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Messages - 123savethewhales

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1741
Custom Components Showcase / Re: Martymidgets Custom Stuff
« on: January 16, 2011, 05:08:37 PM »
Hey, can you give me a rundown as to which component lags the most/least?

It will help me update the mod to include less lag.

1742
Modifications / Re: 123AI
« on: January 16, 2011, 04:47:51 PM »
This is the logo for 123AI.  Despite it's simplicity it took a hour to design.

Now I just need to trace over it with vector tools.


1743
General Support / Re: Piston Issue
« on: January 15, 2011, 05:35:43 PM »
Just hit the pause button before entering the bot lab.

1744
Modifications / Re: Narmour Be Gone!!
« on: January 15, 2011, 01:18:01 AM »
At first when you said remove collision I thought you meant getting rid of the collision object entirely.  So the trick is to leave the object there but make the vertex 0.

Thanks a lot for the help.

1745
DSL TC Showcases / Re: Pwnator's DSL Showcase
« on: January 14, 2011, 09:54:21 PM »
Nice.  Though I am not sure about downgrading that per 132 either.  It's your call.

1746
DSL TC Showcases / Re: Kill343gs's DSL Showcase
« on: January 14, 2011, 02:21:29 PM »
The outer extenders need to be replaced with beater bars if it want to stand a chance at de-weaponing a flail SnS.  This design as is does not have the weapon mass to deal with them.

Flip the motors outward so the motors protect the chassis, not the other way around.  You move slowly if you lose a motor, but when you lose your chassis you lose.

Ditch the long multiextender and replace it with DSL bar or flipper segment.....  There are no reason to use a 375HP extender outside of the chassis.

1747
Awesome.  Now I will have 17 teams in my AI pack instead of 16 :)

FEAR THE SCOURGE!!!!!!!!!!!!  Maybe scourge should be the name of this bot type.

Edit:  Thanks a lot.  I completely forgot to mention that due to sheer excitement.

Edit2:  Can you show the binding you used for this?

1748
Modifications / Re: 123AI
« on: January 13, 2011, 03:23:00 AM »
You found a nice picture for the backdrop.. fits the DSL menu's well... kinda looks like it belongs in the space arena mod though :P
Was thinking the same thing.  Well I got time to find a new image seeing as I haven't receive any of the 4 teams yet.

1749
DSL TC Showcases / Re: Martymidgets DSL Showcase
« on: January 11, 2011, 02:04:45 PM »
There should be a way to make this bot invertible, which should improve it significantly.

Wedges getting flipped is a very common thing.

1750
Modifications / Re: 123AI
« on: January 11, 2011, 05:09:03 AM »
2 bots left to build, all finished bot AIed.  I choose a background image, aside from a 123AI logo it's pretty much done.

Now I just wait for the 4 teams to come in....


1751
Modifications / Re: Community AI
« on: January 11, 2011, 12:00:27 AM »
Lol and to think I am making an AI pack precisely because there are too MANY bots in NAR AI........  Now we are being flooded by AI packs instead.

1752
Modifications / Re: 123AI
« on: January 09, 2011, 05:34:02 PM »
Current progress.

42 of 48 bots completed.

4 teams will be build by other players, they are

Naryar - Popup
Pwnator - HS
Ounce - Pusher
Urjak - Sheck Spinner

WreckTangle will be retained as the last bot in team 1.

Other things needed to be done include

1.  Build 6 more bots
2.  Finding a good AI for one of the teams
3.  UI
4.  Music

1753
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: January 09, 2011, 03:06:02 PM »
Lol if anything I am the one cloning.  Finding a building method is just a matter of process, it's the idea that really counts.

1754
I need help with an custom AI.  Basically, the chassis spins vertically while moving with torque reaction.  Since the chassis will be spinning vertically, the AI will need to do this

1.  A custom inverted handler that switch it's facing 180 degrees.  (The back is the front when inverted, so the bot moves in the same direction while the chassis spins).

Here's is the bot for those interested.

https://gametechmods.com/Robot_Exchange/DSL_LW/123savethewhales_LWBigWheel.bot

1756
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: January 08, 2011, 04:23:13 PM »
My version with NPC Fast seem to work fine.  No jump or anything.

1757
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: January 08, 2011, 03:38:52 PM »
Look, if your chassis get hit for 7200 damage you are already dead.  At least if the extender takes the hit you only lose some mobility.

1758
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: January 08, 2011, 03:07:56 PM »
Drop down to 2 batteries and use NPC Normal.

Also consider making the chassis much smaller and use extenders for the width, that should allow it to de-weapon a VS without dying.

1759
DSL TC Showcases / Re: Naryar's Supremely Amoral DSL Showcase
« on: January 08, 2011, 01:13:27 PM »
Lol NPC Normal + micro wheel is way better than mag3 and it's silly 18 torque.  Cost 1kg less too.

1760
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: January 08, 2011, 04:19:44 AM »
I do have a MW version here

https://gametechmods.com/forums/index.php/topic,2349.msg252841.html#msg252841

But then, drive cost like 100 kg....  Take that out and u get a lot more weight for weapons.  So in that sense it's not the same.

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