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Messages - Hi5er
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181
« on: July 14, 2016, 05:32:41 PM »
Anyone feel like hitting me up for my first challenge ever?
Game Version: STOCK 1.4 Realistic: No Bot weight: MW (?) [Something different maybe] Bot type: Bot restrictions: No SNS, no "generic" HS (HS Hybrids are fine for example, but nothing like Fury, Maelstrom etc) Contest type: Battle
Sure. I'll challenge ya. Anyone willing to help host this?
sup.
I still need a host for my challenge with wen.
Sweet. I'll issue a formal challenge shortly!
182
« on: July 14, 2016, 05:28:26 PM »
I'm so happy.
Also was rooting for Wen there haha. Sealion match was tense!
183
« on: July 14, 2016, 05:20:32 PM »
Stock? I'm in!
184
« on: July 14, 2016, 08:33:39 AM »
Futtball has about 130 kg's of extra weight available if it is to be a middleweight.
More weapons, more drive, more armour, more something needs to be added! The fist attachment is not the best weapon for an axe head, even if it was you should modify the design so it has two axes, or more attachments on the axe head.
The more weapons you have, the more damage you cause and the quicker you win.
185
« on: July 14, 2016, 03:02:26 AM »
Insane design lol!
Its like Alien Queen sneezed while attacking a pile of random parts and morphed into one mash up of everything.
186
« on: July 13, 2016, 05:46:00 PM »
Finally caught up on all the videos. Great matches, keep em coming!
187
« on: July 13, 2016, 03:17:09 AM »
Well, I missed all these updates while I was sleeping and my work blocks youtube so I'll have to wait until I get home to watch these however I did click ahead on the bracket and it was a relief to see I beat Trikilla. *EDIT* Apologies Yugi!
188
« on: July 12, 2016, 08:32:39 AM »
Sealion Hammersmith: Always admired Axe bots. Hope it does well.
Five Ideal Verbal Efforts Son: I cant visualize how this bot will work. Should be fun.
TriKilla: A flipper? I'm not actually invertible so...
Weaponized R.: Could use more weapons for the Weight Class, unless there's something hidden in there.
Papyrus Bike: Very intrigued to see what will happen with this haha.
Conundrum v6: Don't scratch the paint job please.
Tastes like sparkles: Pop goes the weasel? If the wedges are good, I don't see much resistance from popups on anyone's bot.
Disappointment Trike: Generic HS, looks slow, but we'll see. No wedge, could prove costly if anyone can get close enough?
I'm not at all serious: Why so srs?
Late Night Aberration: Looks painful; it's the sort of thing I tend to stub my toe on at midnight.
189
« on: July 12, 2016, 08:21:59 AM »
Anyone feel like hitting me up for my first challenge ever?
Game Version: STOCK 1.4 Realistic: No Bot weight: MW (?) [Something different maybe] Bot type: Bot restrictions: No SNS, no "generic" HS (HS Hybrids are fine for example, but nothing like Fury, Maelstrom etc) Contest type: Battle
190
« on: July 12, 2016, 04:52:07 AM »
Lettttttt's showcase my entry for Thackerzod! (Image removed from quote.) Still not good.
How long does the power last!? Very underweight as well?
191
« on: July 12, 2016, 03:21:32 AM »
I love how you kept Wen's font for his name and bot in the splash.
What awards are you going to have? Just 1st/2nd etc?
192
« on: July 12, 2016, 02:58:57 AM »
Woooo! Looking forward to the results
193
« on: July 11, 2016, 03:55:33 AM »
Placed my votes! Looks very tight haha... Incidentally, I am focusing on stock right now, so if any other mod gets the nod, I'm out, but I'll gladly sit and watch :)
Most tournies seem to focus on HW's so I think it would be nice to mix it up, hence why I voted for a MW for some variety - but I suppose HW gives everyone more freedom anyway.
194
« on: July 01, 2016, 02:00:00 PM »
Get rid of component freedom man! It's making you lazy. Head over to the tutorial section and watch some of sages videos so you can learn how to build properly in stock! :)
You act as if an ounce of effort was put into making his bots efficient, in the first place.
He's 10! It probably was effort as far as he's concerned haha!
196
« on: July 01, 2016, 01:23:17 PM »
The bot exporter is this old thing https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=97
Thanks for this, I also feel privileged getting a reply from 1 of only 38 of your messages ever in 10 years. I have downloaded and extracted the application and saved it to the main Robot Arena file on my desktop, but I get the following error when I try and run it:   I'm running on Windows 10. See link above for bot exporter. It gives all the components numbers in a nice format.
Then in the AI line you specify which components must fall off before the AI considers the weapon system destroyed and will change tactic. As I said it's not always necessary to bother.
So if I AI'd my bot to say an, "Omni" with "weapons": (0) or whatever syntax it requires, that's basically saying. "You are an Omni until component 0 falls off", a.k.a The Chassis? Which won't happen haha... Which I suppose I'll have to do if I can't get the app to run.
197
« on: July 01, 2016, 11:51:18 AM »
Get rid of component freedom man! It's making you lazy. Head over to the tutorial section and watch some of sages videos so you can learn how to build properly in stock! :)
198
« on: July 01, 2016, 10:16:34 AM »
The weapon numbers correspond to all the components you want the AI to consider as weapons. Once all of those are knocked off the AI will switch tactics, usually to shove but some AIs might use secondary weapons (sweapons) etc... Commonly people use the weapon id 0 which corresponds to the chassis so the AI will never switch tactics, which is normally fine.
To find weapon IDs you can count down components in the bot file or use the bot exporter.
Thanks for the reply. So for example, if I had a base plate extender, 20cm black extender, 1x Razor on the end. I could essentially assign the AI weapons 1,2,3 so it would consider all 3 a weapon? Could you clarify what the Bot Exporter is? Is it simply when you export a bot from the bot lab and open the corresponding file in something like notepad? Then just count the components down from there?
199
« on: July 01, 2016, 09:06:34 AM »
Hi guys, I need some advice on weapon bindings...
I'm trying to AI my drum bot from my showcase. I basically copy and pasted Neglected Waterbugs AI from Starcore v4, but I don't understand why NWB has code like "weapons":(1,2,3,4,5,6,7, etc), because he has two spinners, nothing more.
My drum bot works with this code, I just don't understand why it has to be like that, why not Weapons 1,2 (for the 2 ZTek motors powering the drum?). I read the ai pack thing from the tutorial index, but it talks about weapon ID's, how do I know the ID's of the weapons i'm using? I can't see that we can actually assign anything a number to then quote from the bindings text file anyway?
Sorry for the questions, but I'm actually (I would say) an intermediate level coder in actionscript 2.0 and C++, so I just need everything to make sense for me to understand it haha...
200
« on: July 01, 2016, 03:34:00 AM »
Wait. Are burst motors allowed to go through other things, or are we going for full dsl-s?
This is Stock building, so go crazy.
Bots done. Bit of friendly advice... I'm 38.7 kg's under the weight limit... Best use of that extra weight? Just drafting up a killer paint job. Wedges are good if they can get under Rabid Pitbull and NGW yeah?
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