complied GMFs too.

When I said converting the LumaZone I meant like.. make a version of the arena for Deathmatches and such. Don't have the GMF skills (or tools) to change the actual arena and such either way. Well, minus textures.


Yeah, what System32 said.

1914
Game Development / Ideas for new Robot Combat Game
« on: February 15, 2009, 06:52:20 AM »
Eeeh, I don't think anyone's made a walking bot that's competitive. So it's doubtful.

1915
Tournament Archives / Robot Rampage
« on: February 15, 2009, 05:45:00 AM »
So Season 1 is over. It seems.
Any new slots for bots? (I'm not trusting that 0 on the front page)

1916
General Support / Converting the LumaZone - Problems
« on: February 15, 2009, 05:40:05 AM »
It works now. Don't worry about it.

I'm having problems converting the LumaZone into an normal (Not KOTH) arena.

I reskinned it, strengthened the spikes and gave them extra power (the hazard strengthening part of it works, I did it before for a small Combat Zone mod version) and removed all of the KOTH elements.

When I play the arena, the intro is black. Completely black. No button to skip. No sound. Fine by me, the Practice Arena someone made does that too.

So I press Esc to skip the intro, and the game crashes on that same black screen.


Anyone know what is going on or do I have to start giving out files?

UPDATE: That was with Dummee's GMF complier. With the newest one available.. well, it doesn't even get to that stage at all. Crashes when you click "Start Game"

Also, the new GMF complier crashes as it makes the GMF file. Though it seems to have everything it should inside it. Maybe I'll decompile the actual LumaZone GMF file instead of using the provided TXT file.

UPDATE 2: The new GMF decomplier butchered the LumaZone GMF file. It can't compile what it made.

1917
Modifications / BBEANS5 Plans
« on: February 13, 2009, 02:45:52 AM »
Quote from: R1885;28644
Just to ask, does Sage's skin pack parts count as Custom parts?


I'm not an official, but I'd say no aslong as only the skin is changed.

It's up to Click ofcourse.

1918
Modifications / BBEANS5 Plans
« on: February 10, 2009, 09:36:59 AM »
Quote from: Reier;28514
..eep.


Could be a bluff. But feh, beating same class robots in Starcore 3 is an achievement for me. ^^;

1919
Modifications / BBEANS Arena V2
« on: February 09, 2009, 10:33:35 AM »
Awesome job. The flippers don't feel like flippers but atleast they do work well with the blade.

1920
Game Development / Ideas for new Robot Combat Game
« on: February 08, 2009, 03:45:18 AM »
Quote from: Somebody;28381
Is there even a way to release it without getting in legal trouble with the people who made RA2? I know that they don't care anymore, but they would probably like to get some money out of a lawsuit if they could.


Well, there's always asking permission, that kind of crap.

Pages: 1 ... 89 90 91 92 93 94 95 [96] 97