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Messages - Serge
Pages: 1 ... 86 87 88 89 90 91 92 [93] 94 95 96 97 98 99 100 ... 103
1841
« on: July 04, 2009, 11:21:15 AM »
Ooh, so this is the famed programmer. Cool.
Anyway, I'm gonna study Python and Jython when summer comes, so I'll try to play around with the stuff a bit. XD The "famed programmer" would be eFFeMMe, not me. Python is a really easy and fun language to learn. I transitioned to it from C++ in just one evening, and now I pretty much love it. Let me know when you make any progress.
1842
« on: July 02, 2009, 06:21:51 AM »
Don't use Java. Don't use game creators. If you want to make an awesome game, code it in a fast programming language, using raw OpenGL code. Use C++ and/or python. Learn about game programming. Buy and read books. Create, fix, retry, make things better, give up, come back, code, compile, release. I'm on holiday, and I'll probably be bored to  . I'll hack around some python OpenGL and ODE bindings.
1843
« on: April 04, 2009, 08:30:55 AM »
 Why choose one when you can have all three? (yes, I need to clean my screen)
1844
« on: February 19, 2009, 01:37:19 PM »
Sign me in. Also, if you wish, I can create some sort of PHP script for ratings.
1845
« on: February 19, 2009, 01:33:27 PM »
And it's in radians, so: 0 degrees - 0 radians 90 degrees - pi/2 radians 180 degrees - pi radians 270 degrees - 3pi/2 radians 360 degrees - 2pi radians
1846
« on: February 16, 2009, 12:57:34 PM »
Interesting... alright. Does unusual mean you're unsure what it is or is it just unusual? Well, it's rather unusual looking at it from a programmer's perspective. It has nothing to so with GMF sepcifications, it;s just that my program segfaults for no reason at all.
1847
« on: February 15, 2009, 04:34:07 PM »
It happens with any stock arena, methinks. I'm not sure. Probably just any arena. Nope. It works for others. I fixed some stupid errors with LumaZone decompiling, and hit an unusual error with the compiler, which I will fix later.
1848
« on: February 15, 2009, 10:15:18 AM »
Right, stupid me, I haven;t even tried to make my compiler work with LumaZone. I'll fix the errors ASAP.
1849
« on: February 13, 2009, 05:53:27 PM »
My Steam name is bazanski. I used to play a lot of Garry's Mod, and especially have fun with Wiremod (and be dubbed the Wire King - not to boast, but even the minimod's creator told me I'm really good ^^ ). Oh, and if you're into construction, go to [24/7] Kudomiku's Cavern. It's really good.
1850
« on: February 13, 2009, 05:50:49 PM »
Fanboys.
1851
« on: February 08, 2009, 04:30:33 AM »
Hmmm. I guess I'm stuck with the newer revision. I'll be downloading 3DS Max 8. Or 9.
By the way, wasn't you making some sort of hierarchy based GMF editor, with 3D modeller built in? That's how I saw it.. It is in the works, however, I am also developing other things (a PHP CMS for my school, a space invaders clone with pretty graphics for the iPhone / iPod Touch and a simpel graphics program based on Qt) in the meantime, and this isn't top priority. But expect it someday.
1852
« on: February 08, 2009, 04:26:44 AM »
I assume that the "no screamers" rule is in effect, if not, then I propose we make one for this thread. Anyways, here's one. Is the dancer spinning clockwise or counterclockwise? Do this one in internet explorer if you can, it's an animated gif, and I think it spins too fast in Firefox.
http://www.news.com.au/dailytelegraph/story/0,22049,22535838-5012895,00.html http://www.enfotainer.com/2008/09/the-spinning-dancer-explained/
1853
« on: February 06, 2009, 12:25:34 AM »
But at least GIMP is free. Of course GIMP is free, it's licensed under the GNU GPL. Photoshop has a free trial, and if you supply it with a serial number, it's free for life.
1854
« on: February 06, 2009, 12:23:26 AM »
The only reason why he wants it is to put a Mr. Fusion on the back to power the flux capacitor ....... Sshhh!
1855
« on: February 05, 2009, 05:24:00 PM »
Eww, GIMP. As much as I love Open Source software, I really think you should stick to Photoshop.
1856
« on: February 05, 2009, 05:20:45 PM »
The only thing apart manual / notepad editing is use 3dsmax, but this is where it gets complicated. There are two exporters: 1) Gabriel Interactive's official exporter, a .dlu plugin, which will ONLY work on 3dsmax v4/v5 + The Havok Exporter (reactor doesn't cut it).
2) A MaxScript exporter, originally written by dummee, modified countless times, my copy is floating around somewhere, and as far as I rembber it works with all the versions, but is much more complicated to use.
If I were you, I'd go with Max v5, The Havok Exporter and the official plugin, but beware, v5 is broken on Windows XP SP2 or newer, and a lot of things don't work, including named selections, render to texture, and others. So be use to use SP1 or prior, or otherwise you may just stick to a newer revision + MaxScript.
1857
« on: February 05, 2009, 05:15:39 PM »
The only American car I'll ever want:
1858
« on: February 03, 2009, 03:41:22 PM »
No, thanks, if I'd develop again it'd probably be from scratch, anyway.
1859
« on: February 02, 2009, 03:44:36 PM »
There isn't really much done. For now, 90% of the code is C++, it's made to be working on Linux (haven't got myself to fixing some weird errors when compiling for Windows, plus both effe and I use it), + some Python bindings. The code is on the project's SVN. There was an old Win32 build somewhere, but it was lost with the death of the old forums.
1860
« on: January 29, 2009, 06:07:05 PM »
*sigh* The project is abondonned for now. eFFe and I are busy on other projects, and we both use different programming languages (he's a Pythonfag, I'm a C++fag), so it;s very difficult for us to cooperate..
However... It may be picked back up some day. Maybe. Some day. Who knows.
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