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Tournament Archives / Re: Maximum Overkill 2: Armageddon
« on: February 28, 2015, 01:57:59 PM »
Alright, I've submitted my army.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1821
Tournament Archives / Re: Maximum Overkill 2: Armageddon« on: February 28, 2015, 01:57:59 PM »
Alright, I've submitted my army.
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General Support / Re: Spinning weapons do not start when match starts« on: February 27, 2015, 06:09:30 PM »
That makes sense. How do I know what number corresponds to which component, though? Or was I just supposed to remember the order I built it in?
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General Support / Re: Spinning weapons do not start when match starts« on: February 27, 2015, 05:56:09 PM »
It didn't have any numbers. I copied the "weapons" section from the line above it, and now it fires. Should the numbers be anything in particular?
does "Fire" and "Spin" do the same for spinning weapons that use omni? I switched over to a different problem involving a hammer bot and didn't feel like making a new thread. 1824
General Support / Re: Hammer weapon does not fire« on: February 27, 2015, 05:33:20 PM »
Omni at the moment.
Updated thread name. 1825
General Support / Re: Spinning weapons do not start when match starts« on: February 27, 2015, 05:21:50 PM »
Yes, including the lowercase. The control that fires the hammer is named "Fire".
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General Support / Re: Spinning weapons do not start when match starts« on: February 27, 2015, 12:50:59 PM »
That did it, thanks.
EDIT: Now I have a hammer bot that isn't firing its hammer. Any idea as to what could be causing that? 1827
General Support / Spinning weapons do not start when match starts« on: February 27, 2015, 12:31:15 PM »
I was trying to AI some robots that have spinning weapons. It looks like the weapons do not begin spinning until a few seconds after the match begins. What should I be doing so that they begin spinning right as the match begins?
Also, how do I add and use more .pys without crashing the game? 1828
Tournament Archives / Re: Donut of Destruction - Signups« on: February 24, 2015, 05:48:52 AM »
P3PSI received, accepted, and AIed.
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Tournament Archives / Re: Donut of Destruction - Signups« on: February 23, 2015, 06:20:37 PM »
Pizzaguy 2020 and Tibsy received, accepted, and AIed.
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Tournament Archives / Re: Donut of Destruction - Signups« on: February 23, 2015, 03:21:23 PM »
Avalanche received, accepted, and AIed.
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Tournament Archives / Re: Maximum Overkill 2: Armageddon« on: February 22, 2015, 08:07:45 PM »
I'm working on a whole slew of robots for ya.
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DSL TC Showcases / Re: Tibsy's DSL Amalgamation (Showcase)« on: February 22, 2015, 07:04:01 PM »
I don't know anything about music and it looks great.
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Tournament Archives / Re: Robots in Space - Awards« on: February 22, 2015, 02:20:36 PM »
Innovation:
Picasso: Scariest: Unlucky: 1834
DSL TC Showcases / Re: Jake Williamson's showcase of demises« on: February 22, 2015, 01:03:19 PM »-drum needs one or two batteries for battery power, really. I thought the rule was one ant battery per spin motor. 1835
Tournament Archives / Re: Donut of Destruction« on: February 21, 2015, 07:09:47 PM »
Alright, we've made it to 8 "yes"es!
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Tournament Archives / Re: Donut of Destruction« on: February 21, 2015, 05:52:42 AM »
Sitting at 5 "yes"es right now; just need three more to get this show on the road.
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Tournament Archives / Re: Donut of Destruction« on: February 19, 2015, 07:01:41 PM »
Depends on how many votes it gets, I suppose.
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Tournament Archives / Re: Donut of Destruction« on: February 19, 2015, 06:48:20 PM »
Can I vote in the poll or do other people have to do that?
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Tournament Archives / Re: Donut of Destruction« on: February 19, 2015, 06:39:33 PM »
I did a few test matches and it seemed to be okay.
Should I go ahead and set up the poll thing or... how does this work? 1840
Tournament Archives / Re: Donut of Destruction« on: February 19, 2015, 03:46:02 PM »
Added a deadline for submissions and protocol for not having enough entries. Anything else need adding or changing?
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