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Messages - Serge

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1741
Game Development / Pseudocode discussion...
« on: September 29, 2009, 03:20:13 PM »
That's totally unnecessary.
I think the only way a physics engine could handle this sort of stuff is by using a node mesh to represent how strong is a component. Example:



In algorithm terms, the nod emesh calculation is really simple to do. Incorporating soft body physics with rigid body physics gives us both speed and some form of distortion. That's why no stock stuff will do.

1742
General Support / What WinRaR do i download
« on: September 29, 2009, 02:01:44 PM »
Or just use 7-zip, which is open source, free, faster, and supports a bigger variety of file formats.

1743
Game Development / Pseudocode discussion...
« on: September 29, 2009, 01:28:02 PM »
Imagine a simple game engine, like Ogre3D. The way you set up a scene is:
1) Preload your sh** (3d models)
2) Position your sh**
3) Get your input
4) Animate your scene
5) Go to 3).

Where 4) (Animation) can only do stuff like movement and rotation, not modify the geometry of an object.

Imagine your bot gets it's chassis bashed up. Uh-oh, gemotery can't be changed.

Even worse if you get a ready-made physics binding (like Ageia) for your standard game engine. Chances are it doesn't support independant wheels.

It's hard to explain. I tried, I failed, people on the forum of Ogre3D said the engine is not made for this type of games.

1744
Chatterbox / WORD OF WARNING!!!
« on: September 28, 2009, 10:47:21 PM »
Quote from: infiniteinertia;69261
Drink Corona's with Lime when possible. Or Guinness!

Beer is Good.


Corona is good, but nothing, nothing beats a pint of Guiness.

1745
General Support / Exporting .gmf in 3ds Max 2010
« on: September 28, 2009, 04:12:19 PM »
Quote from: roboman2444;69179
it works for me...

It didn't for me. Maybe you're just spawning a cube, but that's not ****ing modeling.

http://objectmix.com/graphics/145584-problem-starting-3ds-max-5-1-after-installing-win-xp-sp2.html
http://forums.cgsociety.org/archive/index.php/t-190718.html

You'll get one of these errors sooner or later when working on a model that has more than a couple dozen of vertices.

1746
Game Development / Pseudocode discussion...
« on: September 28, 2009, 04:09:27 PM »
*sigh*

Why won't you just goddamn get it? A RA2-like clone is unfeasable in existing engines because of how specific it's geometry and physics handling is. One way or the other there will be a necissity of writing a large amount of low-level, boring code.

Dynamic geometry and physics proxy generation and modification (necessary for the CREATE part in the game's idea, as well as the DESTROY part) is nowhere to be seen in ANY framework on the market.

1747
General Support / Exporting .gmf in 3ds Max 2010
« on: September 28, 2009, 03:35:11 PM »
Sorry to bump a topic, but v.4.2, v.5.0 and v.5.1 won't work on anything higher than XP SP1 because of MS fidling around with ActiveX security. You may be able to run it, but you wan't be able to bake your textures, open some windows, etc.

1748
Game Development / Pseudocode discussion...
« on: September 28, 2009, 03:26:41 PM »
Quote from: System32;69172
Unity Is a useful thing.

http://unity3d.com/unity-web-player-2.x.html

Free, Safe Download... And It's 3D!

But I'll start with Python....


Why run crap slowly in the browser when you can run it lighting fast natively?

1749
Chatterbox / WORD OF WARNING!!!
« on: September 28, 2009, 03:25:20 PM »
Hey, bridge is a good game.

1750
Chatterbox / WORD OF WARNING!!!
« on: September 28, 2009, 02:34:46 PM »
However, do take a grape, cut it in half (the plane of cutting being perpendicular to the main axe of the grape), then take one half, cut it in an axe perpendicular to your previous one, but not all the way through, so that the 1/4's are kept together by a small piece of fruit. Then place it in a microwave under a glass, turn the microwave on and watch plasma form in the upper part of the glass. Watch out for forming ozone.

1751
Game Development / Pseudocode discussion...
« on: September 28, 2009, 02:08:00 PM »
Sorry, but I don't think so. Scaling up from Box2D and / or a 2D graphics library (like SDL a.k.a. pygame) to a full-fledged 3D game engine is just going to be a massive rewrite. Everthing starting from basic game class, through algorithms up to file formats will have to be rewritten.

I was rather saying that using blender's file format for a game is plain retarded. Also, Blender really does suck. I hate it with a passion, just like The Gimp. The user interface (or rather the lack of it) is a nightmare. Good things must cost sometimes.

From what I saw collada is a great file format, since it can be (re)used eveywhere, it's open source, and easily parsable.

I was taking a look at irrlicht, but I think it may be a little bit overkill for our purpose. But it being written in C++ and released under the zlib license gives it a huge plus.

System, learn python, do some simpel projects, like a soft body physics engine (using verlet integration, http://en.wikipedia.org/wiki/Verlet_integration , wikipedia explains it well), then use it to create some fun physics based games, add soem collision support, etc. It will teach you all the basics of game developement. Unfortunately VB is a no-go for this project - keeping it platform-independant is a must. Don't get me started on Mono.

1752
Game Development / Pseudocode discussion...
« on: September 28, 2009, 01:20:44 PM »
Quote from: roboman2444;69138
ok then code itw/ c++
for the models use some file format that anybody can easily edit, like .blend.


**** Blender.

I was thinking of COLLADA.

1753
Real Robotics Discussion / Build Your Own Electronics - Save $$$
« on: September 28, 2009, 12:31:29 PM »
Quote from: roboman2444;69118
the only prob is making and etching the pcbs.
good thing there is instructables.com


Careful toner transfer + warm solution of sodium persulfate = 100% perfect etch.

1754
Game Development / Pseudocode discussion...
« on: September 28, 2009, 12:30:28 PM »
Quote from: roboman2444;69128
for the graphix engine opengl would be perfect(i think)


OpenGL is not a graphics engine, it's a specification that graphics card drivers (are supposed to) follow. Direct3D offers an analogous functionality. And yes, between those two, OpenGL is more likely to be chosen.

1755
Game Development / Pseudocode discussion...
« on: September 28, 2009, 12:08:09 PM »
Box2D is well... 2D.

I still can't get myself to start working on a graphics engine. And I still have no idea for the physics engine, I'm afraid I'll have to write my own, too. Or modify Bullet / ODE a lot to include some basic soft body physics.

System32, what language(s) do you program in?

1756
Real Robotics Discussion / Build Your Own Electronics - Save $$$
« on: September 28, 2009, 12:00:40 PM »
Quote from: roboman2444;68942
yay its made w/ eagle!
i might actually use those for mah next bot

Yep, Eagle is pretty awesome for making nice PCB designs, even for hobby use:

(DMX <-> PC controller prototype, I haven't even tested the schematic yet, but it should be working)

http://blog.q3k.org/?p=5

1757
Real Robotics Discussion / Build Your Own Electronics - Save $$$
« on: September 27, 2009, 03:58:22 PM »
Alright, here's a simple PCB for the RC switch, DIP, single layer, 4mil traces, can be toner-transferred at home, three rutes to be routed manually via wires.


Let me know if you want the mask.

The BC547 can (and should) be replaced with any flavour NPN transistor, TO-92 is probably too small to drive a higher amp motor. So either that or try to keep it cool.

1758
Real Robotics Discussion / Build Your Own Electronics - Save $$$
« on: September 27, 2009, 03:32:54 PM »
Thanks drgn006 - the RF switch and DSC schematics looks promising. I may CAD up some PCB's, build them and post the results.

1759
Modifications / ra2 portable
« on: September 26, 2009, 02:15:02 PM »
Sorry dude, but you're an idiot.
This thing has no Graphics hardware, no WinAPI, no PE loading, nothing.

1760
Site News and Feedback / Another Virus in GTM?
« on: September 09, 2009, 02:18:21 AM »
Quote from: goose;64150
Yea, GTM's homepage keeps getting hacked.

It seems to be an issue with our host, Dreamhost, being insecure, not us.

GTM is not the only  site hosted by dreamhost that is having this issue.


I have cleaned up the homepage again, it should be safe to use again.

You should check out http://shadyhosting.co.uk/ . They have great offers and never failed me or anybody else I know. They have recently switched to a new design, so their site may not be fully usable yet.

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