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Messages - Serge

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1841
Game Development / Ideas for new Robot Combat Game
« on: July 04, 2009, 11:21:15 AM »
Quote from: Pwnator;48359
Ooh, so this is the famed programmer. Cool.

Anyway, I'm gonna study Python and Jython when summer comes, so I'll try to play around with the stuff a bit. XD


The "famed programmer" would be eFFeMMe, not me.

Python is a really easy and fun language to learn. I transitioned to it from C++ in just one evening, and now I pretty much love it. Let me know when you make any progress.

1842
Game Development / Ideas for new Robot Combat Game
« on: July 02, 2009, 06:21:51 AM »
Don't use Java. Don't use game creators. If you want to make an awesome game, code it in a fast programming language, using raw OpenGL code. Use C++ and/or python. Learn about game programming. Buy and read books. Create, fix, retry, make things better, give up, come back, code, compile, release.

I'm on holiday, and I'll probably be bored to heck. I'll hack around some python OpenGL and ODE bindings.

1843
Chatterbox / I HATE MAC
« on: April 04, 2009, 08:30:55 AM »

Why choose one when you can have all three?

(yes, I need to clean my screen)

1844
Discussion / Nomination Of Fear Raters- First 10 to sign up gets polled!
« on: February 19, 2009, 01:37:19 PM »
Sign me in.
Also, if you wish, I can create some sort of PHP script for ratings.

1845
General Support / Bots face wrong Direction!
« on: February 19, 2009, 01:33:27 PM »
And it's in radians, so:
0 degrees - 0 radians
90 degrees - pi/2 radians
180 degrees - pi radians
270 degrees - 3pi/2 radians
360 degrees - 2pi radians

1846
General Support / Converting the LumaZone - Problems
« on: February 16, 2009, 12:57:34 PM »
Quote from: RedlineM203;28934
Interesting... alright. Does unusual mean you're unsure what it is or is it just unusual?

Well, it's rather unusual looking at it from a programmer's perspective. It has nothing to so with GMF sepcifications, it;s just that my program segfaults for no reason at all.

1847
General Support / Converting the LumaZone - Problems
« on: February 15, 2009, 04:34:07 PM »
Quote from: RedlineM203;28914
It happens with any stock arena, methinks. I'm not sure. Probably just any arena.


Nope. It works for others.

I fixed some stupid errors with LumaZone decompiling, and hit an unusual error with the compiler, which I will fix later.

1848
General Support / Converting the LumaZone - Problems
« on: February 15, 2009, 10:15:18 AM »
Right, stupid me, I haven;t even tried to make my compiler work with LumaZone.
I'll fix the errors ASAP.

1849
Chatterbox / Does anyone on gametechmods have steam?
« on: February 13, 2009, 05:53:27 PM »
My Steam name is bazanski. I used to play a lot of Garry's Mod, and especially have fun with Wiremod (and be dubbed the Wire King - not to boast, but even the minimod's creator told me I'm really good ^^ ).
Oh, and if you're into construction, go to [24/7] Kudomiku's Cavern. It's really good.

1850
Chatterbox / what do you find annoying?
« on: February 13, 2009, 05:50:49 PM »
Fanboys.

1851
Discussion / New options for modelling?
« on: February 08, 2009, 04:30:33 AM »
Quote from: RedlineM203;28288
Hmmm. I guess I'm stuck with the newer revision. I'll be downloading 3DS Max 8. Or 9.

By the way, wasn't you making some sort of hierarchy based GMF editor, with 3D modeller built in? That's how I saw it..


It is in the works, however, I am also developing other things (a PHP CMS for my school, a space invaders clone with pretty graphics for the iPhone / iPod Touch and a simpel graphics program based on Qt) in the meantime, and this isn't top priority. But expect it someday.

1852
Off-Topic Discussion / Best illusions
« on: February 08, 2009, 04:26:44 AM »
Quote from: Sonny_Resetti;28384
I assume that the "no screamers" rule is in effect, if not, then I propose we make one for this thread.  Anyways, here's one.  Is the dancer spinning clockwise or counterclockwise?  Do this one in internet explorer if you can, it's an animated gif, and I think it spins too fast in Firefox.

http://www.news.com.au/dailytelegraph/story/0,22049,22535838-5012895,00.html

http://www.enfotainer.com/2008/09/the-spinning-dancer-explained/

1853
Off-Topic Discussion / GIMP help
« on: February 06, 2009, 12:25:34 AM »
Quote from: Reier;28240
But at least GIMP is free.


Of course GIMP is free, it's licensed under the GNU GPL.
Photoshop has a free trial, and if you supply it with a serial number, it's free for life.

1854
Off-Topic Discussion / Automobiles
« on: February 06, 2009, 12:23:26 AM »
Quote from: SpyGuy;28259
The only reason why he wants it is to put a Mr. Fusion on the back to power the flux capacitor .......


Sshhh!

1855
Off-Topic Discussion / GIMP help
« on: February 05, 2009, 05:24:00 PM »
Eww, GIMP.
As much as I love Open Source software, I really think you should stick to Photoshop.

1856
Discussion / New options for modelling?
« on: February 05, 2009, 05:20:45 PM »
The only thing apart manual / notepad editing is use 3dsmax, but this is where it gets complicated. There are two exporters:
1) Gabriel Interactive's official exporter, a .dlu plugin, which will ONLY work on 3dsmax v4/v5 + The Havok Exporter (reactor doesn't cut it).

2) A MaxScript exporter, originally written by dummee, modified countless times, my copy is floating around somewhere, and as far as I rembber it works with all the versions, but is much more complicated to use.

If I were you, I'd go with Max v5, The Havok Exporter and the official plugin, but beware, v5 is broken on Windows XP SP2 or newer, and a lot of things don't work, including named selections, render to texture, and others. So be use to use SP1 or prior, or otherwise you may just stick to a newer revision + MaxScript.

1857
Off-Topic Discussion / Automobiles
« on: February 05, 2009, 05:15:39 PM »
The only American car I'll ever want:

1858
Game Development / Ideas for new Robot Combat Game
« on: February 03, 2009, 03:41:22 PM »
No, thanks, if I'd develop again it'd probably be from scratch, anyway.

1859
Game Development / Ideas for new Robot Combat Game
« on: February 02, 2009, 03:44:36 PM »
There isn't really much done. For now, 90% of the code is C++, it's made to be working on Linux (haven't got myself to fixing some weird errors when compiling for Windows, plus both effe and I use it), + some Python bindings.
The code is on the project's SVN. There was an old Win32 build somewhere, but it was lost with the death of the old forums.

1860
Game Development / Ideas for new Robot Combat Game
« on: January 29, 2009, 06:07:05 PM »
*sigh*
The project is abondonned for now. eFFe and I are busy on other projects, and we both use different programming languages (he's a Pythonfag, I'm a C++fag), so it;s very difficult for us to cooperate..

However... It may be picked back up some day. Maybe. Some day. Who knows.

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