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Messages - Team Code Red Robotics
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181
« on: May 23, 2019, 07:25:21 PM »
Is this thread also invite only and am I invited to this thread
also I ship Hoppin x Sagaris and think they would make a cute couple
Hoparis, thats gonna be my alt accounts username
182
« on: May 23, 2019, 05:30:30 PM »
Apex patreon exclusive when?
Nah, Apex Government official exclusive
183
« on: May 23, 2019, 05:27:01 PM »
I am so excited bro this is epic MY ANUS IS READY FOR THIS
184
« on: May 23, 2019, 04:03:07 PM »
I'll probably get something entered in this
185
« on: May 21, 2019, 10:02:13 AM »
Glad you like them!
I still fail to see how Earth Drill II is illegal. I used Hax mode, Stacking, and the axle-loading glitches to make it...
Hax mode is usually banned
186
« on: May 18, 2019, 05:34:54 AM »
I am loving these bots, Cobra looks pretty CHUNKY and waaghboss looks clean as ****
187
« on: May 18, 2019, 05:30:27 AM »
Hey guys I made some more bots I made a tsunami robot, after this i'll retire it I made a dual shell spinner I made 2 bots for DM4, here are they Then I made a flamethrower, if this wasn't an extenderbot I could give it a pot of greed decal
188
« on: May 17, 2019, 08:32:20 AM »
It's not so much that a one-wheeled WS is definitely a WS, but any Disk WS like the ones that use drums for wheels are definitely new, and they're definitely Wandering Spinners.
Even if they are new it doesn't mean it's good, with a WS you add so much extra battery life or add discs that weigh more than regular wheels do, so that means wandering spinner have no benefits whatsoever and that means you can finally just make normal bot types and not try to Invent stuff. Everything has been invented, so just focus on the bot types there already are instead of trying to invent stuff because there is nothing new to invent, this game has been out for 16 years and everything has been invented. Ok?
189
« on: May 15, 2019, 09:33:43 AM »
Hey guys MoonSet416 (Michael Wang on FB) here.
First, our tournament does have a ruleset (although far from finalized and we are constantly tweaking it). But sorry for now I just cbb to translate it to English.
About the small wedges: they are LOW to the ground when you use them correctly. This ties into the next section as well since it plays a huge role in our meta.
The Chinese tournament runs a very very modified version of the game where spinners rule like they do in the real world (and we have a sportsman division for other bots). Here's an observation I made: since the game tournament is held quite often and there's no cost associated with rebuilding from scratch (aside from time), the robot designs evolve faster in game than in the real world <insert SAO S3 reference here>.
Our first tournament saw robots that are only tested against the game's original AI bots, and still struggled to defeat things like Shogun and got outwedged by things like Critical Emergency. Most of our robots at the time were somewhat similar to the early RW bots, with a pretty wide variety of weapons and build quality. One of the bots called Hyper Force (based on Bite Force), however, was probably the first to use hinged small wedges in China and achieved great result by basically outwedging everyone else. Paired with its vertical spinner HF did quite well.
After the success of HF, a number of similar 4WD verticals with hinged front wedges appeared in the second tournament. At the same time a type of robot was also developed in direct response to these HF lookalikes. NKVD was a huge vertical spinner with no wedges (much like Deep Six) and was able to win a head on collision with an HF style robot by basically only contacting the opponent's weapon and having higher tip speed and bite due to its larger diameter. NKVD did have issues fighting horizontals and did not do very well, but its concept lived on. Also, robots with different configurations also emerged, some taking inspiration from Bite Force's multiple wedges (see a trend here? we really like BF for some reason... maybe it's because it won?) while some other went the path of Bombshell (S2) with completely different weapons for each configuration.
I personally think that the third season was very interesting. On the one hand you see the number of non-spinners plummet (they went to the sportsman comp), on the other hand you see a diversification inside the spinner category. You still have your old HF style 4WD spinners, but large diameter verticals definitely took over, within which there are 4WD variants, 2WD variants, and even some that change to a smaller weapon and thick wedge when fighting horizontals. The winner was surprisingly a swiss army bot with a vertical spinner mode for normal use and a flipper mode tailored to large verticals. Turns out that if you stick a sloped surface under large verticals they knock themselves out.
And that's just the weapon side of things. With the prevalence of vertical spinners, the fight for lower ground clearance was quite fierce. The formula that we have currently agreed on is hinge + some rod + small wedge. Sounds simple, but the intricacies of how to outwedge another robot with the same style of wedges is beyond me. We have seen situations where A outwedges B, B outwedges C and then C outwedges A. There is definitely a lot to be learnt here.
We are also constantly tweaking the "game balance". Two major "patches" were made to largely unify the power to weight ratio of motors and the HP to weight ratio of armor panels. More changes to come.
I am extremely interested in what is to come for this, will this series of tournaments ever be going to GTM or will people from GTM be able to join in the future?
190
« on: May 13, 2019, 09:08:46 AM »
Rebooted Twilight Forever. Drum's farther back. [ Quoting of attachment images from other messages is not allowed ]
...and Vampire Forever's much better with a geared Beta. [ Quoting of attachment images from other messages is not allowed ]
Neither look terrible but does VF have counterweights on the axe? Those are essential to self righting
191
« on: May 13, 2019, 07:22:27 AM »
I made a gyrobot replica, it's pretty broken tho because it's got 10 beaters. Unlike the real thing it spins up so it's unrealistic
192
« on: May 11, 2019, 01:51:29 PM »
I'm hyped for this, I'll probably enter something into this for sure, it may be something new, it may bee something old
193
« on: May 10, 2019, 09:59:13 AM »
Just built a Wandering Spinner in RR2! it works!
I suddenly regret everything
...Oh, and it's a Disk WS.
Oh god
194
« on: May 10, 2019, 08:53:13 AM »
What about wedgelets? They'll help the WS stay stable...
you arent gonna be winning any wedge wars with a WS, they have no drivepower so just add supports and you'll be golden
That's what I meant- the wedgelets would be there to keep the WS stable, not to have it get under opponents...
Wedglets that aren't for wedging
nice
it is indeed a Galaxy brain move
195
« on: May 10, 2019, 08:49:20 AM »
What about wedgelets? They'll help the WS stay stable...
you arent gonna be winning any wedge wars with a WS, they have no drivepower so just add supports and you'll be golden
196
« on: May 10, 2019, 08:47:18 AM »
Wandering Spinner with 3 mm. Titanium and that weighs 397 KG. [ Quoting of attachment images from other messages is not allowed ]
...Oh, and I did more fights... [ Quoting of attachment images from other messages is not allowed ] [ Quoting of attachment images from other messages is not allowed ]
It needs more supports on the sides, I suggest trying to use extenders and angle peices, It may seem a bit difficult but hopefully the end result will make up for it
197
« on: May 10, 2019, 06:12:45 AM »
I forgot to post some episodes here, I think there is a battlesheet and a W/L record sheet, but I am too lazy to put it here Episode 3
Episode 4
Episode 5
Episode 6
Episode 7
Episode 8
Episode 9
198
« on: May 09, 2019, 12:40:22 PM »
Yeah we need to get with the times
199
« on: May 09, 2019, 10:51:58 AM »
No! This can't be! WHYYYYY SPOILER EFFECT WHYYYYY
200
« on: May 09, 2019, 09:09:54 AM »
Okay, "No limits except no hax mode or CF?" I'll send you a huge multibot.
There is a HW weight limit, its specified
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