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Messages - Serge

Pages: 1 ... 80 81 82 83 84 85 86 [87] 88 89 90 91 92 93 94 ... 103
1721
Off-Topic Discussion / My sound
« on: October 06, 2009, 01:46:24 PM »
Quote from: life robot arena2;70893
Pivot,7-Zip,RA2.
Nortons doing a full system scan.


Norton's aint worth sh** when it comes to malware detection.

http://www.malwarebytes.org/mbam.php
Get malwarebytes, your computer will be grateful.

1722
Off-Topic Discussion / My sound
« on: October 06, 2009, 01:18:45 PM »
Have you installed any software before the problems started occuring? Is your computer malware-free?

1723
Off-Topic Discussion / My sound
« on: October 06, 2009, 01:00:50 PM »
Dude, by only telling us "ZOMG MY SOUND DOESN'T WORK" and telling us what to do, you are NOT going to recieve any kind of help.

For a start, it wouldn't hurt to tell eu what OS you are runnning, what si exacyl ahppening,w hen did this start to happen, have you tried reinstalling your OS (if you're running Windows)...
Describe the ****ing problem.

1724
Creativity Showcase / Generic 3D Showcase - Non robotic pics here
« on: October 06, 2009, 12:58:26 PM »
Quote from: DuckRA2;70790
just outta curiosity, how long did it take to make that model and how long did it take to render on your computer, with all the textures on the object (if you have done that yet). BTW: do you have a quad core or a great computer? Mine is Dual core and has 2 gb ram, pretty slow sometimes...


I have a dual core E7300 overclocked from 2.66 to 3.5Ghz. I also have 8GB of ram (since I have a 64-bit OS). The moeling took me about one evening, renderign that thing took me two minutes.

1725
Creativity Showcase / Generic 3D Showcase - Non robotic pics here
« on: October 04, 2009, 11:52:43 AM »
Quote from: Condor33;70509
What kind of weapon is that? It looks like a flamethrower, but the barrel is too short.

It's a headcrab gun. It shoots out headcrab NPC's that attack the player you aimed at :P.

Quote from: Flying_Chao;70492
Would it be possible to convert the RA2 components into props in G-Mod?

Yeah, but id't take ages.

1726
General Support / UI MIX
« on: October 04, 2009, 04:01:22 AM »
Quote from: life robot arena2;70452
Where can i get it from?


http://tinyurl.com/da6pc8

1727
Creativity Showcase / Generic 3D Showcase - Non robotic pics here
« on: October 04, 2009, 02:27:41 AM »
Quote from: DuckRA2;68746
[Duck ****ing around with a raytracer]
You know, rendering using materials isn't hard, try to make your own model, then map it.


I've probably posted this before, but this is a viewmodel for a SWEP (scripted weapon) for Garry's Mod that I started to model some time ago, but haven't yet had the time to finish it (plus, exporting from max to Source is a pain in the ass).

EDIT: Argh, imgur converted my sexy .png to a noisy .jpg.

Quote from: kill343gs;70441
It would also cause a lot of lag, circular objects have tons of vertices.
Meh, with today's graphics card it wouldn't be that much of a problem. The only thing that would be slow, is file loading, RA2's routines are awful.

1728
Custom Components Showcase / Hammer of Judgment
« on: October 03, 2009, 04:17:43 PM »
Nice job skinning it, FB. I know it's a nightmare to do it when editing .gmf's by hand.

Good job, seriously.

1729
General Support / UI MIX
« on: October 03, 2009, 04:14:46 PM »
Quote from: life robot arena2;70358
The site,s busted,No sence in putting it up.

No, the site works perfectly, you suck. You can't even spell properly.

1730
Discussion / Favorite Arenas
« on: October 03, 2009, 04:11:40 PM »
My arena is the best:

;)

1731
Modifications / InfiniteInertia AI Pack Beta 0.1 Release!
« on: October 03, 2009, 02:34:14 AM »
lulz Inf is a .

1732
Off-Topic Discussion / Origami
« on: October 03, 2009, 02:32:59 AM »
Both the box and the crane are super easy to make, even using normal paper.
The transofmring disk / star is eaven easier, but takes a sh**load of time (8 modules to be folded separately).
My favourite thing to make is a crane that flaps its wings when you pull it's tail. :D

1733
Chatterbox / Roboman & Infiniteria
« on: October 02, 2009, 05:47:15 AM »
Quote from: roboman2444;66980
Ok
one of the main reasons i did that stuff is because my life is complete bullsh**. i have only 2 friends, most kids hate me, and i get bullied a TON. GTM was the only place that i could actually enjoy, and inf ruined it for me.



Stop being a pussy, get your ass out of your house and go meet new people.

1734
General Support / What WinRaR do i download
« on: September 30, 2009, 11:30:46 AM »
Quote from: roboman2444;69454
but not .rar.part1 or whatnot

Yes it does.

Quote from: roboman2444;69454
and winrar can do the equivalent of the zip part things

So can 7-zip.

1735
Discussion / HIERARCHY
« on: September 30, 2009, 10:40:09 AM »
Jesus ****ing christ it's just an internet forum! Why do you care so much about ranks and powers?

1736
Game Development / Pseudocode discussion...
« on: September 30, 2009, 10:20:40 AM »
Quote from: roboman2444;69516
that would work for wheels, but not for spinning weapons...


Components aren't going to be "bouncy". The constraints will just stretch when enough force is applied.

1737
Game Development / Pseudocode discussion...
« on: September 29, 2009, 03:36:42 PM »
Quote from: System32;69510
Serge, thank you for explaining that.


You're welcome.

1738
Game Development / Pseudocode discussion...
« on: September 29, 2009, 03:36:11 PM »
Quote from: philetbabe;69508
what about Dark Basic ? it is quick to learn, fast feed back. it propose some collision management etc.


Why darkbasic, when there is C++, eventually C++ using python for scripted stuff, like RA2. Python is easy enough for everybody to learn, and yet is not proprietary.

1739
Game Development / Pseudocode discussion...
« on: September 29, 2009, 03:34:37 PM »
All can be done using these node meshes, so that one node mesh is used for the whole robot, and components don't alway fall of at their attachement point, but at the weakest part. The nodes and connectors can have a different strength attribute to differentiate how strong a part of the robot is.

1740
Game Development / Pseudocode discussion...
« on: September 29, 2009, 03:24:17 PM »
Quote from: Condor33;69496
Softbody physics?


Pure softbody is a bit slow, and AFAIK there is no open-source engine made for game developement, and writing one from scratch would be a nightmare, especially collision handling and so on. That's why combining the two gives us the best of both worlds - fast and stable rigid body physics + minimal soft body physics for component distortion.

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