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Messages - Serge

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181
Site News and Feedback / Re: "Like" Button
« on: August 01, 2011, 02:09:41 PM »
These retards around here will spam heck out of something like that.
Well, a) they will just ridicule themselves b) they'll get bored c) if they REALLY abuse it, bans ahoy!

182
Site News and Feedback / Re: "Like" Button
« on: August 01, 2011, 01:19:22 PM »
What about something like Facepunch has?



It helps to battle "+1" and "you're retarded" posts. I know there is no SMF plugin for that, but if I write one, will you, ACAMS, integrate it?

183
Game Development / Re: New Robot combat game- in progress.
« on: July 31, 2011, 04:53:22 PM »
I have experience with Lua (http://tukui.org/), Python, C & C++ (just my own little stuff). Windows and Linux platforms, WoW API Framework (if you can call it that). I have no real portfolio yet, finished projects include TukUI (coauthor/founder, inactive now): https://github.com/tukz/Tukui, and a shameless Tetris clone (SDL messing around with C++): exe/src.

Other than that, check out my site: http://nclabs.org/.

I currently have a little job (I'm 16) coding the site and backoffice for a photo store.

That's astonishingly impressive. We can try to think of something once I finish some paid work :).

184
Existing Games / Re: Team Fortress 2
« on: July 31, 2011, 02:57:55 PM »
http://tf2xc.com/petition.php
It's not because of VALVe. It's because of Microsoft who say the updates are too big to be distributed free of charge, and would have to be sold as DLC.

185
Game Development / Re: New Robot combat game- in progress.
« on: July 31, 2011, 12:56:47 PM »
www.moddb.com/mods/awakelostfaith/
Hm, I think I might have seen that on Facepunch... Did anyone from your team post it there?

186
Game Development / Re: New Robot combat game- in progress.
« on: July 31, 2011, 12:33:44 PM »
For fuck's sake. Each time there is a talk about some possible work going on, it ALWAYS, ALWAYS ends up on a discussion about naming.

The name doesn't matter for now! Jeebus almighty! The next person to talk about naming will receive a stab in the face over the internet. Don't worry, I'll find a way to do it.

@nightcracker
ad 1. Bullet looks really promising.
ad 2. I have been working on anOpenGL engine, it doesn't do much, but it's enough abstraction to get started quickly. I've looked into Irrlicht before, I'll take a look at it again.
ad 3. I was thinking about Lua (Garry's Mod Lua implementation is kickass). Possibly Python. But it doesn't really matter right now. As for the GUI toolkit, it doesn't matter either, basic widgets are very easy to implement (I have some code with that floating about somewhere in my github, too).

@zog and @nightcracker:
What experience do you guys have? Programming? If so, what languages / platforms / frameworks? Design? If so, what kind, what tools? Do you have any projects to show, some sort of portfolio, code (finished or not), anything? Do you work in the industry?

187
Chatterbox / Re: Really cheap decent airsoft guns?
« on: July 30, 2011, 05:50:11 PM »
http://www.cheapbbguns.co.uk/riot-control-style-pump-action-shotgun-p788-p-99.html
My buddy bought one of these for laughs, it's absolutely awful. It gets clogged up very easily, has an awful hopper, feels super cheap and it broke after a few weeks of messing around.

188
Game Development / Re: New Robot combat game- in progress.
« on: July 30, 2011, 05:29:57 PM »
Couldn't you at least try creating something with nig-rig soft body physics using rigid body physics?  I mean, it'd be best just to get a robot combat game out there so you can build up enough steam to get one with a proper soft-body physics engine done.

Yeah, I know... I can probably make this my next "big project". I just need to finish up some paid work, my homebrew operating system, my Steam-interfacing library, my 3d engine...  :D.

189
Off-Topic Discussion / Re: CD booting is not working and other crap
« on: July 30, 2011, 04:10:23 PM »
Well, none of these options fit. EIOther your manufacturer has disabled that, or that isn't causing the problem.

nLite is a tool to modify an installation image of Windows. You can use it to include drivers, automate the installation, etc. You would first mess around with nLite, then create a bootable USB from what nLite created, via whatever tool you were using previously.

190
Chatterbox / Re: Weapons
« on: July 30, 2011, 04:08:25 PM »
> ACAMS posts photograph, possibly of himself
> everybody goes crazy

191
Off-Topic Discussion / Re: CD booting is not working and other crap
« on: July 30, 2011, 03:44:16 PM »
Where exactly is that located in the bios?
It's not in the same page as the drive list and settings. For me it's in Optional Features. For you it might be different (Advanced CMOS Features/...) - basically in that page with the list of all the various bizarre settings you can turn on and off. Also, it might not be called AHCI mode, but something like "SATA mode" (which you'd have to switch to "Legacy")... Just mess around.

EDIT: On Phoenix BIOS it's in "Advanced" if you have the tabbed-style setup utility or "Advanced BIOS/Chipset Features" if you have the older (before Phoenix and Award merged), non-tabbed interface. Remember, manufacturers may have renamed stuff.

192
Off-Topic Discussion / Re: CD booting is not working and other crap
« on: July 30, 2011, 03:33:41 PM »
is AHCI something changeable in the bios for the harddrive?
Yes. It's basically telling the BIOS to present your SATA hard drives as SATA drives to the operating system. Unfortunately, old operating systems like Windows XP do not have drivers for this mode (usually you can download them from your manufacturer's web site, they're often labeled as 'chipset' drivers). If it's disabled, the drives will be presented via a legacy interface, which has its shortcomings, but XP will recognize them out of the box.

193
Game Development / Re: New Robot combat game- in progress.
« on: July 30, 2011, 03:29:18 PM »
Surely modifying an existing game engine (such as Valve's Source engine or the Unreal Engine) would be easier and better than starting from scratch? Bear in mind that most game engines are derived from the Quake engine.

There are a few problems with that, in my opinion:
  • most of the engines have a very unflexible API, with concepts that are not needed in a RA-like game, yet have to be used in order to use the engine to its full potential
  • ...which implies that a lot of custom boilerplate code would have to be written anyway, and, in my opinion, starting from scratch is as good or even better (as you develop the whole architecture from the ground up, and can make everything tailored to your specific needs)
  • I know the obvious candidates (Source, Unreal, ...) don't have physics engines that I'd like to have in the game. They're boring rigid-body engines, and using only these would mean creating something awfully similar to RA2. There is one exception into which I will look, and that is incorporating the Bullet physics engine into any sort of current game engines, as it offers some soft-body physics, and is open source.
  • personal taste, eg: Source being a bit old-ish and too tied with their internal physics engine, Unreal focusing on 'brown' FPS games...

194
Off-Topic Discussion / Re: CD booting is not working and other crap
« on: July 30, 2011, 03:15:34 PM »
CD booting: Maybe your CD drive / CD is faulty?
No HDD visible from the Windows installer: If you're using AHCI, disable it, or slipstream a driver into your installer (nlite can help you do that).

195
Off-Topic Discussion / Re: Look what dummee did!
« on: July 25, 2011, 04:58:56 PM »
> dummee
> Dummee
> Dumm
> Dummy
is dummee the same person as Dummy?

Eyyup.

196
Off-Topic Discussion / Look what dummee did!
« on: July 25, 2011, 04:30:32 PM »


"... Blake Robinson" => mind blown

(also, please don't spam him with messages on YT)

198
Off-Topic Discussion / Re: Show your Desktop!
« on: July 21, 2011, 12:16:58 PM »

Me messing around with AwesomeWM, again. Now to fix transparency so I can see my wallpaper from behind all these terminals :D.

199
Site News and Feedback / Re: Image and File uploader are the best :)
« on: July 18, 2011, 02:05:42 PM »
I'm oldschool. I use upurs.

aww yeah

I get a ton of nostalgia when checking out the oldest pages.

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