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Messages - UberPyro

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181
Tournament Archives / Re: Ribcage Rampage SBV
« on: October 25, 2016, 02:53:18 PM »

182
Ironforge TC Showcases / Re: UberPyro's Ironforge Show Case
« on: October 23, 2016, 08:29:13 PM »
DP

While I really like the concept of the above robot a lot, I feel like I can only take that bot type so far. Given that the tournament is unrealistic ironforge, I'm considering what's effective. Here's something more effective:



I called it "brunt" because I couldn't think of anything better. Weight I can't remember but its within 1kg of the limit. Steel 1 armor. Yes, I know the robot has pretty poor defenses. This was a quick build. The weapon here is what's powerful: 35 (edit: I said 25 at first by accident) beater bars closely effe'd. With the 160cm piston it should knock most bot-types backwards and not give them much of a chance. In theory. Also the robot is so fast its hard to control. If I were to rebuild I would substitute speed for armor. Also, the batteries and air tanks are stacked.

I'm still going to give the double shell spinner a little more time and think a little harder about what the most effective set-up is for it (I'm thinking dark shell panels and steel blades). I'm open to suggestions.

183
Ironforge TC Showcases / Re: UberPyro's Ironforge Show Case
« on: October 23, 2016, 07:21:55 PM »
Radical Line 2
Plastic 1, 399.3kg

All drive motors and weapon motors are mounted to a single skirt hinge to improve stability. I had to combine snapper loading with effe to get everything to fit.
Weapon motors have been upgraded from 2-motor firebirds to 4-motor firebirds. Shells have decreased from 10 sided to 8 sided, and the shell panels have been reduced from 50 cm to 40 cm. It has cutting blades.





I will definitely have to rebuild this again. I'll probably use dark panels on the sides and the steel blades, since the previous version is actually more effective in battle than this version. Also, there's this:



And I know that is bad.

184
Ironforge TC Showcases / Re: UberPyro's Ironforge Show Case
« on: October 22, 2016, 07:19:16 PM »
Unrealistic ironforge tour? Gotta figure out snapper loading.

Here is Radical Line, my entry for Toreo!. For you non-geek people out there a radical line is the line created by the intersection of two circles.

Plastic 1, 399.5kg. The battery power in the final version of it is 2 stacked diehards.

To make the robot I had to repeatedly use z-teks to load out the snapper motors. It was fun at first but got boring after a while because I had to do it like 10 times. The wheels intersect through the bottom disk so that the bottom of the robot, the drive motors, and most of the wheels are protected. The drive and weapon motors are mostly in the chassis, although it doesn't really matter that much when there are 2 shells protecting them. As an unintentional side-effect, the snappers actually work as a srimech of sorts.

Here's the bottom:


Here's the robot in the making:


Unfortunately its not terribly effective due to the low weapon speed and total (weapon) hp count, however the robot is very well armored.

Edit: rejected for being a havoc bomb, will rebuild sometime.

185
Tournament Archives / Re: General Tournament Discussion
« on: October 15, 2016, 11:22:05 AM »
Okay, Kurt's gonna do a new tourneyament for you guys, I think it might;ve been done before but I can't remember. Here's the basic gist of it.

WHAT DOESN'T KILL YOU...

DSL - Probably IRL again.
Weightclass - LW, MW, CW, and HW.

- 16 entrants in a Single Elimination bracket.
- Each entrant must send a four-strong team of robots that are pretty much the same. In Round One the Lightweights will get used, then in Round Two the Middleweights will get used, Round Three is Cruiserweights, and the Final is Heavyweights.
- Given that it's based around "What doesn't kill you makes you stronger." it would make sense that way.

- Each robot must start of as a LW then slowly evolve at each weightclass it increases to.
- They must all look and function the same way, no adding a flywheel to the Cruiserweight version of a flipper robot.

Questions?
hmmmmmmmmmmmmmmm

I'm down for editing this, but what's good? Ironforge or DSL, and IRL or Standard?

Another idea would be Keep Your Enemies Close 2, because sequels = easy

I agree, this is a great idea.
I only have experience in standard (so obviously that's what I prefer), but I'm only one person. Of course its up to the majority.

186
Ironforge TC Showcases / Re: UberPyro's Ironforge Show Case
« on: October 14, 2016, 04:06:57 PM »
OK here's the next iteration
Pokeup 184, plastic 3

I know the iron spikes seem weird but they're actually the most efficient, I don't feel like explaining the math (but it has to do with lighter components tending to have better efficiency)
The piston is on an angle and the spike rack is lowered:

And I'll show the components even though they're pretty much the same in all the iterations

I've had some fun with this robot. Unlike the other version, it gutrips very well. However, I was correct in that angling the piston made the robot unstable. Before I had lowered like it is in the picture now, the center of mass was so high it flipped when turning. Lowering the weapons fixed the problem, but it still likes to do somersaults if it hits another robot or the wall too hard.
Due to the instability sometimes I like to wait for the other robot to come to me. And in the below picture I instantly destroy my opponent while hardly moving my wheels at all.

It does more damage on a direct hit, usually around 20000, but the spikes rarely line up that well.

187
Ironforge TC Showcases / Re: UberPyro's Ironforge Show Case
« on: October 11, 2016, 07:51:19 PM »
Ironforge is the only mod where concussion is actually good (idk about retooled nobody plays it). Like the crushing teeth or whatever are so good. From my experience, cutting blades are amazing, I think you messed up your calculations.


And razors have the HP of wet paper, so GL fighting a rammer or a bot with sledgehammers.

In that case, I'll use cutting blades in my next rebuild.

Edit: Maybe not

188
Ironforge TC Showcases / Re: UberPyro's Ironforge Show Case
« on: October 11, 2016, 07:39:54 PM »
lul I'd like to see it AI'd, just so it can fire once, miss and fly OOTA.

Not sure how legal those razors are. I'd personally allowing, but it's pushing it really hard. You're also probably better off with cutting blades with the edge pointing upward, because IIRC razors suck in ironforge.

I was doing some dp per weight calculations and cutting blades seemed to be pretty inefficient (to be more specific shorter weapons tend to be more efficient than longer ones, and some weapons like razors have a shorter minimum length). Also I remember something along the lines of cutting blades being 1/3 concussion or something like that. However they definitely do have the right shape.

try angling the piston upwards if you rebuild again

My worry there is that my robot will fly 20 meters in a parabolic trajectory when I hit the fire button. As it is, the stability is surprisingly good but I know from my RA2 experience that angling things upwards tends to cause bad things to happen. It's still worth a try though, when I find the time for another rebuild.

189
Ironforge TC Showcases / Re: UberPyro's Ironforge Show Case
« on: October 11, 2016, 07:25:07 PM »
Alright, since this bot was so fun to make I did a rebuild.
Pokeup 182

I've put 2 weights in the insides since I have taken the below screenshot. Also its plastic 1 armor.

And here's the closely effe'd razors. There are 35 of them. There's just something about the look of so many razors crammed together...

It does much better damage than the last. Unfortunately it's still not good at gutripping because robots that hit its wedge seem to like to move vertically upwards and not tilt up because physics make sense in this game.

Edit: and I keep on forgetting to move the dang mouse before F11.

190
Custom Components Showcase / Re: UberPyro's Retooled Showcase
« on: October 10, 2016, 04:39:55 PM »
I know what it looks like shut up
I spend so much time trying to make the chassis an OK shape but then I add the wheels and bad things happen

like seriously its just such a convenient shape for an SnS.
I think the armor is something weak I can't remember. It's terrible in battle, it was just more of a fun bot more than anything else.

Now for the real bot.
Rupt Fire is its name.

For some reason I feel like glitching everything today. So I made a rupt flipper. It launches things. Well.

Since rupting is known to be extremely unstable, it has a grounded hovercraft to fix that problem. It also uses the ultra high powered steering motor, which is almost too fast. Also since it doesn't have other wheels it uses the hovercraft to turn, so the two drive mechanisms synergize well.
I believe the armor is Aluminum 10, which is a little overkill because I didn't have much else to add.

191
Ironforge TC Showcases / Re: UberPyro's Ironforge Show Case
« on: October 10, 2016, 10:05:42 AM »
Maybe replace the pole spikes with something with nicer normals too, idk
Now that I think about it, that's probably why the damage is so low.

192
Ironforge TC Showcases / Re: UberPyro's Ironforge Show Case
« on: October 10, 2016, 09:45:37 AM »
Not only do I have a bot, but I have a question:

Is effeing considered DSL-S? Like if you could feasibly fuse two spikes together? Like this:

There are 25 pole spikes intersecting to make one giant spike rack. All the individual pole spikes are separated just a little bit. Also notice the chassis is troved to half a STGU, which I think is allowed.

It looks like its nine pole spikes but its actually 20 with some inside others. I'm pretty sure that that's not allowed.

Here's the robot I ended up building in the end. It has the spike setup I showed in the first picture.
Its name is Pokeup 181

Titanium 1, 397.5kg HW
Wedgy, fast, and I built a stable robot for once. However I think the weapon is too low to the ground which stops the whole popup-piston thing from getting a good hit in.

193
Custom Components Showcase / Re: UberPyro's Retooled Showcase
« on: October 09, 2016, 10:35:11 AM »
I built a pop-up. I usually avoid these designs because I don't like mainstream stuff, but I was bored so I built one. I haven't come up with a name.


799.0kg, plastic 1

The razors start at the bottom (so its not a true pop-up, whatever). OK it is but most go the other way
It's fast, extremely wedgy, and its ground clearance is extremely small.
Unfortunately, the damage it does is pitiful (usually 600-800 on a good hit) and its also unstable when firing its weapon.
The weapon is two "more chaos" razors each on 30cm of extender and a large snapper1.

194
My robot is probably just going to get 1-shotted by some pop-up. Low expectations but I want to see how far it goes.

195
Contests / Re: VOTE! BOTM Oct 2016
« on: October 06, 2016, 07:31:02 PM »
#3 is a really well made splash.
#4 made me laugh really hard once I realized the mouth WAS the robot.
#6 is pretty dang cool as an artbot
#2 has my vote because of the really good robot design (which is what I primarily look for) and the splash is still decent.

196
Custom Components Showcase / UberPyro's Retooled Showcase
« on: October 06, 2016, 06:28:02 PM »
You may have seen my VS named 2 Big Bars 2 in the splash for the GTMC. This is the big version of it. Really big.
12 Big Bars


Steel 10 armor, 4998.1kg
6 large eagleboxes each with doubled-up stainless bars
Really amusing to use when bored
Unfortunately it moves really slow. It has a large size drive thruster. The warp version makes it move much faster but it chews through air way too fast, even with the 4 large+ tanks
I may rebuild with 16 bars and less armor
Edit: made another version and replaced snowplows with lexan plates and spike stripes to save weight for 2 more medium air tanks

197
Custom Components Showcase / Re: LiNcKz' Retooled Showcase
« on: October 06, 2016, 06:17:27 PM »
You're encouraged to access cheatbot2 with the mod, and if you do there's an item called "chaos razor" or something along those lines. Anyway, using a few of those should fix you're "not enough weight issue." There's purposely little information about it (it doesn't say its DP or what it is exactly) but it appears to be multiple razors stacked inside each other. Edit: thanks Mr. AS for clearing stuff up.

198
Creativity Showcase / Re: reier makes pictures
« on: October 06, 2016, 05:46:33 AM »
This is so funny...
All your art is so amazing. Keep it up.

199
Bots are one of two things:
wedged, or
designed to beat wedged bots.

200
Tournament Archives / Re: Ribcage Rampage - Signups
« on: October 02, 2016, 04:31:04 PM »
I've found that rib bones provide as an excellent building platform. Good to know.

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