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Messages - Joelu Of Eagleland

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181
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 05, 2016, 05:27:48 PM »
You don't need to tell me that, I know, we all know. But if we did we would've been covered in yet more messages about how we keep delaying it.
Damned if we did, damned if we didn't.
There do seem to be a fair few bugs and issues, but I wouldn't say releasing it was a bad decision. I mean, you've (assuming it was just you doing the patches) done lots already to stay on top of the bugs. (those patches were lightning fast, seriously) The mod is still great as it is. The stuff that made it so much fun in the first place is still there, and there's new stuff along with it. All things considered, releasing it now and patching it little by little seems to be the best option.
Hope everyone else is enjoying... I'm going to sleep. :')
That's probably for the best. Great job staying on top of the bugs!

182
Discussion / Re: Look what I found on the internet.
« on: February 02, 2016, 10:06:11 AM »
I've been watching these videos by him for about a month now. He does a pretty good job using the stock components.

I was genuinely surprised when I saw how bad flippers are in the stock game (with the exception of the E who shall not be named...) I kinda just went straight to DSL.

183
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 01, 2016, 10:33:53 AM »
There was something I was wanting to ask (not sure if it's been asked before or anything, there are MANY PAGES) but I was wondering; out of all of the robots included in the mod, which one was the biggest pain in the arse to make? Like, the one that took the most effort and time to get right?

Not too sure who can answer this if I'm honest. I'm not too certain who worked on the mod and who didn't.



184
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: January 31, 2016, 04:50:51 PM »
>Doing nothing for the community ever
>Thinking your opinion is something worth reading
I'd rather do nothing for the community than make it worse
Is that the -30 reputation in full effect there?

185
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: January 29, 2016, 09:10:14 AM »
Even if people have essentially said this already, I figured I'd say this (to get my post count up lel); I don't get why people have the mindset of:

"this will be the last update for a while"

"releases in a few days"


"REQUEST ABSOLUTELY EVERYTHING NOW"

I've seen it a fair bit on the Facebook page (surprisingly more so on GTM) and I can't really understand it. I get that this surpasses pretty much every Robot Wars game the BBC released and for that reason, people want to make the most of it and see their favorite robots in the game (It may be a while before we get something this good again,) but we have LOADS of robots. I get that we'd all like to use our favorite robots in one of the best Robot Wars games to date (I wouldn't mind seeing Tiberius myself) but for anyone here to request more stuff; be grateful for what we have. Which is over 100 robots. And more coming in the update.

oh and add whsiwyg becuz the universe demands it
 

186
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: January 28, 2016, 12:04:40 PM »
How do you edit bots that are in the game?  I tried importing hypno disk to try edit it but I can seem to get it to work,  any ideas?  I love him in this mod but I want to try a couple things learnt
Well i can see the robot but I can't edit components inside

I think I get what you mean, and I don't think it's possible. The replicas have all sorts of custom components that messing about with could result with a robot about as capable as winning as Granny's Revenge. Said components are stuff like armour panels, interior components, hidden weapons (flippers and such) and other things that I couldn't really find. These parts aren't available to the player (usually) so if you deleted one to get closer to the internals, it'd be a right hassle trying to fix up the robot again.

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