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Messages - Mr. AS
Pages: 1 ... 84 85 86 87 88 89 90 [91] 92 93 94 95 96 97 98 ... 395
1801
« on: January 22, 2014, 12:05:03 PM »
I'm slightly skeptical about the bouncy walls keeping the match interesting. Let's say, two SnS are destroyed, and the other two aren't touching the walls or each other. Won't they just spin in place, apart from avoiding immobilization?
I've never really used/made SnS so I'm not 100% myself, but doesn't the standard SnS AI, whatever that is, at least make an attempt to maintain close proximity to opposing robots? Could still be problematic unless you can fine tune said proximity, but idk.
Most of the SnS in Starcore AI 3 had an AI with the basic strategy "Drive X distance away from opponent, spin" with the hope that the other AI will just drive into it. So yeah that SHOULD be the case. The thing is, when you got 2 SnS with that strategy fighting each other, it doesn't work out. They won't hit each other.
1802
« on: January 21, 2014, 07:12:49 AM »
How do you plan on including these new game modes? Do you have any experience with python?
Are you able to create or edit .gmf's? Are you able to compile/decompile .gmf's?
1803
« on: January 20, 2014, 06:55:22 PM »
I'm slightly skeptical about the bouncy walls keeping the match interesting. Let's say, two SnS are destroyed, and the other two aren't touching the walls or each other. Won't they just spin in place, apart from avoiding immobilization?
1804
« on: January 20, 2014, 03:26:04 PM »
Your discs are on 360 degree axles. Does it help the bot spin faster, do more damage, or what...?
1805
« on: January 20, 2014, 03:10:02 PM »
whats with the axles.
1806
« on: January 20, 2014, 02:21:25 PM »
Just PM Trov, yeah.
1807
« on: January 19, 2014, 12:02:47 AM »
****ing bleeding out of my urethra right now
1808
« on: January 18, 2014, 04:38:10 PM »
Just so you guys know, there is NO limit to how many teams you can have. My copy of stock has ~150 AI teams in it and IIRC Nar AI has something like 130.
BTW, your example is missing the very last 0. The last few lines should look like this:
false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1809
« on: January 18, 2014, 11:18:34 AM »
So, considering the possibility that this is actually a legit showcase, here's some advice. The best weapons for a poker like Wall would be razors, pointy tips or the shortest pole spikes. These weapons do the greatest amount of damage. But be warned that pointy tips and pole spikes only do damage with the very tip, where as razors always do damage on contact. You might want less weapons on the poker too, as 80+ KG is far too much for 1 piston (which I assume your using). Joust looks like a fine anti-wedge, but you should probably invest in a pair of angled snow plows instead of the irons. Can it self right though? heres a link to sage's tutorials if you haven't seen them already.
1810
« on: January 17, 2014, 08:45:48 PM »
lots of empty space in the first one. you can make a better chassis than that.
1811
« on: January 17, 2014, 03:57:57 PM »
1812
« on: January 16, 2014, 01:24:56 PM »
or, downgrade to a nifty and put the anchors on one side of the batt. OR you can put the anchors underneath the batt + make the chassis higher if its stable enough and you don't care about invertibility to save even more weight.
1813
« on: January 15, 2014, 08:10:58 PM »
wheelbase is too narrow. the text would also be slanted if you looked at it from the front, angle it correctly plz.
1814
« on: January 13, 2014, 05:02:13 PM »
Shouldn't those plows be angled outward?
yes, they should. ALSO, 3x pinks are one of the least effective battery choices you could have chosen. You should have chosen a nifty and with that weight you could have upgraded the drive.
1815
« on: January 12, 2014, 02:19:28 PM »
na, its not the frontal armor that matters for LW popups. its just too narrow and will get knocked away immediately by any 9HS. There aren't as many LW popups to worry about as there are HS, so I would get rid of the blue snapper and make the front part of the chassis wider.
1816
« on: January 12, 2014, 12:24:27 PM »
Just move the cursor to the bottom left/right of the screen. It shouldn't show.
1817
« on: January 11, 2014, 11:02:57 PM »
Try to get as big of skirts as possible on the popup. Make it wide.
It also needs to be faster (i.e. npc fasts + hypnos).
1818
« on: January 09, 2014, 06:58:06 PM »
Reminds me of that real-life hammer robot called "The Judge".
1819
« on: January 09, 2014, 08:38:01 AM »
maybe you should actually do more things sage
like RESTOCKED?
1820
« on: January 08, 2014, 08:20:46 PM »
If it's already got the half sheet on the bottom, do you really need the caster?
Attacks from popups can sometimes go straight through halfsheets, so I put a caster there to further protect the chassis from wedges.
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