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Messages - Phoenyx
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181
« on: July 03, 2012, 09:22:21 AM »
That micro servo you're using for the lifter isn't going to do too much. You need at least a standard size high-torque to get any decent lifting power.
I've built some stuff before just messing around, and anything less than a standard servo with 200 oz-in of torque won't lift anything. They're designed for steering in Ready to Run RC cars and control surfaces on 40-size aircraft, and usually neither of these require much load.
Keep in mind that the longer the lifting arm, the less torque you'll have at the end of the arm. You could be able to get something to work if you have an exceptionally short flipper, but otherwise you'll definitely need an upgrade.
As for that drive servo, it will work but in general constant rotation servos are slow.
182
« on: July 02, 2012, 05:22:25 PM »
I'm in. I just have to texture my entry.
183
« on: July 01, 2012, 09:29:32 PM »
I don't know if you've already done this, but:
Since it's going to be underweight anyway, plastic would just make it weaker. If you want to keep the spike, you could put it inside the chassis or shorten the reach, but I don't know if you want to do that.
Plastic would probably land it in the top of the middleweight class, though, meaning that one of the fails would end up being negated. As for that chassis diagram, I didn't know that was possible.
184
« on: July 01, 2012, 08:34:40 PM »
It needs RADs then it would be done. :P
Actually, I chose Redbirds due to them being more situational than RADs. I find RADS to mainly only be usable for spinning weapons when you can't fit in a Z-Tek. It's Big Daddy 2012!!
LOL  how does it do against absolute chaos
I don't know. It runs out of battery power before it can do anything, and it's slower than most walking robots. That is amazing! Don't change anything
Enlarge the chassis, downgrade the armor, don't use weapons, use car steering (angled weird), wire it wrong and mess up the paint job more 
Chassis is maxed out, I chose steel for the weight, the pokey stick so I can name it Atomic Pokey Stick, a car steering unit would actually make it faster, and I don't know how worse I could make the paint job without exporting. I'll try the whole wiring stuff wrong thing though.
185
« on: July 01, 2012, 06:09:35 PM »
As a joke and to show what not to do when building, I decided to intentionally post the absolute worst bot ever that can actually move.  This is Atomic Pokey Stick, a.k.a. SFTW all over again, but worse. It is a heavyweight in the 550 kg range (Fail 1) armed with a pokey stick/70 cm pole spike (Fail 2). It has steel armour (Fail 3) and a pair of slims (Fail 4). It also looks ugly as hey (Fail 5).  It has a single pink (Fail 6 & 7) and uses two redbirds for drive power (Fail 8).  Unlike a proper bot, it uses button control instead of analogue (Fail 9), and it even faces backwards at the start of a match (Fail 10). The thing can't even beat Lil' Dog! Please understand that this bot was built with fail in mind.
186
« on: July 01, 2012, 11:53:48 AM »
Anyone here battle competitively?
187
« on: June 29, 2012, 09:22:38 AM »
It's been two days. Any luck?
188
« on: June 29, 2012, 05:33:41 AM »
Uh... why am I still listed in red? I sent you an updated version of Nox, it's in my original entry post.
189
« on: June 28, 2012, 06:18:20 AM »
Just letting you know that I'll be able to submit my bot once the AI issues on my end have been worked out.
190
« on: June 27, 2012, 07:06:29 PM »
I'm not saying that it should be all walkers. But I think some giant Robo-one esque walkers could be awesome.
It doesn't even have to be robo-one style, take a look at Gearcrow and Mechadon.
191
« on: June 27, 2012, 06:51:15 PM »
I'll have my robots ready once my AI crash is fixed.
192
« on: June 27, 2012, 12:34:28 PM »
Anything at all?
193
« on: June 26, 2012, 07:00:06 PM »
Sweet. That thing is even tighter than mine.
194
« on: June 26, 2012, 05:35:31 PM »
Something of a different pace...  I originally intended to enter this in BOTM, but then it completely slipped my mind. It's a WWII Halftrack, a military vehicle that combines the maneuverability and stealth of a truck with all-terain capabilities of a tank. Sorry, no pictures of the internals on this one, mainly because there's just a car steering rack and a PC565 inside along with the control board. This was actually built before my replica of Dead Metal, around the time when I built my original "Alien Warrior" which I scrapped and replaced with the version you see today. The armour's Pl1, since I never intended to actually use this in a fight.
195
« on: June 26, 2012, 12:50:35 PM »
I vote for the sprint car (#2). Metal Gear Rex is a complex design, but I personally prefer realistic vehicles. The hot rod is a bit too generic for my tastes.
I made an entry (a WWII Half-Track), but it completely slipped my mind to make a splash for it. I guess I can still add it to my showcase...
196
« on: June 26, 2012, 02:59:02 AM »
HAX mode isn't a glitch, it's a cheat(that's why you can't use HAX mode on tournaments).
It's still technically a glitch/bug by a software developer's standpoint in that it's an unintended part of gameplay. It's just that it's one of those "breaks the game" glitches like the reverse long jump against stairs in Super Mario 64 or Sky Drop + Gravity in Pokemon Black and White, rather than a balanced glitch that everyone uses like Wavedashing in Super Smash Bros Melee or the good old Axle Loading Glitch. Still, when did my showcase become a discussion on challenges and glitches?
197
« on: June 26, 2012, 12:52:54 AM »
I just built it more or less, and I noticed something. Those iron spikes in the back would be pointless, the spinners already protect the back of the robot. Also, this thing eats through its battery quickly. It can chew through opponents armour quickly, but it wouldn't last through a protracted battle. I don't think it could last three minutes. I'll take fracture's challenge on, but with a modification. Razors instead of iron spikes, and to make up for the weight a 10kg ballast will be added (if that's an issue...)
Edit: It looks like the wheels are axle loaded...
you can look at my bot for example: (Image removed from quote.) no axle loading needed, but you have to learn advanced snapper loading(sage has a vid on youtube, search it)
I've already more or less been able to access HAX mode. The glitches come easy once I learn the technique (I've pulled off a lot of harder glitches before - the Super Smash Bros. Melee Black Hole glitch is easy for me) I did end up just axle loading it, though. I'll show a few pictures once I texture the chassis.
198
« on: June 26, 2012, 12:37:14 AM »
Alright.
199
« on: June 25, 2012, 11:59:04 PM »
I'll take fracture's challenge on, but with a modification. Razors instead of iron spikes, and to make up for the weight a 10kg ballast will be added (if that's an issue...)
Edit: It looks like the wheels are axle loaded...
200
« on: June 25, 2012, 11:49:28 PM »
On startup.
Replacing the bindings with the original files fixes the crash, however commenting out the added lines doesn't.
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