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Messages - RedSawn

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1861
DSL TC Showcases / russian roulette's revolvers
« on: March 14, 2009, 09:56:06 AM »
Quote from: russian roulette;30864
do what BBEANS5?:?:?:?:?

No... I meant use up all of the weight you're allowed. Roughly 250kg for LW, 400kg for MW and 800kg for HW.

If you have a bot that weighs 401kg, it's a heavyweight, and you've wasted a useful 399kg!
If you lighten it by about 6kg, then you'll have a middleweight which uses pretty much all of the weight available for that class.

1862
Modifications / since everyone doesn't like my robots...
« on: March 14, 2009, 09:49:50 AM »
Quote from: System32;30853
One of the DSL cheat motors is a servo clamp, BTW.


So it actually works?

I remember being told that claws and gripping things don't exactly work..

1863
DSL TC Showcases / russian roulette's revolvers
« on: March 14, 2009, 09:48:27 AM »
Quote from: russian roulette;30861
well i cant NOW because bbeans 5 is only stock( ill love to have the componets the winner gets but i suck at making stock bots)


Mm. Well, do it anyway for practice.

1864
DSL TC Showcases / russian roulette's revolvers
« on: March 14, 2009, 09:41:25 AM »
Quote from: russian roulette;30855
this bot seems (to me) like a bot to put into bbeans when the time comes

When you use up the remaining 130kg, yes. There's a 800kg weight limit in BBEANS HW contests. Use it.
And like that other guy said, use Hypno wheels. Apparently the grippiest around.

1865
Modifications / Red Zone Arena
« on: March 13, 2009, 06:49:34 PM »


---

https://gametechmods.com/uploads/files/RedZoneArena.zip

My Lumazone reskin/tweak. The spikes are tougher and a lot more powerful, the central zone is a gentler slope, and it's now bordered with flamers. Deathmatch, Team Deathmatch and Battle Royals.

Things to do in the future - Make it possible to flip out of the arena.
(That'd also help with my latest project - Converting the Hilltop Arena into an arena for Tabletop matches.)

1866
Modifications / since everyone doesn't like my robots...
« on: March 12, 2009, 01:33:28 PM »
Quote from: Naryar;30766
Saws are actually one of the most destructive weapons you can have in DSL. Simply you need to protect them well...


Wonder if that's a overpowering issue.

1867
Modifications / since everyone doesn't like my robots...
« on: March 12, 2009, 11:13:02 AM »
Oh, right. Whoops. ^^;

1868
Modifications / since everyone doesn't like my robots...
« on: March 12, 2009, 09:06:55 AM »
Quote from: eishiba;30740
I think my discs are 100 mm. I couldn't get anything bigger as a vertical blade.

Lose the saws. They're crap in stock RA2, they're probably still crap in DSL. Use a 50cm disc and load it with small, light high concussion spikes. (Maybe the Hardened ones)

1869
Modifications / since everyone doesn't like my robots...
« on: March 12, 2009, 03:50:42 AM »
Well... I can see why people don't like your robots.

- Sheet wedges beat chassis wedges.
[Deleted idea]

*According to what I know myself

1870
Tournament Archives / BBEANS5 Rules and Registration
« on: March 12, 2009, 03:31:02 AM »
Quote from: Somebody;30679
Just remember that for the time being, you are still tied with Starcore in the Standings :biggrin:

There are quite a few people tied there.

Well, in score anyway. From no. 47 to 59. Even includes me.

Don't understand how some creators have stuff like 4 KOs and 3 WBPs when they have a record of 1-2. That must be what separates people, but unless someone can explain what I mentioned...

Some people on the standings have 0 wins, but apparently won by points. Even the guy with 0-4.

1871
Tournament Archives / BBEANS5 Rules and Registration
« on: March 09, 2009, 01:51:39 PM »
Quote from: Somebody;30492
There were more byes than bots in the first round of the Loser's Bracket.


Yeeeshh... that's terrible.

1872
Tournament Archives / BBEANS5 Rules and Registration
« on: March 06, 2009, 04:43:58 PM »
Quote from: Sage;30328
he means his stock bots beat some DSL ones.

It could also mean his DSL bots were bad before and this is the first time he's actually won with his own creation on DSL.

1873
Tournament Archives / BBEANS5 Rules and Registration
« on: March 06, 2009, 04:26:26 PM »
Quote from: Pressure;30300
Ahh ok...

:(


Well, atleast you're back. Good you see you and all.

1874
Discussion / Preventing Damage to Axe/Hammer Handles
« on: March 05, 2009, 03:20:33 PM »
Quote from: Naryar;30271
Exactly what i was thinking... It's not really curved extenders, but a curved hammer arm.

Look at Sage's showcase, yeah.


Oh, it's actually possible? ^^;

1875
Modifications / Im supprised no ones really mentioned this...
« on: March 05, 2009, 01:21:06 PM »
Dreamed yes, but probably at the time held back by lack of people able to even try attempt it.

Normal arenas wouldn't work ofcourse...

1876
Discussion / Preventing Damage to Axe/Hammer Handles
« on: March 05, 2009, 10:35:47 AM »
The square and round extenders are the same. Same HP, same hit power required to break off (I.E: fracture) but the square extenders are heavier.

To 'answer' your question though - Why make a virtually realistic game (The glitches and some components holding it back) just to make it unrealistic?

1877
Discussion / Frame related ideas
« on: March 05, 2009, 10:31:31 AM »
A few frame (e.g: Tornado's 'chassis' is not the real thing) related ideas I'm gonna throw out. It'd be tricky, but worth it.

1 - Frames the normal player can use. Building blocks to making an full external chassis, including attachment points on the actual frame for armour plates to go on.
2 - Armour plates to fit each side of the frame.  Just so the whole sheet GMF doesn't break off from hits only to the top.
3 - Maybe have a row of 3 attach points for particually long frame sides. A whole sheet coming off from concentrated blows is almost as bad as having the sheet as one GMF.



Could make a mock up of what I'm talking about on Paint or something, if you don't understand.

1878
Tournament Archives / BBEANS5 Rules and Registration
« on: March 05, 2009, 10:15:36 AM »
With a bit of tweaking, my creation might actually pose a threat now.

Initials - BFR

1879
DSL TC Showcases / Red's Robotic Hall of Lame - DSL Edition
« on: March 04, 2009, 10:53:09 AM »
Whoa, I thought this showcase wasn't going to get any comments until I posted a new bot.

Well, in my experience... the disc always breaks first. The hammers take about 2 minutes of pure fighting. Usually enough.

I'm with you on changing the motor. But to achieve the same semi-realistic-ness, I might need to make it an external motor so it can hang around the same place.

1880
Tournament Archives / BBEANS5 Rules and Registration
« on: March 04, 2009, 10:25:11 AM »
Don't expect results but my creation has just been sent to Clickbeetle.

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