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Ironforge TC Showcases / Re: Carrot's Ironforge Bots
« on: July 23, 2014, 05:12:50 PM »
Additional swag
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Ironforge TC Showcases / Re: Carrot's Ironforge Bots« on: July 23, 2014, 05:12:50 PM »
Additional swag
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Ironforge TC Showcases / Re: KOS's Ironforge Bots« on: July 23, 2014, 05:12:21 PM »
GG on beating Tupac Lives.
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Ironforge TC Showcases / Carrot's Ironforge Bots« on: July 23, 2014, 05:07:52 PM »
Here's my first bot Tupac lives. It weighs 392kg.
![]() ![]() ![]() ![]() Please offer feedback. 184
Off-Topic Discussion / Re: Pollution« on: July 23, 2014, 03:27:25 PM »
Better if they fail everyone in their immediate family gets executed unless they agree to hang, draw and quarter the failure and eat his/her body.
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Off-Topic Discussion / Re: Pollution« on: July 23, 2014, 01:43:50 PM »Nuke the middle-east and Asia. Population problem solved.Nukes wouldn't quite cause enough damage, conventional bombing would be more destructive, or even incendiary bombing which is quite good at wiping populations as shown by cities such as Dresden 186
Off-Topic Discussion / Re: Pollution« on: July 23, 2014, 06:26:33 AM »Do you honestly think that finding the cure to cancer will help in any wayHowever the West would have to convince them that its for the best, it would be quicker to just stop sending medication and military aid to those countries and watch them wipe each other out.But that's killing of intelligent life, who one day could find the cure for cancer or another terrible disease, it's possible 187
Off-Topic Discussion / Re: Pollution« on: July 23, 2014, 05:32:50 AM »
However the West would have to convince them that its for the best, it would be quicker to just stop sending medication and military aid to those countries and watch them wipe each other out.
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Off-Topic Discussion / Re: Pollution« on: July 23, 2014, 04:37:21 AM »
War in general would work as a much better way to reduce the population, but it could potentially destroy farmland. Terra-forming and space population wouldn't reduce the population enough.
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Stock Showcases / Re: NeighImACarrot's Bots« on: July 22, 2014, 11:30:10 AM »
Okay, I'll rotate the axes.
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Stock Showcases / Re: NeighImACarrot's Bots« on: July 22, 2014, 11:24:07 AM »
It can still self-right like that and it looks more threatening
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Stock Showcases / Re: NeighImACarrot's Bots« on: July 22, 2014, 11:21:11 AM »
The axes are to strike fear into the heart of my enemies and i doubt the DDT's could hit quickly with more razors on
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Stock Showcases / Re: NeighImACarrot's Bots« on: July 22, 2014, 10:58:07 AM »
New HW popup I built, Tempi$$et, sorry for not building to weight limit. Paint job is a place holder atm.
![]() ![]() ![]() ![]() It's got 14 razors and 2 blacks at the back. Any feedback is much appreciated 194
Existing Games / Re: Call of Duty Series« on: July 21, 2014, 10:26:17 AM »Here's my latest xXDaNkuShxXn0sC0P3zZ 195
Off-Topic Discussion / Re: Music ATM« on: July 21, 2014, 06:58:11 AM »
I think you would need to do the [url] thing
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Stock Showcases / Re: KOS_Flow's Best Bots Showcase« on: July 21, 2014, 06:08:46 AM »
Does it have caster armour?
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Stock Showcases / Re: KOS_Flow's Best Bots Showcase« on: July 20, 2014, 03:09:32 PM »
that really gets my juices flowing
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Existing Games / Re: Weekly/Fortnightly game nights« on: July 20, 2014, 11:18:51 AM »
Basically instead of having 1 formal game picked for that night we can sort of leap around to different games depending on what people want
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Existing Games / Re: Weekly/Fortnightly game nights« on: July 20, 2014, 10:51:25 AM »
Due to 'suggestions' from 09090909090909090901, this week will be a trial run of informal games and stuff where you just hop in to skypecast and stuff. If it's successful it will be done every other week.
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