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Messages - Classicus

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181
Existing Games / Need New Games
« on: October 03, 2012, 03:00:14 PM »
Hi, if anyone knows any games that are similar to Red Dead Redemption: Open world, missions and side missions with a lot of freedom and variation please list, I'm looking for something new for X-Box 360. Not GTA. Any ideas would be great.

182
DSL TC Showcases / Re: SKYTECH [DSL]
« on: October 03, 2012, 02:30:19 PM »
Thanks. I think I'm going a bit mad to be honest. Its not entirely terrible and I beat Grog so can't complain.

183
Discussion / I hate...
« on: October 03, 2012, 11:34:02 AM »
...DSL skirts. When you're in a battle and you get stuck on the skirt and you're stuck for half the match it is really annoying. Even if you can still use your bots weapons it still turns the match into a boring tap fest. It ruins the game for me to a large extent. I know it won't happen but I dream of a day where there are no skirts in DSL. Matches would be 10000000000000000000000000000000000000000000000% better and more fun.


I'm not talking about wedges or things that lift you up, that's legitimate and realistic. Just the skirts. They are sh*t ass annoying.

184
Discussion / Re: What do you mod? (2012)
« on: October 03, 2012, 11:28:37 AM »
I can skin and work with components, everything else I have little knowledge of.

185
DSL TC Showcases / Re: JD's DSL Showcase
« on: October 03, 2012, 06:26:09 AM »
Very nice bot. How did you do the rivets around the edge, is that a custom edge decal? Top notch skin.

186
DSL TC Showcases / Re: SKYTECH [DSL]
« on: October 03, 2012, 03:06:57 AM »


Happy to report everything works as it should on this one. Havn't been able to say that for a while. It's not easy to see from the picture but the disc system moves up and down to get over the top of bots and do some damage.

187
DSL TC Showcases / Re: SKYTECH [DSL]
« on: October 03, 2012, 03:04:34 AM »
I think I'll experiment with the bot file when I have the time.

188
DSL TC Showcases / Re: SKYTECH [DSL]
« on: October 02, 2012, 07:03:33 AM »
Yeah I use notepad++ for most of it.

Would something like this be possible?:



Think chassis wtih legs and a big disc underneath, like a giant spider or something? I tried making a bot like this before with Nightmare's struts but it didn't work.

189
DSL TC Showcases / Re: SKYTECH [DSL]
« on: October 02, 2012, 04:26:51 AM »
Here's a question: If I edit a chassis in the .bot file, can I do just about any shape I want or will it just crash if I go too mad?

190
DSL TC Showcases / Re: SKYTECH [DSL]
« on: October 02, 2012, 04:25:13 AM »
Interesting comments but it mostly doesn't work anyway: Bio flippers don't work and aft drum weapons don't work properly. I will make a new version when I get round to it again. Was fun to make but difficult.

191
DSL TC Showcases / Re: SKYTECH [DSL]
« on: October 01, 2012, 06:32:30 PM »
Thanks, it's my take on the mighty Roadblock. I had alot of trouble with the arms as one kept disappearing, I don't know why. Just managed to get it all together and make a splash. Haven't tested this version yet.

192
DSL TC Showcases / Re: Domanating's Showcase of nonsense
« on: October 01, 2012, 06:28:40 PM »
This has happened to me before. However I was able to rebuild a lot of what  lost from memory, I'm pretty sure you will be able to do the same when you start up again. You might be surprised just how much you remember off the top of your head. Keep going though, your bots are good.

193
DSL TC Showcases / Re: SKYTECH [DSL]
« on: October 01, 2012, 06:00:18 PM »


194
General Support / Re: The Stock version's dark grey background in DSL?
« on: October 01, 2012, 09:55:14 AM »
I'd be interested in this too for making splashes easier.

195
Tournament Archives / Re: General Tournament Discussion
« on: September 29, 2012, 03:56:08 AM »
Wouldn't the second point give an advantage to later builders and disadvantage people who build first as later entrants can see some of their opponents? Might have a situation where people avoid entering until the last minute and that could cause problems. I'd suggest everyone who enters a tournament (including the host) sends their bot and splash to an impartial/neutral person who isn't entering the tournament. Then when all sign up slots are filled they all get posted at once. Having a neutral tournament director might solve a lot of problems.

196
Discussion / Re: RW:ED Arena Plan View Image
« on: September 29, 2012, 02:34:43 AM »
Looks boss, can't wait to try it.

197
Discussion / Re: Battlebots arena
« on: September 29, 2012, 02:30:58 AM »
It's a 2 second change in the python but all it does is make it show up in the rumble game mode... you need to gif edit in 2 new start points for bots 3 and 4..

I managed to solve that one myself in the python, just fiddling with the start points to see if it can be done. Don't think its worth it though as there are hazards in the area where the two new start points would go. Unless I make all bots start in the corners.



I'm sorry I meant the heckraizer fix. I'm still confused on that.


This is how I did it:

Change two values: ("heckzone1", n)    n changed to zero for both heckzone1 and heckzone2.

#Hellraiser stuff
            hinge = self.GetHinge("Hinge01")
            self.RegisterZone("heckzone1", 0)
            self.Hell1 = Hazards2.HellRaiser(hinge, (3.034, 0.0, -6.926))
            self.AddHazard(self.Hell1)
           
            hinge = self.GetHinge("Hinge02")
            self.RegisterZone("heckzone2", 0)
            self.Hell2 = Hazards2.HellRaiser(hinge, (-3.049, 0.0, -6.926))
            self.AddHazard(self.Hell2)

This isn't the best way to do it though.
 

198
Tournament Archives / Re: RA2Olympics: Lillehammer
« on: September 29, 2012, 02:27:23 AM »
So any motor can be used for drive but still only tank treads? Just to be clear.

199
Tournament Archives / Re: RA2Olympics: Lillehammer
« on: September 28, 2012, 01:06:36 PM »
As soon as the rules are finalised I will make a bot for it. Count me in.

200
Chatterbox / Re: Strange fears
« on: September 28, 2012, 01:04:28 PM »
I dislike elevators, flight, being high up, birds, dogs, wildlife in general, dirt, germs, disorder/disorganisation, the outside world. I don't know if I'd describe most of these as strange, they seem fairly logical to me. Opinions vary however.

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