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Messages - NFX
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1861
« on: March 22, 2012, 02:13:13 PM »
Drive? Is that similar to the Strategy in Battlebots? I seem to remember the Replica Wars 2 match with Herr Gepounden in the rumble, and it just sat on its own spinning uselessly while the other bots fought amongts themselves, then lost a Judges Decision. You couldn't really mark it down for strategy, though, that's just how it had been AI'd. I might go for Style and Control rather than Strategy, because you could reward bots that put on a good show, or actually manage to stay on top, rather than bots who go a bit crazy every so often, but pick up huge amounts of points on several lucky hits.
1862
« on: March 22, 2012, 01:51:03 PM »
You've got an extra 2kgs to play with, you could add another 20cm extender on the top to have the maces strike at the same time. I also have a feeling this might work better with casters instead of a BA+Ramplate. If you took the others' advice on the angle connectors, that might free up enough weight to get a slightly longer chassis for it. And I feel the CB could be stacked into the Blackvolt, and the chassis lowered a little more, if you need any more weight for the casters.
1863
« on: March 22, 2012, 01:47:59 PM »
Pretty solid build. It looks like it might have trouble fighting super-low popups like Hairline Fracture, though. Perhaps the Beaters could be rotated so some of the razors were pointing downwards a bit more. That would offer some added protection to the chassis as well.
1864
« on: March 22, 2012, 12:04:16 PM »
Getting better. There's a few things you can do to make it better, though. For starters, the flipper skirts you're using are VERY flimsy. Ideally you want Titanium, or preferably Steel. For a faster bot, you probably need NPC Fasts, and Hypno Wheels to give reduced ground clearance. It also looks as though you could reduce the height of the chassis to get the weight you need, you can have the top part of the Beta Burst, with the gear and flipper part sticking out of the top, thanks to the collision mesh. Perhaps you could try swapping a few ants, which seem to be eating up quite a lot of weight for a couple more of the tall batteries. A Beta Burst requires 17 ants for full power, IIRC. Or 21. I forget. The tall batteries are the equivelant of six ants for less weight.
1865
« on: March 22, 2012, 04:15:46 AM »
Drum looks very nice. It's hard to tell if it's IRL or DSL, though. If it is IRL, then I'd probably get rid of the wedge, or move it back to make it shorter, it looks very flimsy at the moment. And I'd probably get rid of a few of the weapons as well, maybe have Beater Bars or Matilda Teeth instead of LDS Teeth. It looks very nice apart from that.
Juggler, though, I'd try to make wider. It looks long and narrow enough to be easily suceptible to flanking. Perhaps Piglets would be enough to power the spinners, Perms seem overkill, in my view. They're not going to throw opponents away at all.
1866
« on: March 22, 2012, 04:10:01 AM »
Does look cool. Exposed chain looks particularly awesome. Motor could use a little bit of protection, though. How is it when it's inverted?
1867
« on: March 22, 2012, 04:09:09 AM »
I won? Schweet! =D Took a while, though, I'd have thought he'd spikeball all over me when I took his stabiliser off. Put up a good fight, though, it's gonna be quite a match between VB and Craaig, I reckon.
1868
« on: March 22, 2012, 04:01:20 AM »
Next big question: Where do you think you will be in 5 years?
I think I will be 24.
1869
« on: March 21, 2012, 02:42:07 PM »
Looks pretty sweet. I'd rather the skin was a little more varied, though, rather than just the snakeskin everywhere. Would definitely give it more of a pop. What sort of wheels are they, by the way?
1870
« on: March 21, 2012, 02:32:37 PM »
Ah, I see. What's the window net supposed to do?
1871
« on: March 21, 2012, 02:08:09 PM »
This is what happens when I'm bored.
1872
« on: March 21, 2012, 01:58:24 PM »
RFSHQ used to be RadioFSoftware's Robot Arena 2 site. Was a real hove of activity back in the day, but it was gradually abandoned, and I think it's now expired. That could have something to do with it. But I don't think it'll be a malware virus. You could always give your computer a sweep with something like MalWareBytes if you're still a little bit uncertain about it.
1873
« on: March 21, 2012, 12:03:03 PM »
See those grey grill things on the door? Are they going to be in the window during the race?
1874
« on: March 21, 2012, 05:37:04 AM »
I went by Fish in high school. There was too many people called Nick. Although Specky Mosher <expletive> usually worked just as well.
1875
« on: March 20, 2012, 06:31:51 PM »
I'm dead after walking to the bus stop. I just can't do anything physical.
1876
« on: March 20, 2012, 05:18:41 PM »
Looks excellent. =D I'm pleased that everything fit. Slightly blurrier than I thought, but that might just be the shininess.
1877
« on: March 20, 2012, 05:16:52 PM »
New skin looks fantastic. Nice idea with the vertical build too, how good is it at turning?
1878
« on: March 20, 2012, 02:58:12 PM »
Schweet. I thought you were still waiting for Gropaga to select his weapon, perhaps I missed it when his video went up.
1879
« on: March 20, 2012, 02:34:51 PM »
I intend to live forever. So far, so good.
Spoken like a manly man ! I salute you.
I intend to live forever. So far, so good.
Be prepared to watch everything you care about die
So you only care about temporary things ?
Everything is temporary. Once the universe implodes, there will be only the void.
Once the universe implodes, and if it does, we will NOT KNOW what will happen, since our perception is limited to the universe.
Yes, by temporary existence I mean and existence far smaller in time than the existence of the universe, and an immortal entity can be summed as an entity that will finish it's life with the universe.
While our perception may be limited to the universe, that instantly says we can't percieve of anything outwith the universe, and how can we recognise, or even care, about things we can't perceive? And mortality is defined as the condition of being suceptible to death. If something's life is finished with the universe, then it is still suceptible to its life being finished, which defines it as mortal. Therefore there is no immortal being or object that we can perceive of, and that only leaves human beings capable of perceiving, and thus caring about, temporary things.
1880
« on: March 20, 2012, 02:28:02 PM »
I think you're more or less alright. It's just the lack of experience that you have around a forum, but then everyone's like that at some point. You came in talking quite a big game, and people were obviously going to call you out on it, and making threads such as this one (Forum Meme: Threads Like This), is basically telling people that you're going to react if they attack you. It's a LOT better to modestly go about your business, avoid heated confrontations as much as possible early on, and generally try not to boast about things too much. The chances are there'll be members here who are much further ahead than you are in terms of building and forum etiquette, and it's best to simply learn the ropes to start with and integrate yourself into the forum. Then people will take you more seriously than they are doing at the moment.
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