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Messages - HereticBlue
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181
« on: November 15, 2014, 01:31:25 PM »
Hahahah what the hell have I missed here? :P Another American robot has made its way into the mod, Last Rites. Courtesy of Ray Billings, the well famed builder for sending in the photographs or skins and a massive thank you to MikeNCR showing why he's in the production team for making the bar weapon!  
182
« on: November 13, 2014, 08:28:07 AM »
That looks class mate! I've just got one question.... How long does it take to load haha.
183
« on: November 11, 2014, 06:08:25 PM »
Thankyou guys! Quickest one I've done yet I think! Lemon, It's bit of bad editing over the render... Would have worked perfectly if the background was black though! The Flamethrower was too good in terms of damage because AI used 3 to get a wide burst of flame poking through the wedge but it doesn't go very far. If possible I'd like to make a new one that actually shoots fire 12-15ft forward like real life! Badnik, yeah the wheels were reskinned sewer snake wheels, then I realised it has different wheels entirely so it now uses Tornado wheels in the game. RPJK, good to see you back mate! Hope you enjoyed yourself, and got me a souvenir.  Right this time it's not American, but i did have to make this from scratch rather than reworking the old HW mesh like I did with Manta Jr. It's the Ex FW champion Mini Mighty Mouse!
184
« on: November 10, 2014, 10:55:08 AM »
Thanks Guys I'm glad you like it! Sonny, when I posted it, I did have it working just like the real thing but the front forks kept havoking. they didnt like stopping half way between their end points, the only issue with 180 degree servos. They work fine now with 60 degree servos but obviously it as fun and complex to use. Badnik, I've gone thick mate... What do you mean by the nutstrip? Quick 2 hour job done....  Raging Scotsman
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« on: November 08, 2014, 07:34:14 PM »
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« on: November 08, 2014, 12:21:39 PM »
I don't think the contracts are that strict, providing the roboteers were more than happy to be in the game despite it being an Offical Robot Wars product. Right, another update, now I can't take any credit for this what so ever. It's taken over a month of head scratching to get this one sorted but thanks to it's builder, MikeNCR... Nyx is now in the game! And damn that axe is vicious.
187
« on: November 07, 2014, 07:31:14 PM »
Just a quick update lads, rather than answer you all individually I'll just say this.... Check the AI Teams list on the first page.
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« on: November 07, 2014, 07:05:35 PM »
FFS. Again?
189
« on: November 06, 2014, 07:16:53 AM »
Tommy, I'm not doing Vlad, it's a representative of Combots, different buisness. I've give you's a clue. So far the two American roboteers who have said yes both make very nasty spinners. So expect a lot of gyro... And whacking yourselves out of the arena. :P And no, Touro Maximus is Brazilian.  YugTom, you know me, I always do my best to traumatise people :D in a good way.... Ish! Kurt, as far as I know it won't cost anything. But Jonno or the other lads working with me might want to get a little income from it to fund us making the stand alone game. EDIT: MikeNCR just messaged me, another American robot is in... Is going to be Flaming brilliant.
190
« on: November 05, 2014, 06:04:51 AM »
RIP-OFF! One of my all time favourite FWs!
Dystopia, ahhhh.... My 2nd all time favourite robot in history.
Get in. Dantomkia is my favourite of all time! This is going to AWESOME!!!
Jaydee, you have a lot of all time favourites :P Thanks for clearing everything up for everyone Jarvis. Thesnowingsteak, go get your coat. That joke was terrible. :P haha. Camaro Kid, bingo The interest in this mod must have really died down? I'm suprised people arn't talking about the DLC, hidden teams and the fact that Rip could easily be tweaked, resized and reskinned into Ripper Mk2! I do intend to literally blow your minds away as time goes on. :) For example, they may not be listed but myself and MikeNCR have been in contact with a few American roboteers.  Oh, and a little minor update to tide yous over bonfire night. I've tweaked Behemoth to match the quality of the others in the top 15. It's not brilliant, infact it's a bit crap but it's the best I Ian do until the new one is made for the DLC.
191
« on: November 03, 2014, 06:23:42 PM »
Badnik, quite a few of the others have 3D bolts/nuts too!  off the top of my head, Iron Awe 5, Storm 2, Iron Awe 2.1, Ansgar, Minor Tom, Annihilation, Ricochet and Satanix have them. snowingsteak, sounds about right haha. RedAce & Sheild, much appreciated as always! Thank you guys! :) John Findlay took some photographs this morning for me so after work I started cracking on with this...   Any Guesses?
192
« on: November 03, 2014, 05:19:20 AM »
Spent ages typing out a big message and it f***ing crashed. Not f***ing happy with this stupid c**ting app. I'll reply to the comments when I'm arsed... Too irritated to type it out again and my break is almost over. Managed to export the attatchment point to make a balanced drum, and it works really well. Gyrodances and everything! Built by the same lad who built the mini Hypno-Disc (360) it's 720! If your know anything about this robot then you'll either be terrified or very very excited! 
193
« on: November 02, 2014, 12:24:24 PM »
I was wondering when you'd realise haha. Operation ressurectable Cassius already exists too haha. Operation ressurect Mad Cow perhaps?
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« on: November 02, 2014, 06:38:58 AM »
I'm fairly sure that Mortis is in the mod already.
Which mod? I downloaded Wham's mod pack (thanks to Mazakari), and I can't see Mortis anywhere...
It's going to be in the first or second DLC. I've already made a servo motor that can work as a fast axe. Wham made theories all shell but it was under sized. But there are issues exporting the resized one so I'll probably be making the series 2 shell. Getting it to swing fast on a servo is about the weight of the axe weapon and using a counter balance.
195
« on: November 01, 2014, 01:27:46 PM »
That happens when you install the pack with DSL 3
That is your issue. The same thing happened with me when I installed DSL 3 over the RR pack.
You need DSL 2.1 & the RR components for everything to work.
196
« on: November 01, 2014, 11:18:12 AM »
Such photoshop much fake.   Also John Findlay has a Beta copy of the mod so far and he & his kids adore it!
197
« on: October 28, 2014, 10:20:25 PM »
Very very very nice mate! I'll have to make this eventually when the mod is finished. It's a lush robot and you've complimented it very damn well.
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« on: October 28, 2014, 10:11:17 PM »
Welcome to the forum mate. Everything you have asked for, I am working on for the today's Robot Wars Company and this forum. See this link: https://gametechmods.com/forums/index.php?topic=15064.1360This is one of the examples of quality of what I am doing. I believe it meets your personal requirements?
199
« on: October 28, 2014, 06:05:01 AM »
****ing big post typed out deleted itself. Not happy. Kurt, was thinking of making the 4wd Scotsbots kit as a starter bot for the feather Catagory and make several weapons for people to add. Would mean you could make your feather damn easily. Cheers Jarvis, aye but I couldn't be arsed haha. YugTom & Impossible343, Yeah Beast in the game is low pressure, nowhere near as good as the modern one but it looks nice. It's a shame the real was the source of parts, but then again the modern day Beast is Beautiful! Rofantawesome sounds like it advertises Fanta.... A give that man a beer meme would do haha. Completed the most powerful flipper in the game last night... It's absolutely insane, I had to add an extra control for a low pressure self righting so Iron Awe 7 doesn't flip itself out of the arena! That's happened twice in testing! As for the AI version, I'll make it drive dodgey to give people more of a chance to win... Got no choice tbh haha. 
200
« on: October 25, 2014, 07:11:10 PM »
RoboBowler, I sent you a PM earlier this week. Jaydee, we've got all the original themes, it's the sfx from the game we need. And you know as well as we do which arenas will be in the game. The EB Games Robot Wars at Australia arena might pop up, it depends. Considering how many high powered flippers are in the main AI, it May be pointless to include an arena with such low boarders. Right some of you may have noticed I've been editing the list on the first page, and more teams are being completed, here is the evidence of this weeks work. :) Hard Wired II built by someone popular on YouTube for Game Reviews.  Ka-Pow! The successor of Onslaught   And the 2008-2012 Beast... Which will be replacing 8645T 2   I'm pretty positive I've done more... I've forgotten what though haha.
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